Ozobot March Maze

Ozobot March Maze

Ozobot Chase the Rainbow This Saint Patrick’s Day themed maze will allow students to think of how to program the Ozobot so it reaches each target and the end of the maze. Included: *One maze *Teacher tips
missotech3
Digital Skills

Digital Skills

A collection of digital skills progression documents and lessons. Learn unplugged coding, blogging and iMovie skills.
ferrycaptain
How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2
jlisaw8
Year 2: Master Computing Basics Bundle

Year 2: Master Computing Basics Bundle

A huge amount of resources for individual or Interactive Whiteboard use for Year 1 children. Gain confidence with easy to use, drag and drop resources across a variety of topics including a whole unit on Coding!
martinjgoulden
Coding/Programming in Scratch - Years 1,2,3,4 & 5

Coding/Programming in Scratch - Years 1,2,3,4 & 5

Give these resources to any teacher and they will be able to teach programming to their class! Nearly 30 lesson plans in total with all necessary resources. Step-by-step picture guides to using Scratch and printables to use with Beebots. Tried and tested with teachers who have had no experience what so ever in coding!
martinjgoulden
Coding\Programming Year 5 (x6 Lessons) -Scratch - (Including Scratch Files!)

Coding\Programming Year 5 (x6 Lessons) -Scratch - (Including Scratch Files!)

A 6 lesson programming unit for year 5 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own computer game. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves! All of the year 5 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.
martinjgoulden
Coding\Programming Year 4 (x6 Lessons) - Scratch - (Including Scratch Files!)

Coding\Programming Year 4 (x6 Lessons) - Scratch - (Including Scratch Files!)

A 6 lesson programming unit for year 4 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own computer game. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves! All of the year 4 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.
martinjgoulden
Coding\Programming Year 3 (x6 Lessons) - Scratch - (Including Scratch Files!)

Coding\Programming Year 3 (x6 Lessons) - Scratch - (Including Scratch Files!)

A 6 lesson programming unit for year 3 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own magic show cartoon. Included in this pack: -6 step-by-step, picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves. All of the year 3 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.
martinjgoulden
Coding\Programming Year 2 (x5 Lessons) - Algorithms

Coding\Programming Year 2 (x5 Lessons) - Algorithms

A 5 lesson programming unit for year 2 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging. Included in this pack: -6 step-by-step, picture guided lesson plans. -Printable resources. -Vocab guides. All of the year 2 unit is based on the use of BeeBots. Please do NOT purchase this if you do not have access to these devices.
martinjgoulden
Coding\Programming Year 1 (x6 Lessons) - Algorithms

Coding\Programming Year 1 (x6 Lessons) - Algorithms

A 6 lesson programming unit for year 1 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. All of the year 1 unit is based on the use of BeeBots. Please do NOT purchase this if you do not have access to these devices.
martinjgoulden
Ozobot Printable Coding Stickers

Ozobot Printable Coding Stickers

This is a jam packed file full of moves for the Ozobot! The included files can be easily printed on labels to make coding the Ozobot easy! These precoded files make it easy for anyone to create awesome tracks for the Ozobot to run! **In the zip file I have included the sticker type that these ozocodes were formatted! Just print and play! Files Included: Cool Moves ozobot_BackWalk.doc ozobot_Spin.doc ozobot_Tornado.doc ozobot_Zigzag.doc Direction ozobot_goleft.doc ozobot_goright.doc ozobot_gostraight.doc ozobot_linejumpleft.doc ozobot_linejumpright.doc ozobot_linejumpstraight.doc ozobot_U_turn_Line_end.doc ozobot_U_turn.doc Speed ozobotcruise.doc ozobotfast.doc ozobotnitroboost.doc ozobotslow.doc ozobotsnaildose.doc ozobotturbo.doc ozobot_Pause 3 sec.doc Timers ozobot_Timer_Off.doc ozobot_TimerOn_30sec.doc
lynnbradley11
Kano Computer Books

Kano Computer Books

KS2 Computing Book 1 describes how to assemble your new Kano Computer and give it life. Book 2 takes you through a series of activities from basic to more complex coding.
BetaEducation
Internal Exam template with macro to add up marks

Internal Exam template with macro to add up marks

A simple Word document using sections for the question numbers. This allows you to create a question bank for your subject and easily create exam papers and tests. The included macro will automatically add up all the marks available for the paper and optionally produce a list showing the question (or question part) and number of marks. The macro code isn't protected so you can view the code and discuss the algorithm used with your computing students or just use the template to create your own exams.
jamesbradyuk
Mastering the 3 programming constructs

Mastering the 3 programming constructs

The 3 Programming constructs BRIEF DESCRIPTION OF PSEUDOCODE AND FLOWCHART (DESIGN) Sequential Program – Predicting output Predicting the output of a program (Do – Until LOOP) RE-WRITING SOMETHING AS A WHILE LOOP
MissComputing
BeeBot Mats

BeeBot Mats

An A1 sized set of mats if printed onto A1 by a friendly local printer or tiled printer, are the perfect size for beebot movements.
jbmcck
APP ICT CHILD FRIENDLY TARGET SHEETS

APP ICT CHILD FRIENDLY TARGET SHEETS

This is a single level target sheet that supports APP Assessment Angel ICT. The software includes draft level 1 and 2 statements. For more details about the software please visit the website. Thank you for looking Graham
LightningEducation
Fly Catcher

Fly Catcher

This is an interactive resource. Pupils catch as many flies as they can in the time given, by moving the spider around using the directional arrows, including diagonals. Note: This is a Flash activity and may not work on all devices and browsers. We recommend IE.
TESiboard
Drawing

Drawing

This is an interactive drawing tool using directional arrows to control the virtual pen. Click on the paint pallette to change pen colour. Pupils could draw familiar 2D shapes or patterns using lines, or instruct a partner to move in certain directions. Note: This is a Flash activity and may not work on all devices and browsers. We recommend IE.
TESiboard
Cheese Sniffer

Cheese Sniffer

Support directional and ICT skills with this fun game from TESiboard. Play in pairs - or try playing as a class game (ask pupils to instruct two players at the whiteboard). Players use arrow commands: up, down, left, right. Encourage pupils to mentally plan a route to the nearest cheeses. Note: This is a Flash activity and may not work on all devices and browsers. We recommend IE.
TESiboard