Secondary logical reasoning resources

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SQLite 3 (Ready to use challenges for Python)

SQLite 3 (Ready to use challenges for Python)

A useful single document to help teach pupils (and teachers) about using SQLite 3 in Python. SUITABLE FOR A STUDENT’S NON-EXAM ASSESSMENT (NEA) RESOURCE BANK. This handout helps pupils and teacher brush up on their Python skills and works well as a handy reference guide. This document includes a brief explanation of what a SQL relational database is and how to create one and use it in Python. It gives examples of code with easy to follow explanations. It also includes 3 pages of challenges for students to complete which is ideal for photocopying and distributing to students to work through and practice their new skills. There is even a suggested answer to each of the challenges in case you get stuck. The challenges in this document do assume your pupils have confidence with using Python's programming structure before they tackle this section. Your pupils should have a sound knowledge of using tuples and lists along with saving to and reading from a text file, using functions and creating a GUI using TKinter. For more lessons and complete units of work visit www.nicholawilkin.com.

By nwilkin

GCSE Computer Science example Project Walkthrough - Structure - Approach(NEA)

GCSE Computer Science example Project Walkthrough - Structure - Approach(NEA)

Undertaking a non examined assessment is an overwhelming task for both students and teachers. Providing the right type of support in terms of structure, approach and feedback, whilst adhearing to examining board rules and regulations is key. This PowerPoint provides a techer/ student discussion and walkthrough of a problem, to a possible solution. It also provides a structure for students to present their solution in an easy to mark format. Analysis, design, development and evaluation is covered. There is plenty emphasis on computational thinking and decomposing the problem to a managable size.

By chris_vidal

How to make a Mad Libs game in Python

How to make a Mad Libs game in Python

Overview: In this lesson, students will code a “Mad Lib” game in Python. The game will work by prompting the user to enter some words (e.g. person’s name, noun, adjective, place, object etc.) and substitute these with blanks in a story. Learning Objectives: - Understand and use sequence in an algorithm - Understand and use iteration in an algorithm (FOR and WHILE loops) - Understand and use data structures in an algorithm (for example, Lists, Tables or Arrays)

By Wolves_CLC

Python Shakespearean Insult Generator

Python Shakespearean Insult Generator

Overview: In this lesson, students will learn how to create a 'Shakespearean Insult Generator' using Python Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand and use data structures in an algorithm (for example, Lists, Tables or Arrays)

By Wolves_CLC

Computational Thinking

Computational Thinking

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3

By RobbotResources

Problem Solving for KS3

Problem Solving for KS3

Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections; 1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)! 2. Logic Gates - students will need to solve the logic gate puzzles to identify if the output is on (1) or off (0) dependent on the gate sequences. 3. Flowchart puzzles - students need to work out the correct answers to the questions asked dependent on the input information and the flowchart conditions set. 4. Pseudo code puzzles - students need to read through the pseudo code algorithms and demonstrate their understanding by answering the questions asked. Each puzzle is given a score. Once complete students check their answers and work out their overall scores and place them in the grid provided. They then compare this with the overall levels to find their overall level: Rookie, Pro or Beast! This can then be used within assessment to see if students are performing at, below or above expected levels. Pack includes a student PowerPoint resource to complete and answers for each puzzle. ***Please Leave a Review!***

By RobbotResources

Creating more GUI interfaces using TKinter (Python Challenges)

Creating more GUI interfaces using TKinter (Python Challenges)

A useful single document to help improve pupils (and teachers) knowledge of creating a GUI (Graphical User Interface) using the TKinter library in Python. This is the second document about GUI interfaces using TKinter and it is strongly recommended that the pupils are familiar with the first document before attempting to tackle the challenges in this document. SUITABLE FOR A STUDENT’S NON-EXAM ASSESSMENT (NEA) RESOURCE BANK. This handout helps pupils and teacher brush up on thier Python skills and works well as a handy reference guide. This document includes an explanation of using functions in Python and gives examples of code with easy to follow explanations. It also includes a single page of 4 challenges for students to complete which is ideal for photocopying and distributing to students to work through and practice their new skills. There is even a suggested answer to each of the challenges in case you get stuck. The challenges in this document do assume your pupils have confidence with using Python's programming structure before they tackle this section. Your pupils should have a sound knowledge of using that basics of GUI interfaces using TKinter, tuples and lists along with saving to and reading from a text file and using functions. For more lessons and complete units of work visit www.nicholawilkin.com.

By nwilkin

OCR GCSE Computer Science NEA Example (Python and Documentation)

OCR GCSE Computer Science NEA Example (Python and Documentation)

I have produced a complete working solution for the OCR sample NEA Mr. Leeman task. This has been placed in a text file and will just need to be copied to Python. There is also part of a write up for the task (showing students how this task could be completed and what to include during the write-up process). There is a full write-up for task 1 and 2 of the task.

By jamie250

Algorithms  to Code Python Projects -  Computer Science

Algorithms to Code Python Projects - Computer Science

Learning what an Algorithm is and how to take Algorithms and convert them into Computing Code using the Python Programming Language. Resources pack covers 8 lessons including all the teaching materials, work sheets, presentations, home works and python codes for students (python solutions for teachers) listed below: Never lose at Noughts and Crosses / Tic Tac Toe Exploring Fibonacci The Bubble Sort Algorithm Cryptography - Understanding the Caesar Cipher File Operations and Random Quiz Projects An end of unit assessment is also included and a unit marksheet

By HeatonMoorDigital

GCSE Computer Science 9-1: Think - Make the Link (Unit 2 Exam and Unit 3 NEA)

GCSE Computer Science 9-1: Think - Make the Link (Unit 2 Exam and Unit 3 NEA)

OCR GCSE Computer Science Think - Make the Link A presentation developed from the OCR Specification to demonstrate to students how the knowledge and understanding for the new Unit 2 exam correlates with the skills required for the Unit 3 Non-Exam Assessment. By drawing the parallels between the content for the two assessments, I hope to develop stronger students with greater clarity in computational thinking as they approach the NEA in the Autumn term 2017, and prepare for the exam in Summer 2018. Scheme of work and lesson plans currently under development, and will follow.

By Pipjen77

Algorithms in Scratch

Algorithms in Scratch

A great scheme of work to introduce KS2 and KS3 students to coding, learning fundamentals of computer programming. Exercises, keyterms, examplars, guidance notes, assessments, student self evaluation and medium term plan supplied. This scheme of work is based on the new national curriculum for computer science.

By chris_vidal

Beginning Scratch - A Simple Game - Resource Pack

Beginning Scratch - A Simple Game - Resource Pack

Teacher Resources including links to all 7 videos with over 35 minutes of instruction. Each video addresses common mistakes and ensures students think about how to implement each piece of code and apply it to their own work. Completion of the tutorials will enable students to create their own simple games that can be evaluated against the worksheet. - 7 Instruction Videos - 2 Working Example Games (Task and Extension) - 2 Wordsearches - 3 Code Helpsheets - 1 Quiz (15 marks) - 1 Evaluation Scheme

By hackdragn