Early years algorithmic thinking resources

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ALL YOU NEED, FOR HALF THE PRICE!!!

ALL YOU NEED, FOR HALF THE PRICE!!!

Take advantage of the biggest TES bundle discount offer for you. This contains worksheets, activities, revision questions, lesson starters, fully automated STEM quiz (with 300) slides and all you need to position you for the next PROMOTION. Check through the resources and you will be impressed. Buy them and discover some of the most invaluable teaching resources. Get all of these for HALF THE PRICE!

By ozmatts12

How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

By jlisaw8

Computational Thinking & DCF

Computational Thinking & DCF

A set of informative posters to support the delivery of the Digital Competence Framework! With particular relevance to the Digital Competence Framework within Wales, this resource was created as a guide to educators at all levels on how to incorporate Computational Thinking into lessons. This resource also provides suggestions on how the terminology can be simplified and delivered at different levels of education. There are a broad range of practical ideas on how to integrate computational thinking questions, tasks and games into subjects across the curriculum. I hope you find it of use! **Please Leave a Review!!!**

By RobbotResources

Kodu Scheme of work - Primary or Secondary

Kodu Scheme of work - Primary or Secondary

This scheme of work is purely a way of structuring some of the content for primary of secondary. There is examples of selection, moving and how to clone objects within the game. The first 3 lessons come with evidence worksheets and it's broken down in such a way to help you support your students. Students are encouraged through this scheme of work to develop a game but also to take regular print screens of testing their game. I have included all worksheets and powerpoints and there are lesson plans. The lesson plans are basic but show how to split the lesson into tasks. There is a free lesson to give you an idea of what to expect.

By r_chambers

Kodu Lesson 5 : - Pages and Selection (KS2/KS3)

Kodu Lesson 5 : - Pages and Selection (KS2/KS3)

This lesson will introduce to students how they're able to sequence and talks about how they're able to make code more efficient. There are teacher notes and there is information about advanced selection. This lesson will introduce Tinker time and will get the students to use pages within Kodu. Students will continue to work with Kodu after this to complete their game.

By r_chambers

Kodu Lesson 4 : - Your world (KS2/KS3)

Kodu Lesson 4 : - Your world (KS2/KS3)

Slide 1 - Title Slide 2 - Objectives explaining that students will learn about clones and creatables. They will know the difference between the two. Slide 3 - What is cloning slide with a built in text box so that the teacher doesn't have to come out of the slide. You can make notes finding the difference by discussion with the students. Slide 4 - Think about how computer games might use cloning and discuss. Slide 5 - Shows how to clone. Slide 6 -How to load up the creatable. Slide 7 - Shows how to make a rock a creatable. Slide 8-10 'Tinker' time and some ideas to get the students started.

By r_chambers

Kodu Lesson 3 : - Paths (KS2/KS3)

Kodu Lesson 3 : - Paths (KS2/KS3)

This lesson requires prior knowledge of Kodu and gets you thinking about paths. It introduces the path feature to them and you give your students 'tinker' time so that they can explore the tools more. Get the students to think about how they move characters in the game. Introduce automatic movement and show them how to follow other objects. Students complete the worksheet.

By r_chambers

Kodu Lesson 2 : - Your world (KS2/KS3)

Kodu Lesson 2 : - Your world (KS2/KS3)

This lesson starts getting students to think about the way the world looks. Their main objectives are to learn how to create a basic landscape and to experience the techniques available. They will look at existing games and talk about what makes them more interesting. I've included some screen shots of existing games to guide the teacher. It starts getting the students to come up with a concept for their own game and they have a few ideas. Teacher requires prior knowledge of how to use the landscape tools or can use YouTube videos to support. Students to complete the worksheet to show that they're able to use the tools available and that they can come up with their idea. Homework included.

By r_chambers

Kodu Lesson 1 : - Introducing programming (KS2/KS3)

Kodu Lesson 1 : - Introducing programming (KS2/KS3)

This lesson does require some prior knowledge of Kodu but it gives you structure to start delivering the curriculum and it will allow you to break down each lesson and to start teaching the students different items step by step. There are opportunities for students to think about what is needed for a game. There is a worksheet to help them to start thinking about what they're going to need to include in their own game. Once you've introduced this, teach the students how to create characters, worlds, objects and how to write a simple piece of code. Students are required to use the worksheet as they work through this PowerPoint with the teacher. This is a sample lesson to get you started and can be used for KS2 or KS3.

By r_chambers

Switch onto computer science this summer!

Switch onto computer science this summer!

SUMMER’S HERE! The longest break of the year provides a great chance for primary school teachers to enjoy a well-earned rest. http://goo.gl/odjS0w In today’s world, this invariably means a bit of light e-reading, catching up with friends on social networks, maybe a spot of online shopping. It’s taken less than a generation for the vast majority of us to become regular tech users. However, the next generation need to be truly tech literate. Primary school pupils are already using tech everyday. But, before they leave school they need to know how tech actually works. Because tech is shaping the modern world. The government has already made their commitment to tech literacy clear – placing it on equal footing with core subjects like English and maths. This is why it’s important that primary schools are inspiring young people to really get to grips with tech. In turn, primary school teachers need to feel confident in their ability to teach tech literacy. Computing at School (CAS) operates an initiative called ‘Barefoot’ aimed at helping primary teachers (and pupils) get to grips with tech literacy. This challenge inspired us to create CAS Barefoot’s Big Digital Summer School. CAS Barefoot’s Big Digital Summer School is packed full of resources to help primary school teachers like you deliver Barefoot’s easy-to-teach and fun-to-do activities. And what’s more it’s FREE to use! Supported by BT and the CAS movement of expert computer scientists and passionate educators – these resources represent the perfect blend of innovative digital content, and exciting activities loved by pupils. Our Summer School provides six engaging, easy-to-deliver ‘Barefoot Bytes’ that will help you help your pupils become tech literate, and give an insight into the great resources, advice and workshops that are available. The really great thing is that the computational thinking concepts we include are relevant right across the curriculum. So learning them will also give your pupils fresh insights into English, maths and science – alongside boosting their understanding of, and love for, all things tech! Downloading the Bytes during the summer break will give you even more confidence of your ability to teach tech literacy lessons from the beginning of the new term in September. FREE workshops Daunted? Don’t be. We run FREE workshops and volunteer-led programmes throughout the year to help make teaching tech literacy as easy as switching on a computer. Click on the link below for more info on the CAS Barefoot programme. You can also download our bytes and find out more about our free teacher workshops. http://goo.gl/odjS0w

By APun85