Windows 10

Windows 10

This is module five to cover the Cambridge Information and Communication Technology syllabus 0417, or any other syllabus that requires knowledge of operating systems. It consists of 88 pages It is a PDF file It is in full colour By clicking on an item in the menu, the user will be taken to that item. By clicking on any page number, the user will be returned to the menu It is in landscape format The aspect ration is 16:9 This module has been designed to fit on to a Monitor, Tablet and Smartphone
kenyajuu
Windows 8

Windows 8

This is the second of three Windows operating system modules to cover the Cambridge Information and Communications Technology 0417 syllabus. It consists of 73 pages It is a PDF file It is in full colour By clicking on an item in the menu, the user will be taken to that item. By clicking on any page number, the user will returned to the menu. It is in landscape format. The aspect ratio is 16:9 It has been designed to fit onto a Monitor, Tablet and Smartphone.
kenyajuu
Microsoft Excel Part 1

Microsoft Excel Part 1

This the firth module to cover the Cambridge Information and Communication Technology syllabus 0417. Or any other syllabus requiring an introduction to Excel It consists of 93 pages It is a PDF file It is in full colour By clicking on an item in the menu, the user will be taken to that item. By clicking on any page number, the user will be taken be returned to the menu. It is in landscape format. The aspect ration is 16:9 This module has been designed to fit on to a Monitor, Tablet or Smartphone Together with Access and Word, this module creates a business hiring DVDs and Games. Access deal with the customer base Excel deals with the finances Word deals with Mailmerge and business activities.
kenyajuu
Microsoft Access Part 1

Microsoft Access Part 1

This module is the fourth module in a series to cover the requirements of the Cambridge Information and Communication Technology syllabus 0417, and any other syllabus that requires an introduction to Access. This module is a PDF file It contains 92 pages It is in landscape format It has an aspect ration of 16:9 It has a menu system whereby users can click on an item in the menu and go to that item The user can then click on any page number to return to the menu It is in full colour Has been design especially for Tablets and Smartphones
kenyajuu
Computing / ICT KS 2/3 Create a PowerPoint time capsule

Computing / ICT KS 2/3 Create a PowerPoint time capsule

Computing / ICT KS 2/3 Create a PowerPoint time capsule This is a 22 page pdf unt of work with 9 hours of lesson plans. This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material. This can be easily adapted to suit just about any topic. This is a 22 page unit of work on how to create a time capsule using Microsoft PowerPoint, but can be used in Google Slides as well. (9 hours of lesson plans ) This includes the lesson plan and completed samples for this unit.
wsparrow
Windows 7

Windows 7

This is the third module in a series to cover the Cambridge Information and Communication Technology 0417. Is sutiable for any curriculum that requires knowledge and understanding of operating systems. It is a PDF file. It icontains 85 pages. Is in landscape format The aspect ratio is 16:9 Click on any item in the menu to be taken to that item. Click on any page number to be taken back to the menu. Is in full colour Has been designed for PC monitors and especially 10" tablets and smartphones. The aspect ration is 16:9.
kenyajuu
ICT KS 2/3 Create a board game on how to become an entrepreneur

ICT KS 2/3 Create a board game on how to become an entrepreneur

Computing / ICT KS 2/3 Create a board game on how to become an entrepreneur This is an award winning entire unit of work using Publisher to create a board game on how to become an entrepreneur. (10 hours of lesson plans) This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material. This can be easily adapted to suit just about any topic. Unzip the file, keeping the format. Run the file in the project plan folder and everything is linked to this.
wsparrow
**R085 Creating a Multipage Website - OCR Creative iMedia - Task 3 & 4 Complete**

**R085 Creating a Multipage Website - OCR Creative iMedia - Task 3 & 4 Complete**

Here is the resource I have been using to deliver R085. It has been put together having taught similar units by OCR and I have corresponded with OCR via their online questioning facility to confirm delivery methods are correct. Notes have been added in the notes section where relevant. The resource has been used by other teachers within our centre who are non specialist and they have found it easy to deliver.
rashminder85
** R085 Creating a Multipage Website - OCR CReative iMedia - Task 2 Complete**

** R085 Creating a Multipage Website - OCR CReative iMedia - Task 2 Complete**

Here is the resource I have been using to deliver R085. It has been put together having taught similar units by OCR and I have corresponded with OCR via their online questioning facility to confirm delivery methods are correct. Notes have been added in the notes section where relevant. The resource has been used by other teachers within our centre who are non specialist and they have found it easy to deliver.
rashminder85
ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets unit of work

ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets unit of work

ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets This is a 26 page unit of work on playing the London Stock Exchange using Microsoft Excel or Google Sheets. (8 hours of lesson plans with formal assessment at the end) It includes extensive lesson plans, completed samples and everything you need to run this module.
wsparrow
ICT KS 2/3 Start a company unit of work

ICT KS 2/3 Start a company unit of work

ICT KS 2/3 Start a company unit of work This is a 19 page unit of work on how to start a company using Word, Paint / Paint dot Net (11 hours of lesson plans with formal assessment at the end) This includes the lesson plan, all templates and completed samples for this unit. It includes creating your own logo, business card, letterhead, advertising and creating a brochure.
wsparrow
OCR GCSE in Computer Science Component 1 (J276/01) student workbooks

OCR GCSE in Computer Science Component 1 (J276/01) student workbooks

These workbooks cover EVERYTHING outlined in the OCE specification for component 1 of the GCSE in Computer Science for OCR (J276/01) It includes the following workbooks: 1.1 System architecture 1.2 Memory and 1.3 Storage (combined into one workbook) 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns Each PDF workbook includes theory, tasks and all the answers so you and your students are confident you are covering the specification. Ideal for classwork, as homework tasks and as self-study revision aids. They are written in student-friendly language which breaks down technical topics into easy to understand chunks making these workbooks perfect for students, NQTs and non-specialist teachers.
nwilkin
Ethical, legal, cultural and environmental concerns for OCR GCSE (9-1) in Computer Science (J276)

Ethical, legal, cultural and environmental concerns for OCR GCSE (9-1) in Computer Science (J276)

Ethical, legal, cultural and environmental concerns student workbook. This student workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about the ethical, legal, cultural and environmental concerns with technology to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.8 Ethical, Legal, Cultural and Environmental concerns” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 41-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: • How to investigate and discuss Computer Science technologies • Ethical issues • Asking ethical questions • Legal issues • Cultural issues • Environmental issues • Privacy issues • How key stakeholders are affected by technologies • Environmental impact of Computer Science • Manufacturing technology • Transporting technology • Using and charging the technology • Disposing of technology • Cloud computing • Energy efficient • Flexible working • Cultural implications of Computer Science • Healthcare apps • Review culture • Open source vs proprietary software • Legislation relevant to Computer Science • The Data Protection Act 1998 • The Computer Misuse Act 1990 • The Copyright, Designs and Patents Act 1988 • Creative Commons Licensing • The Freedom of Information Act 2000
nwilkin
Microsoft Excel Activity - Ice Cream Shop Sales

Microsoft Excel Activity - Ice Cream Shop Sales

A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills: Cell referencing Use of formulae/calculations such as subtraction and multiplication. Making predictions by changing data Use of Sum() function What if questions Use this superb resource as a simple warm up exercise or to teach new skills. Answer Key included.
balsamgr8
Microsoft Excel Spreadsheets - End of Year Awards

Microsoft Excel Spreadsheets - End of Year Awards

This resource encourages students to interpret data in tally chart to then enter into a Excel Spreadsheet. Students are then expected to read the instructions on their worksheet to either add to or modify their spreadsheet. This resource covers the following skills: Entering data Writing and entering formulae. Formatting spreadsheets Creating graphs and charts
balsamgr8
Excel Spreadsheet Activity Sheet - Pocket Money

Excel Spreadsheet Activity Sheet - Pocket Money

A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills: Cell referencing Use of simple formulae/calculations such as addition, subtraction, multiplication and division. Use of Sum() function Making predictions by changing data
balsamgr8
Coding: Matching Blocks Puzzles

Coding: Matching Blocks Puzzles

This is a simple and easy to use Coding resource that checks your students’ knowledge of coding blocks aligned with Scratch Jr and what they all mean. Perfect to use as a pre-assessment for coding or as an independent center. Print Laminate Cut Go! Please make sure to rate and leave feedback!
LyndsDive
Coding: IB Key Concepts Posters

Coding: IB Key Concepts Posters

This is a set of 8 IB KEY CONCEPT posters to help align the key concepts with coding concepts and terms. This is a great way of making connections from the Key Concepts to the topic of coding, and helping students to understand more about how coding relates to areas of their life and learning.
LyndsDive
Blender 3D - links to all my resources

Blender 3D - links to all my resources

Below are links to all my Blender resources: Lessons 1-2 (FREE) Blender 3D - (3-5) creating, selecting and transforming objects Blender 3D - (6-9) rendering, colours, lighting and editing objects Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling Blender 3D - (14-15) animating using time frames and rigid bodies Blender-3D-3-15-BUNDLE-3964949">Blender 3D - (3-15) BUNDLE
bas0410
J276 - Computer Science GCSE - Revision Question Cards

J276 - Computer Science GCSE - Revision Question Cards

I have created question cards for all topics in the OCR Computer Science GCSE (J276). These were used by my Year 11 Cohort, they have found them quite effective as support tools in lessons and revision at home. They work great for testing students knowledge after delivering a topic as well as extending questioning individually in lessons. I have created wall display that has each Topic Easy, Medium and Hard. This allows students to collect a question card to further their learning whenever they want too. I have used Blooms style questioning allowing for the testing of knowledge, application of knowledge and then applying it further. I have named these ‘Attained it…’, ‘Applied it…’ and ‘Advanced it…’ respectively. All the cards have been designed to be printed double sided on the short edge, This is so that the topic name is on the back. All cards are using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed. This pack consists of the original publisher file’s as well as PDFs of all the cards too. I have also created a PDF of each set of cards that represent each separate paper of the OCR course, as well as one for all topics across the course. The content does not differ from the collective one to the individual in any way. Enjoy!
Davism1993
GCSE Computer Science 9-1 - End of Topic Tests - Component 1 Bundle

GCSE Computer Science 9-1 - End of Topic Tests - Component 1 Bundle

This Bundle has been produced to ensure that your students are able to successfully complete the Computer Systems component of the OCR Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage of the OCR Computer Systems component and includes 8 standalone tests. As well as the 8 topic tests, you are also provided with a comprehensive marking scheme for each test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
edulitolearn
Blender 3D - lessons 1-15

Blender 3D - lessons 1-15

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (14-15) animating using time frames and rigid bodies

Blender 3D - (14-15) animating using time frames and rigid bodies

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling

Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (1-2) a FREE Introduction

Blender 3D - (1-2) a FREE Introduction

I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (6-9) rendering, colours, lighting  and editing objects

Blender 3D - (6-9) rendering, colours, lighting and editing objects

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (3-5) creating, selecting and transforming objects

Blender 3D - (3-5) creating, selecting and transforming objects

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Creative iMedia R089 Literacy Mat

Creative iMedia R089 Literacy Mat

A complete literacy mat for use with the R089 Creating a Digital Video Sequence unit of the L1/2 Cambridge Nationals Creative iMedia course. Featuring: Video Terms Learning Objective Terminology File Formats Sentence Types Review Key Words The download is a hi-res PDF, optimised for printing up to A3.
tomcorney
Systems Software for OCR GCSE (9-1) in Computer Science (J276)

Systems Software for OCR GCSE (9-1) in Computer Science (J276)

Systems Software Student Workbook This student workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about systems software to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.6 Systems Software” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 17-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: • The purpose and functionality of systems software • Provides an interface for computer users • Allocating system resources • Operates and controls the computer hardware • Disk and file management • Operating Systems • User Interface • Command Driven Interface • Graphical User Interface • Memory management / multitasking • Peripheral management and drivers • User Management • File Management • Utility system software • Encryption software • Defragmentation • Data Compression • The role and methods of backup
nwilkin
Macro Economics Pack

Macro Economics Pack

This great set of Macroeconomics presentations, quizzes and materials is the perfect way to present Economics to your students!
james_abela
System Security for OCR GCSE (9-1) in Computer Science (J276)

System Security for OCR GCSE (9-1) in Computer Science (J276)

System Security Student Workbook This system security workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about cyber-attacks and network security to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.5 System Security” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 37-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: • What is system security? • Forms of attack • Active attack • Passive attack • Social engineering • Insider attack • Threats posed to networks • Hackers and crackers • Malware • Computer viruses • Trojan • Spyware • Adware • Phishing • People as the “weak point” in secure systems (social engineering) • Blagging • Pharming • Shouldering • Brute Force Attacks • Denial of Service Attacks • Data Interception • Collecting data • Manipulating data • Data theft • SQL injection • Poor network policy • Weak and default passwords • Removable media • Unpatched or outdated software • Identifying and preventing vulnerabilities • Penetration testing • Who becomes a penetration hacker? • Network forensics • Network policies • Anti-malware software • Firewalls • User access levels • Passwords • Encryption
nwilkin
Game Design in Construct 2 - Complete scheme of work and resources

Game Design in Construct 2 - Complete scheme of work and resources

This is a series of 14 lessons (can be extended) to teach students how to create games in Construct 2. We use this for Year 9 before moving to Python, but it would also be suitable for Year 8. There is a free version of Construct 2 available form: https://www.scirra.com/construct2 (although I highly recommend buying it, our students love it!) This pack contains everything you need to get students making their own game. PowerPoints include animated GIFs to make it easy to follow some of the more complex code. Lesson overview: • Lesson 1 - Introduction, Sprites and Behaviours • Lesson 2 - Behaviours and first code • Lesson 3 - Events and Actions • Lesson 4 - Variables • Lesson 5 - Game Mechanics • Lesson 6 - Experimentation time! • Lesson 7 onwards - Game design, creation and development Each lesson has a PowerPoint to introduce each new concept. There is an example game to follow as well as some examples of previous student work to show what is possible. There is a final independent creative project as well as a mark sheet and final feedback sheet. Everything you need to get student creating and developing their own games! This satisfies the National Curriculum in the following areas: • Understand several key algorithms that reflect computational thinking (sorting, searching etc.); use logical reasoning to compare the utility of alternative algorithms for the same problem. • Use two or more programming languages, at least one of which is textual, to solve a variety of computational products; design and develop modular programs that use procedures or functions • Understand simple Boolean logic and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers • Understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally • Undertake creative projects* that involve selecting, using and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users • Create, re-use, revise and re-purpose digitally artefacts for a given audience, with attention to trustworthiness, design and usability. Feedback very welcome, I hope you find this useful and your students enjoy it as much as ours have. Hoping for the next Flappy Bird!
Confusion101
Pivot Tables Shortcut keys Mix n Match Activity

Pivot Tables Shortcut keys Mix n Match Activity

This resource contains a worksheet that can be printed out. It has a list of short cut keys pertaining to pivot tables and data management in Excel. The activity is a mix and match. Students are required to match the shortcut with the Description. The answer page is included as well as a blank sheet for further shortcut keys to be added. I generally use this at the beginning of a lesson, once I’ve covered off a bit of general knowledge around pivot tables. I then encourage students to put these short cuts into practice during the session. Included is a word document and a pdf file, so further editing is permitted. This activity can be carried out individually, in pairs, or groups to add a competitive edge.
Resource_Creator
Differentiated game design in Kodu

Differentiated game design in Kodu

A differentiated Word document with instructions for 3 different games in Kodu (Hard/Harder/Hardest). There are instructions for: A battle bot game A simple racing game A more complex, coin hunting game I have included Kodu game files with this resources as well. All resources in this pack are fully customisable to suit your students.
mylhughes1990
1. KS4 Computer Science Homework OCR

1. KS4 Computer Science Homework OCR

I have created a booklet for each unit. Each booklet has specific and generic tasks along side around 15 exam questions. Students keep a record on the back of their homework and inside there are several pages for the students to complete the selected tasks.
laurenmillington