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Computational Thinking Bundle

Computational Thinking Bundle

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3 Also includes my popular poster resources to help promote computational thinking within your classroom
RobbotResources
**Unit 8 - Project Management: Reviewed Assignment & Task 1 criteria P1 & D1 (CamTechs 2016)**

**Unit 8 - Project Management: Reviewed Assignment & Task 1 criteria P1 & D1 (CamTechs 2016)**

This resource includes the assignment which has been written and checked by the assignment checking service. The assignment has been approved following revisions to the model assignment by OCR and the resource to cover Task 1 is also included. This resource makes delivery straight forward. Please review the notes section as well as I have included weblinks for you as well. ###Task 2 to be uploaded###
rashminder85
OCR - A-LEVEL Project - Computer Science - H446 - Lesson 2

OCR - A-LEVEL Project - Computer Science - H446 - Lesson 2

This is lesson 2 of the A-Level OCR computer science project guidance. The slides break down the tasks that should happen. It helps the students to do research and helps them to expand on what they've already found out. It gets them to think about interview techniques and discusses minutes and agendas. A good prompt for teachers who haven't delivered the project before.
r_chambers
Web Coding Problem Solving Homework 2

Web Coding Problem Solving Homework 2

This is a short written task is designed to following an introductory few lesson on HTML. The 15 minute, 15 mark homework sheet has four pages which use basic HTML tags to encourage students to learn the skill of finding errors in code. Question 1 shows a html file containing 10 deliberate errors. Students have to identify the position of each error and write in a correction. Question 2 consists of five similar problems. Students are shown a web page in a browser, each of which are not displaying as intended. Students told how the web page should have looked and have to identify what error may have been made in the code that would cause each page to display as shown. Question 2 may be used to generate lots of good discussion as often there may be several possible answers. This could easily be used as class written work or for staff absence cover. The download includes the original HTML files created while writing the questions. These may be used for demonstration, discussion or as part of your HTML course.
snegreid
KS4 Python Resource Pack

KS4 Python Resource Pack

This is a sample version of the full version which can be purchased from our website www.ict-interactive.co.uk (View the content page for full version) 5 Activities based on the NEA for Computer Science - Worksheets that are professionally designed and developed. Covers, Functions, Data types, Numbers, Loops, Tuples, Modules, File I/O - 7 Chapters of Code and explanations etc - Differentiated to cater for ALL students Y9-Y11
ict-interactive
150 Python Challenges

150 Python Challenges

A single location to download all of our Python challenges (previously sold as separate downloads). Includes a single 149 page book outlining the challenges giving helpful instructions including how to install Python and SQLite3 as well as including sample code to help you and your classes complete all of the challenges. Screenshots of each solution included along with the original Python file so you can demonstrate the working solution to your class and talk through the code with them. Includes ready-to-use challenges to practice with and 5 larger chunky challenges to help pupils prepare for their NEA coursework and ideal to be used for the NEA resource bank. Suitable for KS3, GCSE and A Level Computer Science pupils. Covers: • Inputting and displaying data • Strings • Maths • If statements • For and while loops • Random • Turtle • Tuples • Lists • Directories • Numerical Arrays • 2D lists and directories • Reading from and writing to an external text file • Reading from and writing to an external .CSV file • Functions • TKinter • SQLite3 A complete, ready to use resource that will prove invaluable to your pupils to help them learn Python as a reference guide as they progress with their programming. For more high-quality resource visit www.nicholawilkin.com
nwilkin
Structured programming

Structured programming

This unit looks at a formal way of going about structuring a solution to complex programming tasks using the Software Development Cycle. It also investigates some of the more useful ways of handling data in a 3GL such a C++, Java, Pascal or VB, by looking at: • using pseudocode • arrays • sorting • records • string handling • file handling • the software development cycle • structured programming • module testing • programming projects.
kevin_b_savage
Python Turing Test – Creating a chatting robot (Chat bot)

Python Turing Test – Creating a chatting robot (Chat bot)

Overview: In this brief introduction to programming using Python, students are going to create a chatting robot (chat bot) designed to confuse the user into thinking that they are talking to a real person. Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand why it is so difficult to create a computer that can seemingly think for itself
Wolves_CLC
Python Harry Potter Sorting Hat Lesson

Python Harry Potter Sorting Hat Lesson

Overview: In this lesson, students will create a Harry Potter style sorting hat using lists in Python. Learning Objectives: - Understand and use sequence in an algorithm - Understand and use iteration in an algorithm (FOR and WHILE loops) - Understand and use selection in an algorithm (IF, Else and Else if)​
Wolves_CLC
Python Magic 8 Ball Lesson

Python Magic 8 Ball Lesson

Overview: In this introduction to programming using Python, students will create a “Magic 8-Ball” game. The game will work by asking the user to input a yes / no style question and will respond with one of it’s classic predictions such as: “Yes”, “Most likely” and “Outlook not so good”. Learning Objectives: - Understand and use sequence in an algorithm - Understand and use selection in an algorithm (IF, Else and Else if) - Understand and data structures in an algorithm (for example, Lists, Tables or Arrays) - Understand the importance of comments in code
Wolves_CLC