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Susan B. Anthony Escape Room - Women's Suffrage Movement

Susan B. Anthony Escape Room - Women's Suffrage Movement

The Susan B. Anthony Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Susan B. Anthony and Women’s suffrage. Students are given a secret code name and sent on a secret mission gathering support for women’s suffrage. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Susan B. Anthony. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Susan B. Anthony. Your students will be inspired to think outside the box! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes1 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes »»»<strong> Women in History ESCAPE ROOMS:</strong> <a href=" https://www.tes.com/teaching-resource/women-in-history-escape-room-set-1-no-prep-11806097 “>Women in History ESCAPE ROOM! Set #1</a> <a href=” https://www.tes.com/teaching-resource/women-in-history-escape-room-set-2-no-prep-11806096 ">Women in History ESCAPE ROOM! Set #2</a>
lisaf5005
(Animal Agriculture) Egg Industry Predicts Cages won't go away by 2025

(Animal Agriculture) Egg Industry Predicts Cages won't go away by 2025

The egg industry is under high pressure to go to cage free shell egg production by 2025. Producers don’t think this change will happen. Read about current hen housing and examine hen numbers. Read this article and complete the student guide to consider this topic in more detail. The article is 2 pages long with lots of charts and good graphics. The guide is a 3 page PDF and has students look at the graphs, as well as read the article for more information. Finally, students write an opinion reflection on the topic, which addresses several key questions the article raises. This would take about 25 minutes. Thanks for looking! See my other animal agriculture products! ☀☀☀ PLEASE FOLLOW ME FOR NEW PRODUCT UPDATES ☀☀☀
sasrozmaka
Princess Anne Wordsearch Puzzle Sheet Keywords Settler Starter Cover Lesson British Royal Family

Princess Anne Wordsearch Puzzle Sheet Keywords Settler Starter Cover Lesson British Royal Family

Wordsearch Puzzle sheet on the theme of ‘Princess Anne’. Powerpoint so can be used on the board or printed as a worksheet. Includes space for students to explain the keywords and suggested extension activities. Can take 10 minutes or an hour, depending on which activities the students complete. Ideal for the start of a lesson, a quick filler, a homework, part of a cover lesson or as a plenary on the board with a whiteboard pen. The idea behind these is to get students to become more literate and think independently about the words that could be used to describe the topic being taught. The repetition of the word over and over as they look for the word is useful in remembering the terms. Often the students will pick up on things that you would not normally expect!
mikedean
Black History ESCAPE ROOMS BUNDLE: Rosa Parks, MLK, Civil Rights Movement

Black History ESCAPE ROOMS BUNDLE: Rosa Parks, MLK, Civil Rights Movement

The Black History Escape Rooms Bundle will take students on a secret mission around the classroom! The escape rooms have students decode interesting facts about Black History and Civil Rights. This is the perfect resource to introduce the Civil Rights Movement, the Montgomery Bus Boycott, Rosa Parks, Martin Luther King Jr., Little Rock Nine or Black History Month. The Black History Escape Rooms Bundle has students walking around the classroom breaking codes. Students are given a secret code name and sent on FOUR separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Save 20% with this BUNDLE! You will get FOUR Escape Rooms: 1. Black History #1 2. Rosa Parks 3. Civil Rights Movement 4. Black History #2 Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Civil Rights Movement or Black History. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Black History. Your students will be inspired to think outside the box! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: The Civil Rights Movement escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it” and more! Hang them on your wall, submit to social media or send pictures home :) You can use the signs for any of the included Escape Rooms! An answer key and teacher directions are provided. Time needed: 30-60 minutes per Escape Room
lisaf5005
Women's Suffrage: Susan B. Anthony Interactive Foldable Booklets

Women's Suffrage: Susan B. Anthony Interactive Foldable Booklets

Discover the life of women’s rights activist, Susan B. Anthony, as you create these interactive foldables for your Interactive Notebook or Lapbook. These four foldables cover: • Susan B. Anthony Basic Facts • Susan B. Anthony’s Other Activism Movement • Susan B. Anthony and the Women’s Suffrage Movement • Susan B. Anthony’s Writing This ebook is a downloadable PDF file. Just follow the instructions, cut, fold, glue & create!
KnowledgeBoxCentral
Women's Suffrage Interactive Foldable Booklets

Women's Suffrage Interactive Foldable Booklets

Discover the Women’s Suffrage Movement as you create these interactive foldables for your Interactive Notebook or Lapbook. These eight foldables cover: • Women’s Suffrage: Early Efforts • Conventions of the Women’s Suffrage Movement • Women’s Suffrage Associations • Influencing Factors • Civil Disobedience • Proposed Amendments • Publications • Women’s Firsts This ebook is a downloadable PDF file. Just follow the instructions, cut, fold, glue & create!
KnowledgeBoxCentral
Thomas Jefferson Interactive Foldable Booklets

Thomas Jefferson Interactive Foldable Booklets

Who was Thomas Jefferson, and what did he accomplish as president? What is he known for? These and more questions will be answered as you create these interactive foldables for your Interactive Notebook or Lapbook. These foldables cover: • Jefferson's childhood and family life • The Continental Congress • The Declaration of Independence • The Revolutionary War • Jefferson's presidency • The Louisiana Purchase This ebook is a downloadable PDF file. Just follow the instructions, cut, fold, glue, and create!
KnowledgeBoxCentral
10 Pack Escape Rooms Activity Bundle: Bill of Rights,Civil War, MLK,Constitution

10 Pack Escape Rooms Activity Bundle: Bill of Rights,Civil War, MLK,Constitution

This Bundle includes TEN separate ESCAPE ROOMS for: 1) U.S. Constitution Escape Room 2) Declaration of Independence Escape Room 3) Causes of the Revolutionary War Escape Room 4) Underground Railroad Escape Room 5) Bill of Rights Escape Room 6) Founding Fathers Escape Room 7) Women in History Escape Room 8) Branches of Government Escape Room 9) Martin Luther King Jr. Escape Room 10) Civil War Escape Room SAVE $$$ with this BUNDLE!! NO PROPS NEEDED!!!! The Escape Rooms will take students on TEN separate secret missions around the classroom! The escape rooms have students decode facts about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War, The Bill of Rights, Founding Fathers, Women in History, Branches of Government, MLK, Civil War and the Underground Railroad. Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) Code names and secret missions are different in every escape room! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles in the Constitution, analyze excerpts from the Declaration of Independence, gain an overview of the amendments in the Bill of Rights or learn about the Boston Tea Party. They will learn about historical women and their impact on the world as well as the basic jobs of the branches of government. Lastly, students will learn about the contributions of MLK and why the Civil War was fought. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students! You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included with each escape room. An answer key and teacher directions are provided for each escape room. Time needed: 30-60 minutes/escape room Save 20% with this BUNDLE!
lisaf5005
5 Constitution Escape Rooms:Bill of Rights, Branches, Preamble, Founding Fathers

5 Constitution Escape Rooms:Bill of Rights, Branches, Preamble, Founding Fathers

This 5 pack BUNDLE includes: 1. U.S. Constitution Escape Room 2. Preamble Escape Room 3. Bill of Rights Escape Room 4. Founding Fathers Escape Room 5. Branches of Government Escape Room This 5 pack bundle of Constitution related Escape Rooms will take students on 5 separate secret missions around the classroom! Each escape room has students decode interesting facts about the Preamble, the Constitution, Bill of Rights, Founding Fathers or the Branches of Government. This is the perfect resource to introduce the subject or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 5 different secret code names and sent on secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity! Students are sent on 5 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about parts of the Constitution. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes
lisaf5005
Famous Failures Escape Room

Famous Failures Escape Room

The Famous Failures Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational facts about famous people who didn’t let failure stop them. This is the perfect activity to instill a growth mindset. Students will learn about Katy Perry, George Lucas, Mark Cuban and Bill Gates. The Famous Failures Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Jason’s business! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about famous failures and their growth mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes
lisaf5005
Presidents 13-24 Escape Room: Fun Facts: Lincoln

Presidents 13-24 Escape Room: Fun Facts: Lincoln

Did you know that Ulysses S. Grant was supposed to be sitting next to President Lincoln at Ford’s Theatre but had a last minute change of plans? The Presidents 13-24 Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Presidents 13-24. This is the perfect resource to introduce presidents, to have a day of fun or celebrate President’s Day. The Presidents 13-24 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help President Hayes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting and fun facts about Presidents 13-24. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Presidents 13-24. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes
lisaf5005
Presidents 1-12 Escape Room: Fun Facts: Washington. Adams, Jefferson

Presidents 1-12 Escape Room: Fun Facts: Washington. Adams, Jefferson

The Presidents 1-12 Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Presidents 1-12. This is the perfect resource to introduce presidents, to have a day of fun or celebrate President’s Day. The Presidents 1-12 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help John Adams. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting and fun facts about Presidents 1-12. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Presidents 1-12. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes
lisaf5005