Preschool physical devices resources

Keeping your class engaged with fun and unique teaching resources is vital in helping them reach their potential. With Tes Resources you’ll never be short of teaching ideas. We have a range of tried and tested materials created by teachers for teachers, from kindergarten through to high school.

Breathe new life into your lesson plans with our primary and secondary school classroom resources. Whether you’re looking for fun maths worksheets or brand new guided reading activities, we have thousands of free and premium resources for you to download. From preschool to primary you’ll find phonics worksheets and classroom games. From Year 11 through to senior secondary we have everything from Japanese lessons to algebra activities, as well as revision guides for tests and exams.

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Coding and Algorithm Activity Cards Bundle

Coding and Algorithm Activity Cards Bundle

This bundle provides a great opportunity for students to have fun whilst learning the fundamentals of coding and algorithms. When students use these action cards in an ‘Unplugged’ environment they are executing instructions socially and collaboratively using commands and concepts applicable to the real world and computer programming. Your students will love coding and creating algorithms by programming each other to undertake real world tasks in the classroom. They will continually collaborate to refine their code making it as efficient and effective as possible. Students will frequently, fail, revise and succeed using these cards building resilience and learning through trial and error. Most commonly students use these “action” cards to create instructions to follow as if they were a robot in pairs or teams. One as the coder and the other is the machine or device that must explicitly follow the instructions. Next, they can use these with real robotic and coding languages such as Sphero, Dash and Dot and Scratch to visualize and perform a set of actions before entering those instructions into the device. This package includes 10 challenges for students to begin straight away but they will begin creating challenges and missions in no time using just the room and resources in which they are located. Also include Boolean operator cards for students to explore how search engines operate.

By Innovativeteachingideas

Year 2: Master Computing Basics Bundle

Year 2: Master Computing Basics Bundle

A huge amount of resources for individual or Interactive Whiteboard use for Year 1 children. Gain confidence with easy to use, drag and drop resources across a variety of topics including a whole unit on Coding!

By martinjgoulden

Programming in Years 1-5

Programming in Years 1-5

Give these resources to any teacher and they will be able to teach programming to their class! Nearly 30 lesson plans in total with all necessary resources. Step-by-step picture guides to using Scratch and printables to use with Beebots. Tried and tested with teachers who have had no experience what so ever in coding!

By martinjgoulden

Programming Year 5 (x6 Lessons)

Programming Year 5 (x6 Lessons)

A 6 lesson programming unit for year 5 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own computer game. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves! All of the year 5 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.

By martinjgoulden

Programming Year 4 (x6 Lessons)

Programming Year 4 (x6 Lessons)

A 6 lesson programming unit for year 4 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own computer game. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves! All of the year 4 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.

By martinjgoulden

Programming Year 3 (x6 Lessons)

Programming Year 3 (x6 Lessons)

A 6 lesson programming unit for year 3 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own magic show cartoon. Included in this pack: -6 step-by-step, picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves. All of the year 3 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.

By martinjgoulden

Programming Year 2 (x5 Lessons)

Programming Year 2 (x5 Lessons)

A 5 lesson programming unit for year 2 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging. Included in this pack: -6 step-by-step, picture guided lesson plans. -Printable resources. -Vocab guides. All of the year 2 unit is based on the use of BeeBots. Please do NOT purchase this if you do not have access to these devices.

By martinjgoulden

Programming Year 1 (x6 Lessons)

Programming Year 1 (x6 Lessons)

A 6 lesson programming unit for year 1 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. All of the year 1 unit is based on the use of BeeBots. Please do NOT purchase this if you do not have access to these devices.

By martinjgoulden

Little Ned Beebot workcards for planned routes

Little Ned Beebot workcards for planned routes

These cards are designed for children to plan their route first and then execute it using Beebots. The images can be stuck onto a card mat and the children then design a route to find them. The prediction cards are more challenging and there are extension cards to ensure progression.

By maxmeeka

Embedded Systems  ARDUINO    GENUINO Project Pelican crossing light sequence

Embedded Systems ARDUINO GENUINO Project Pelican crossing light sequence

Embedded Systems ARDUINO GENUINO Simulations Example 1 https://circuits.io/circuits/2653871-traffic-lights-pelican-crossing-light-sequence Example 2 https://circuits.io/circuits/2678909-traffic-lights-pelican-crossing-with-audio-annunciator VIDEO CAR https://youtu.be/kfFL0o7Mcoo TRUCK https://youtu.be/AcvDFVBnydA MICROCONTROLLER SYSTEM: http://www.learningkeystages.co.uk/ Internet Reference: https://www.arduino.cc/ Simulator development: http://www.123dapp.com/circuits ------------------------------------------------< SOFTWARE > TITLE: Pelican crossing light sequence AUTHOR: Mr Adrian Ashley B.Sc. (Hons) M.Sc. SOFTWARE OBJECTIVES: This application will simulate a Pelican crossing light sequence. The systems was developed in a simulation http://www.123dapp.com/circuits Using a simulated Arduino to develop the software. REFERENCE: https://www.arduino.cc/en/Reference/HomePage http://www.123dapp.com/circuits http://www.learningkeystages.co.uk/

By AdrianAshley