Secondary engineering resources

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AQA Materials Technology Technical Award UNIT 2 Lesson One Props.

AQA Materials Technology Technical Award UNIT 2 Lesson One Props.

This is the first lesson for unit 2 of the AQA Materials Technology Technical Award. I decided to create a props task for a production company. This lesson allows students to complete a small amount of research and a draft specification so they can move on to the deeper planning required in unit 2. The lesson includes a modeled example of what students could complete for this lesson.

By Doodsmisses

Design & Technology - materials match cards

Design & Technology - materials match cards

RED card (material types) GREEN cards (definitions of material types) BLUE cards (names of materials) ORANGE cards (Image of material type) Students match a red to green to blue to orange etc. Used with KS3 (basis), GCSE and A-Level

By rcteacherdt

Bridge Challenge - PPT, work booklets and tasks

Bridge Challenge - PPT, work booklets and tasks

Bridge Challenge Task Used within D&T - gets students considering materials and their properties, design, the purpose of modelling, testing to destruction, budgeting and business skills and forces etc. Useful for team work and team bonding. I roughly use over lessons Lesson 1 - Intro, discussion & research Lesson 2-3 - Design ideas and development Lesson 4-5 - Making bridges out of materials Lesson 6 - Testing & Evaluation Here i have the powerpoint i use, simple work booklets which the students use. There are 2 different adapted copies, bridge images which i use for inspiration, a price list (i usually use monopoly money), assessment sheet and a simple materials property homework. I also will set the students a task on conducting their own research for this challenge. Student usually consider what shapes are the strongest etc.

By rcteacherdt

Design Technology - Electronics - Complete the System Diagrams Activity

Design Technology - Electronics - Complete the System Diagrams Activity

These worksheets give students a number of hypothetical situations and they are asked to select suitable input, process and output components in order to produce the system. This activity not only teaches students about designing electronic systems using a system approach, but it also helps students to research different electronic components that they could use. This activity works well with my electronics information cards, also available from my shop.

By Nduty

Design Technology Electronics Input Components Information cards

Design Technology Electronics Input Components Information cards

Information cards for 19 different input components. Giving information about how the component works, circuit symbols, applications and advantages and disadvantages of each component. Very detailed information cards in language that is accessible to students. Great for GCSE students studying the new GCSE Design Technology specifications.

By Nduty

Ancient Benin Study: Create a Thumb Piano

Ancient Benin Study: Create a Thumb Piano

This resource is designed for children to investigate Ancient Benin and learn about instruments from modern Nigeria. Children will use their new knowledge about instruments from this region of Africa before designing their own using different types of diagrams outlined in the National Curriculum of England's DT expectations (annotated diagram, cross-sectional diagram, exploded diagram). Children will then make and evaluate their instrument. Resources are structured around the 2017 Interim Teaching Framework for end of Key Stage 2 Expectations (Focus on Years 5 and 6 from the curriculum objectives as well). The pack includes differentiated sheets should they be used in lower Key Stage 2 or for children less able in reading and writing. What's Included: - Curriculum Links - Handouts **Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.

By erinbrasington

Cracking Code Breakers: (KS2) (British Science Association CREST SuperStar Link Scheme)

Cracking Code Breakers: (KS2) (British Science Association CREST SuperStar Link Scheme)

Free downloadable learning resource for KS2/3 Cracking Code Breakers reveals the lesser known story of Colossus, the world's first programmable computer that was invented by Tommy Flowers, a General Post Office (GPO) engineer . Use this resource to inspire your pupils' with a unique story of engineering ingenuity and to make connections between computer technology in the past and the present day. Cracking Code Breakers can support a digital literacy topic and teaching across the curriculum. The resource includes: • Teachers’ Notes • Student Activities including two British Science Association CREST SuperStar Challenges • Interactive PowerPoints • Film clips • Cracking Code Breakers CREST SuperStar stickers Curriculum Links: Computing (Digital Literacy, data protection), Science, Technology, Engineering, Maths, History (Local History, Continuity and Change), Literacy, Geography, Citizenship Mission Colossus game Put your engineering skills to the test in this interactive game. Can you beat the clock and build Colossus? Available to play postalmuseum.org/learning Cracking Code Breakers at The Postal Museum Primary schools visiting The Postal Museum can book a 1-hour interactive workshop: Cracking Code Breakers: Engineering Colossus the world's first programmable computer £120 plus VAT per class (up to 30 pupils) To find out more, or book a visit: postalmuseum.org/for-schools Cracking Code Breakers is funded by Royal Mail and John Cass Foundation and was developed with support from the National Museum of Computing.

By ThePostalMuseum

Tower Bridge #GoogleExpeditions

Tower Bridge #GoogleExpeditions

Follow this lesson plan created by the learning team at Tower Bridge to find out why Tower Bridge was built and how it opens. Created and owned by Tower Bridge Exihibition, City of London Corporation

By TowerBridgeLearning

Visual Puzzle with Rotating Gears 2

Visual Puzzle with Rotating Gears 2

This is educational visual mechanics or math puzzle with rotating clockwise and counterclockwise gears. Directions: Gear 8 rotates counterclockwise. What is the direction of gears 1, 2, 12 and 13? Answer included. Files: one JPEG file of high quality for crisp and clear printing or displaying. Note: if needed, vector SVG, EPS8 or CDR files are available, too, on special request. Keywords: visual, puzzle, puzzles, gear, gears, rotate, rotating, rotation, clockwise, counterclockwise, direction, pinion, gearwheel, wheel, game, games, math, mathematics, mechanics, device, mechanism, machine, motion, machinery, riddle, riddles, quiz, iq, training, test, mind, brain, brainteaser, school, educational, activity, activities, fun, leisure, pastime, entertainment, illustration.

By ratselmeister

Visual Puzzle with Rotating Gears

Visual Puzzle with Rotating Gears

This is educational visual mechanics or math puzzle with rotating clockwise and counterclockwise gears. Directions: Gear 1 rotates clockwise. What is the direction of gears 4, 6, 9 and 12? Answer included. Files: one JPEG file of high quality for crisp and clear printing or displaying. Note: if needed, vector SVG, EPS8 or CDR files are available, too, on special request. Keywords: visual, puzzle, puzzles, gear, gears, rotate, rotating, rotation, clockwise, counterclockwise, direction, pinion, gearwheel, wheel, game, games, math, mathematics, mechanics, device, mechanism, machine, motion, machinery, riddle, riddles, quiz, iq, training, test, mind, brain, brainteaser, school, educational, activity, activities, fun, leisure, pastime, entertainment, illustration.

By ratselmeister

Design Technology - Homework Challenge for Differentiation

Design Technology - Homework Challenge for Differentiation

Homework Challenge was developed to differentiate homework tasks for ALL students.This Homework Challenge resource not only makes homework more accessible for all types of students, but it also provides students with choice and engagement in how they would like to complete the task. Students are given a homework topic – this might be famous designers in DT, World War 1 in History or To Kill a Mockingbird in English. The student then decides how they would prefer to complete their homework. They research the topic (or already have some understanding of it from a previous lesson) and display their knowledge in one of the twenty different methods listed on the Homework Challenge sheet. The challenges are split into 3 different categories of easy, medium and hard (A,B,C). The challenges in the ‘Junior Designer’ category take less time to complete and are a little easier, whereas the ‘Creative Director’ challenges take much longer to complete and are slightly more difficult.Students complete their chosen challenge, hand it into the teacher (sometimes performing it to the rest of the class if they wish) and the teacher gets a wide variety of creative homework’s that are all about the same topic! You may decide to reward students based upon the level of challenge they choose (e.g. a postcard home if they complete a ‘Creative Director’ challenge). Fully editable PowerPoint document that can be adapted to suit ANY subject area.

By ShaniceWelsh