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OCR - ALEVEL - Computer Science - Exchanging Data

OCR - ALEVEL - Computer Science - Exchanging Data

Objective: - We’re learning to explain how compression methods are used in computer systems. Outcomes: - Lossy vs Lossless compression – Understanding it’s uses. Run length encoding and dictionary coding for lossless compression Symmetric and asymmetric encryption Different uses of hashing This covers the introduction to Lossy vs Lossless and talks about run length encoding and encryption. Includes a link to a khan academy video on encryption from YouTube * Referenced *
r_chambers
OCR - A-LEVEL Project - Computer Science - H446 - Lesson 2

OCR - A-LEVEL Project - Computer Science - H446 - Lesson 2

This is lesson 2 of the A-Level OCR computer science project guidance. The slides break down the tasks that should happen. It helps the students to do research and helps them to expand on what they've already found out. It gets them to think about interview techniques and discusses minutes and agendas. A good prompt for teachers who haven't delivered the project before.
r_chambers
OCR - A-LEVEL Project - Computer Science - H446 - Lesson 1

OCR - A-LEVEL Project - Computer Science - H446 - Lesson 1

This powerpoint introduces the project and gives students some ideas. It helps them with the complexity and gets them to come up with 15 ideas and break it down into a final 3. There are instructions for this part of the analysis. There are exemplar scenarios attached with links to previous projects and mark guidance. Good discussion points for your students.
r_chambers
Computing KS3 cover lessons

Computing KS3 cover lessons

19 different activities in this great pack! A selection of cover lessons and one off sessions. Suitable for non-subject specialists and experienced teachers alike.
studeapps
Moving from Flowcharts to Python

Moving from Flowcharts to Python

Aimed at KS3, Year 9 pupils who are returning to python after the summer break. It includes three examples, from easy to harder problems, to have pupils look at the connections between flowcharts, pseudocode and programming in a target language - in this case Python 3.6.
Carl67
Intro to Computational Thinking, Sequence & Variables with the Sandwich Robot

Intro to Computational Thinking, Sequence & Variables with the Sandwich Robot

Introductory lesson to Computational Thinking, sequences of instructions and variables, through the 'Sandwich Robot' activity. Lesson PPT includes instructions on how the teacher should perform the Sandwich Robot, questions that should be asked and introduction of key concepts. The PPT includes extensive notes which are helpful to non-specialist teachers, and timings on each slide. Also included are a 'bell work' slide to get students settled as they come in, and clear Learning Objectives.
DonDino
Kodu Game Planning Sheet

Kodu Game Planning Sheet

A planning sheet that pupils can use to plan their own platform game in Kodu. I use with my Year 5 pupils. I find that the second sheet enables them to plan out their algorithms first, as it prompts them to think about what they want each bot or object to do before then requiring them to write down their predicted algorithm.
Jamie160
OCR Model Sample Task Solution NEA : Mr Leeman

OCR Model Sample Task Solution NEA : Mr Leeman

Attached is the solution i made to the sample task released by OCR, it has been created using Python (version 3) with the use of the SQLite3 library. An SQL database was created called students to store the information needed. The program allows the user to log in and do the following: 1. Enter and store the students details 2. Recall a students details (need ID number) 3. Show all students 4. Show students by gender 5. Show students by form 6. Delete a Student 7. Log out the data in the database was created using a random name/street generator.
msmarwaha
Algorithm for Learning display

Algorithm for Learning display

This display uses the context of Algorithms (in the computing curriculum) to demonstrate the process of learning a new skill. This can be referred to in class to boost resilience, independent learning (the 'find help' instruction could refer to teacher, but also peers, books, research etc), but also to remind, refresh and teach the importance of the clear, precise and chronological nature of algorithms. It can also be a teaching point for decision diamonds, and how they only ever have 2 outcomes (yes, no). Included in the download is a picture of what it looks like, and the master file with all the parts separate for you to edit/ print. Let me know if it works for you! (You may need to download the free font "VCT Scream it loud 2" if you want it to edit the word doc, otherwise just use the pdf!)
PhilWickins
eSafety - KS3

eSafety - KS3

eSafety is an important aspect to all education. It is important that students are educated on all things eSafety from an early age. The resources cover the following: Cyber bullying & Trolling Social Well-being & Health Problems Internet Privacy Censorship & Surveillance
computingcamp
7 Fun Problem Solving Activities for Web Coding

7 Fun Problem Solving Activities for Web Coding

These 7 lessons were written to be delivered as part of a Scottish Qualifications Authority workshop to discuss with Computing Science teachers alternative ways to deliver web coding. They are designed to introduce fun problem solving exercises (some paper-based, some practical) and are intended to be used as lessons starters or simply to break up longer coding exercises. The lessons cover: 1. Basic Tags/Elements (h1, h2, p, title) Pupils are given cut out pieces of web content and code and must arrange the pieces on a blank A3 HTML template printout. 2. Coding Basic Tags (h1, h2, p, title) Pupils are given an HTML file with page content (as a single paragraph of text) but no elements. They must separate the text out and add tags to format the content. They are also asked to research how to create the bullet point list required by the task. 3. Division Tags (div) Similar to lesson 1 but introducing the concept of sectioning off a page using division tags. 4. Adding In-line Styles (text colour, text size, background colour, fonts) Pupils are given an HTML file, printed on A3 paper, with spaces for styles to be added. They must arrange a number of cut-out styles on the HTML file to match a screenshot of a finished page. 5. Adding In-line Styles Pupils are given an screenshot of a finished page with annotations showing colours, fonts and text-sizes used. They must edit the styles in a given file to match the finished page. 6. External Style Sheets Pupils are shown the same site implemented using in-line and then an external stylesheet. This is used to discuss the advantages of external styles. Their task this time is to edit, delete and add to the stylesheet to alter the look of the website to match a fnished example. 7. Cascading Order Pupils are given 5 A3 sheets each which shows an HTML file, a CSS file and a screenshot of the page when shown in a browser. These examples must be examined carefully and used to research the precedence order used when a browser interprets styles (i.e. In-line over-rules external, ID overrules external). This a a difficult task requiring a lot of code reading and problem solving. Level: (Beginner / Intermediate) Duration: (Around 3 to 4 hours in Total) Teaches: (See above)
snegreid
50% Discount! Seize this amazing Bundle Offer now!!

50% Discount! Seize this amazing Bundle Offer now!!

Are you looking at gaining classroom control while minimizing the teacher talk time and motivating your learners to achieve better grades? If your answer is, "Yes"? Then, get this! Get value for your money by purchasing these activities, assessments and fun resources at 50% discount to enrich the study of various science topics taught in your school. Topics are aligned with the curriculum for physical science, earth and space science, and some life science. These resources have been tailored to serve you now and in the future for the learners you love!
ozmatts12