Magnets Multi-Sensory Vocabulary Game
Reinforce your students’ vocabulary with the Magnets Multi-Sensory VocabularyGame! This game contains 60 game cards that focus on 12 vocabulary words related to magnets!

The “Magnets Multi-Sensory Vocabulary Game” is a series of 60 cards that students can use to reinforce their knowledge of vocabulary words related to magnets.

Vocabulary Words

The vocabulary words included in this game are: appearance, attract, bar magnet, compass, disc magnet, horseshoe magnet, magnet, magnetism, poles, pull, push, and repel.

Game Cards

The 60 vocabulary game cards contain different actions that appeal to visual, kinesthetic, and auditory learners. There are five types of cards included in this vocabulary game. They are:

Draw It: Each “Draw It” card contains the vocabulary word and its’ definition. If a student picks this card, he/she draws pictures on a white board related to the word on the card. The rest of the team tries to “guess” the word. If the team guesses the word, they get a point.

Use It In a Sentence: Each “Use It In a Sentence” card also contains the vocabulary word and its definition. Students read the word and the definition and then come up with a sentence that demonstrates their understanding of the vocabulary word. If the student uses the word correctly, their team gets a point.

Describe It: The “Describe It” cards only contain the vocabulary words. Students who draw one of these cards must describe the vocabulary word to their teammates. They cannot “say” the word in their description. After the student “describes” the word, their teammates try to “guess” the word. If the team guesses the word correctly, they get a point.

Act It Out: Each “Act It Out” card contains a vocabulary word and its’ definition. If a student draw one of these cards, they must either use an action to represent the word or act out a scenario using the word. As the student “acts” out the word, their teammates try to “guess” the word. If they are successful, they get a point for their team.

Name It: The “Name It” cards only contain the definitions of the different vocabulary words. Students who draw these cards must read the definition and then “name” the vocabulary word. If the student correctly identifies the word, their team gets a point.
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About this resource

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Created: Dec 31, 2016

Updated: Feb 22, 2018

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pdf, 1 MB

MagnetsVocabGame

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