Powerpoints and scratch files showing clearly how to code a zombie game in scratch.
Two powerpoints showing how to first of all make a scratch game then how to add extras e.g. make it two player
Links to the youtube videos which were adapted into teachable powerpoints.
These lessons are very engaging for KS2, KS3/ KS4 and useful for game design.
Students will learn:
Use drawing tools
Be able to identify and use:
Events
Loops
Selection
Variables
Use problem solving skills to:
Create code in Scratch to control sprites
Develop code in Scratch – independently if possible
A set of 7 full lessons for KS3 (Year 7/Year 8) on Scratch Programming.
Lessons cover:
Lesson 1 & 2 - Introduction into Scratch, What are Sprites, How do we add a background, How do we add a sprite, How do we control sprites, What is looping/loops, Creating Variables in Scratch, Creating loops in Scratch, Creating a simple game of cat and mouse in Scratch.
Lesson 3 - Understand what a costume is and how to create one, Understand what broadcast means and where we find this code block, Finishing off the cat & mouse game in Scratch off.
Lesson 4 - Understand how to sense events and where to find this in Scratch, Understand what a variable is and where to find one in Scratch, Creating a game of shark attack in Scratch.
Lesson 5 - Understand what sensing is and how it is used in Scratch, Understand what a variable is and where to find them, Understand how to draw our own sprite using the paint feature, Apply our new knowledge to start creating a Flappy Bird game.
Lesson 6 - Understand what coordinates are, Understand how coordinates affect the movement of characters, Understand how to use the coordinates code blocks to move our character, Continue creating our Flappy Bird game.
Lesson 7 - Understand how to add pipes to our Flappy Bird game, Understand how to use operators to compare variables, Understand how to add a high score feature to our Flappy Bird game, Understand how to add instructions to our Flappy Bird game. Add to our game using the extension/challenge tasks.
Lessons include:
Teacher Slides PowerPoint
Student Worksheets (Word Documents)
Starter & Plenary Activities (Word Documents or in Teacher Slides PowerPoint)
Extension Tasks (Word Documents)
Extra Class Work - Scratch Booklet (Word Document)
Click here for a full listing of all my Scratch Projects
In this project, waves of cloned alien spacecraft appear at any edge of the screen and attack the base. The player must defend their base as long as possible and destroy the aliens. Enhancements allow, for example, attack craft to appear when energy levels reach a threshold.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Children will begin by playing different video games online to evaluate what makes them fun and engaging for their audience. They will then analyse the mechanics of the games and then plan a game of their own remixing a game on Scratch based on their criteria. Children will then use conditionals, operators, and variables on Scratch to make their own game.
Lesson plans, editable rubrics, and classroom examples from Year 6 are provided, as well as links to additional support on the Scratch website.
A digital copy of the file is available for editing and posting on Google Classroom and Seesaw provided with download.
Click here for a full listing of all my Scratch Projects
In this project, the Scratch Pen is used to draw geometric shapes using Repeat blocks.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”.
Moving sprites using the mouse and keyboard as well as moving automatically around the screen
Repeat and forever loops
If statements and If…else statements
Use sensing tools so sprites can interact with each other
Use questions and answers in programs
Create and use variables to store and manipulate values during the running of programs
Create their own sprites and backgrounds
Use costumes
Apply broadcast messages
This unit is ideal if the pupils have never used Scratch before or have had only very limited experience.
Suitable for KS3 Computing and ICT classes.
FREE BONUS PRODUCT INCLUDED
As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
An easy to follow assessment based around Scratch and key programming concepts. Q1 covers “sequencing”, Q2 covers “variables”, Q3 covers “sequencing”, Q4 covers “operators” and Q5 covers “iteration” and “debugging”. There is an easy to follow mark scheme and a revision powerpoint which could be set as homework, prior to the assessment. It is ideal for KS3, especially Year 7 or 8 and is really well differentiated, as there are easy questions and then increasingly trickier ones. It can be set as an end of unit assessment or as a baseline test to find out how much students already know about key programming terms, such as sequencing, variables, selection and iteration.
Social story for a child who has been scratching others.
The point of a social story is to use a patient and reassuring tone to teach children about social situations in a way that can be easily understood. Social stories can be useful for any child who is struggling to understand a situation or concept or needs help to understand a social skill or social cue, expectations, perspectives, common responses or is troubled about an upcoming event but social stories are particularly useful for children on the autistic spectrum for whom social cues can be challenging and who often suffer anxiety if they do not know what to expect from a situation.
These books should be used over and over to reinforce the point so I would suggest either putting the pages into a display book or laminating and binding them.
Clipart images courtesy of Kari Bolt Children’s Illustrator
Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs.
Although this homework uses Scratch program code, the code is simply a vehicle to ask the questions and the homework may be used with students who have never seen Scratch.
Permission has been granted by the Scratch team to uses images of Scratch code.
Have fun. My students loved these!
Previously downloaded 30,000 times on a few websites comments have included:
"Thanks, these look like really good examples and introduce code in a fun and engaging way."
"Very useful. I'll use for a Maths class as well."
"Great examples to understand code. Thank you for sharing it."
This end of unit test can be used to assess the pupils’ understanding of Scratch advanced features.
This resource includes the test (part written test and part practical test) and the answers to assist with marking.
This test takes most students 40 - 60 mins to complete.
FREE BONUS PRODUCT INCLUDED
As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Use this resource and a set of tools and scratchboards to create beautiful drawings with your students.
I asked each student to bring in a photo of themselves to work from.
-Includes:
-Artist Inspiration
-Examples of work with marks
-Differentiated Success Criteria
-Safety Tips
-Link to instructional video
Enjoy!
Full lesson that was used for a Job interview. Fully resourced and lesson plan attached to support.
The lesson is an introduction to Scratch that can be taught to year 7 students.
Scratch Game Planner - A game planning document to help your students create a multi-level game in Scratch. #scratch #game #planner #programming #coding
This resource explains the concept of debugging, and the types of errors that can occur. It has an accompanying worksheet and Scratch files to debug and write about. There are assessment questions at the end. This has been very engaging, and has been observed twice as an outstanding lesson.