1. Resources Home
  2. Secondary
  3. Computing
  4. Computational thinking
Computing - HTML and CSS Web Development SOW

Computing - HTML and CSS Web Development SOW

This 10 lesson SOW teaches students what HTML and CSS do and how the are used together to develop website content. Through the 10 lesson scheme of work, students are taken through the basics of HTML and CSS and provided with the opportunity to develop their own website. All teaching materials, HTML/CSS code samples, end of unit assessment and marksheet provided.
HeatonMoorDigital
Algorithms, Maths & micro:bit: 5 fun coding activities

Algorithms, Maths & micro:bit: 5 fun coding activities

5 fun activities exploring the micro:bit, mathematics, and algorithm creation in Python and JavaScript Blocks. This short activity booklet explores the use of computing in order to calculate mathematical constants and carry out advanced mathematical functions. This could be used as an introduction to algorithms or mathematics & computing. In these activities we will use Python and JavaScript Blocks to calculate Pi & e, as well as creating a function to calculate factorials. Along the way we will learn a number of key skills: - Introducing & breaking down problems and algorithms - Solving and re-arranging equations - Real-world use of computing - Introduction to mathematical constants - Coding in Python & JavaScript Blocks - Utilising key equations for geometry & shapes - Memory issues & efficiency - Coding Skills: - Variables - Loops - Conditions - Advanced mathematical functions
rlowe0008
Flowchart revision task for GCSE Computer Science

Flowchart revision task for GCSE Computer Science

A 2-page handout for pupils to revise flowcharts / flow diagrams in GCSE Computer Science. Can be used as a homework task or in class activity. It asks the pupils to explain what is happening in 5 common flowchart types (sequence, selection, repeat until loop, do while loop and for loop). This is a Word document, so you can upload it to your VLE for the pupils to complete online or it can be printed and photocopied as you see fit. Suitable for use as a revision aid for all exam boards. There is also a 1-page teacher’s guide on marking the task. Includes the correct answer, common mistakes and tips you can give pupils about how to access the higher grades. Visit our website www.nicholawilkin.com to see the other high-quality ready-to-use resources we produced.
nwilkin
Computing Who Wants to be a Millionaire Python Project

Computing Who Wants to be a Millionaire Python Project

A Python Programming Project to simulate the popular quiz show "Who wants to be a Millionaire" Answer 15 questions to win the Million jackpot Use your 3 lifelines to help you Read in the questions and randomly select more difficult questions as the player progresses through the quiz. Help notes, PowerPoint with code explanations, student worksheet and full python solution for teachers provided.
HeatonMoorDigital
OCR Computer Science Checklist

OCR Computer Science Checklist

A checklist i gave to my students to help them cover the key aspects of the specificiation. They tick each box as they go along and feel confident in that area. A good tool to locate weaknesses and improve!
msmarwaha
Python Programming FULL COURSE

Python Programming FULL COURSE

This is a full unit of work for Python Software Development. There are 10 individual tasks for the students to complete, each of which take an average of 1 lesson to complete. Each task has several challenge activities to stretch students abilities and understanding and aims to get them independently learning. These activities again can be used to deepen comprehension and I use these as further lessons for students to develop their pseudocode writing skills etc. I have included a PPT file with the lessons objectives and aims, as well as the skills/area of coding covered by that particular task. Some of the tasks give the students some partially completed activities in Python, these are also included in a folder, as well as the fully working solutions to all of the activities. All in, this is a very thorough unit of work which will last anywhere from 10 - 30 lessons, depending how independent you want students to work, how long is spent designing plans for the program before implementing and how long is spent designing test tables and testing.
PaperAirplane
Scratch Games Design for Computer Science

Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable
PaperAirplane