Secondary design, engineering and technology resources

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Set of four superb Design Technology cover lessons for Years 6,7,8,9  (30 to 60mins each lesson) DT

Set of four superb Design Technology cover lessons for Years 6,7,8,9 (30 to 60mins each lesson) DT

This resource is four different cover lessons suitable for Years 6,7,8 and 9. They can be used for 30 mins to 60 mins and have extension work as well. The resource has everything required, so no teacher input is necessary. Paper and colouring crayons are the only resources that you will need for this. No branding on these which is perfect if you are in a rush. Just print out and set the work! These are challenging yet fun tasks for the children. Learning objectives achieved, yet no previous knowledge required to achieve these objectives

By abspeers

S.T.E.A.M  - Famous Inventors Project

S.T.E.A.M - Famous Inventors Project

The Famous Inventors Project is one that aims to bring Enterprise in Education together with other curricular areas, focusing on S.T.E.A.M. The purpose of the project is for children to learn about Famous Inventors, select a famous and life changing invention to redevelop and design for use in the future then develop and run a mock business to make and market their product. The project culminates in a day of presentations and pitches, allowing the children to demonstrate their learning over the course of the project. This project not only meets many of the experiences and outcomes of the CfE/NC, but can help children develop towards the four capacities, as well as giving a real and relevant context to their learning with a perceivable goal to work towards. This fully comprehensive project pack gives an easy to use, fun and accessible project for upper stage pupils to enjoy. The document is in PDF format and contains 39 pages, including a full planner/assessment tool, teacher's notes and guidance, lesson outlines and directions as well as a set of appendices and handouts to use during the project.

By pammyc

Into Graphics

Into Graphics

A set of five units of work that act as an introduction to graphical design on computer. Students are exposed to a full range of concepts with full illustration and numerous hands-on tasks. Adobe Photoshop is employed where relevant. The set concludes with a full major project using design-process model to develop a series of products in Photoshop.

By kevin_b_savage

Into Graphics - Typography (with Photoshop)

Into Graphics - Typography (with Photoshop)

In this unit we will explore typography, the appearance and lay out of text and how it can be used in Adobe Photoshop. Step-by-step instructions are suitable for Illustrator CS4, CS5, CS6 and CC, and on a PC or Mac. To do this we will investigate: •• typography terminology • categories of typefaces – serif, san serif, decorative, other • type style and type size • alignment and direction • type tools in Photoshop • choice of typeface • paragraph type in Photoshop • the use of white space • leading, tracking and kerning • type special effects, filters and masks in Photoshop • typographic hierarchy.

By kevin_b_savage

Into Graphics - Typography (with Illustrator)

Into Graphics - Typography (with Illustrator)

In this unit we will explore typography, the appearance and lay out of text and how it can be used in Adobe Illustrator. Step-by-step instructions are suitable for Illustrator CS4, CS5, CS6 and CC, and on a PC or Mac. To do this we will investigate: • typography terminology • categories of typefaces – serif, san serif, decorative, other • type style and type size • alignment and direction • type tools in Illustrator • choice of typeface • the use of white space • leading, tracking and kerning • typographic hierarchy.

By kevin_b_savage

Into Graphics - Semiotics and Gestalt

Into Graphics - Semiotics and Gestalt

In this unit we investigate: • semiotics and graphics • reaction to sign and symbols: gain attention, convention and culture, response • denotation and connotation • principles of gestalt theory: similarity, continuation, closure, proximity, common fate, figure and ground • the role of Gestalt theory plays in graphics.

By kevin_b_savage

Into Graphics - Design project

Into Graphics - Design project

This unit looks at aspects of the design process and includes assessment items leading up to a major project. To do this we investigate: • the design-process model of discover, define, develop and deliver • research and information gathering • the creative process from ideas and drafting through to prototype • conduct a mini project • persuasive visual statements – visual communication, aspects of image communication and typographic hierarchy • implement a major project utilising the design-process model.

By kevin_b_savage

Into Graphics - Composition

Into Graphics - Composition

In this unit we explore composition and balance in images. To do this we investigate: • what is good composition in an image • the techniques used to achieve effective composition • visual weight • forms of balance: symmetric, asymmetrical, radial and mosaic • forms of symmetry: reflective, rotational, and translational • photographic balance: color, tonal and conceptual balance • the rule of thirds • improving balance using cropping in Photoshop. The concepts introduced will be for photographs, but they apply equally to any other visual medium – from painting to web pages.

By kevin_b_savage

Into Graphics - Colour

Into Graphics - Colour

An understanding of colour theory is basic in design work. It is important to know which colours work well with others and how colour influences the mood of a design by appealing to emotions, evoking feelings, or stirring memories. In this unit we review the basics of colour. To do this we investigate: • how colour is perceived by the eye • reflective and emitted light • making a colour wheel in Illustrator • primary, secondary and tertiary colours • additive and subtractive colour and their relation to RGB and CYMK colours • colour temperature • tone, shade and tint • colour combination schemes: complementary, analogous, triad, split-complementary, tetratic and square • colour moods.

By kevin_b_savage