docx, 143.99 KB
docx, 143.99 KB
Algebra Race –
In partners or threes, every student needs 2 dice each, which match their cards. For example if their cards have b’s and r’s they should choose a black (or blue) and red die. If you run out of the correct colours, just have them write down white = b etc.
Set a time limit such as 15 minutes.
Have the cards in a pile upside down. Students each roll their dice and then pick a card each. They then substitute in their dice numbers and solve for the answer without a calculator and write this down. All students in the group have done this at the same time. They then have an opportunity to check each other’s and gain a bonus 5 points if they find an error in their partner’s work.
They then move on to their second turn and add their answer to their previous. At the end of the timer, the highest score wins. They must ensure they have the same amount of turns each, eg it is not a race of who is the fastest.

Lots of alternative game options included in the file!

Reviews

Something went wrong, please try again later.

This resource hasn't been reviewed yet

To ensure quality for our reviews, only customers who have purchased this resource can review it

Report this resourceto let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.