Primary general design considerations resources

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Simple Design and Technology Booklet KS1

Simple Design and Technology Booklet KS1

This simple booklet can be printed double sided and can be used for any DT activity in KS1. I used it when children made healthy pizzas, puppets and moving pictures based on the theme of 'the sea'. Children are able to learn the necessary stages of the Design process by following the steps in the booklet. Children start by stating what they are making, then can discuss and add to the booklet by stating what the product needs to do. Next, they will list the items needed to make the product and draw a picture, labeling it in order to show their DT skills. Literacy can be incorporated into the task by children writing a report of what they did. Finally, children can test and evaluate their products and write a basic evaluation about the product.

By MrsPrimaryFun

Set of four superb Design Technology cover lessons for Years 6,7,8,9  (30 to 60mins each lesson) DT

Set of four superb Design Technology cover lessons for Years 6,7,8,9 (30 to 60mins each lesson) DT

This resource is four different cover lessons suitable for Years 6,7,8 and 9. They can be used for 30 mins to 60 mins and have extension work as well. The resource has everything required, so no teacher input is necessary. Paper and colouring crayons are the only resources that you will need for this. No branding on these which is perfect if you are in a rush. Just print out and set the work! These are challenging yet fun tasks for the children. Learning objectives achieved, yet no previous knowledge required to achieve these objectives

By abspeers

S.T.E.A.M  - Famous Inventors Project

S.T.E.A.M - Famous Inventors Project

The Famous Inventors Project is one that aims to bring Enterprise in Education together with other curricular areas, focusing on S.T.E.A.M. The purpose of the project is for children to learn about Famous Inventors, select a famous and life changing invention to redevelop and design for use in the future then develop and run a mock business to make and market their product. The project culminates in a day of presentations and pitches, allowing the children to demonstrate their learning over the course of the project. This project not only meets many of the experiences and outcomes of the CfE/NC, but can help children develop towards the four capacities, as well as giving a real and relevant context to their learning with a perceivable goal to work towards. This fully comprehensive project pack gives an easy to use, fun and accessible project for upper stage pupils to enjoy. The document is in PDF format and contains 39 pages, including a full planner/assessment tool, teacher's notes and guidance, lesson outlines and directions as well as a set of appendices and handouts to use during the project.

By pammyc

FREE STEM online activities- One weeks with with teachers notes

FREE STEM online activities- One weeks with with teachers notes

FREE! At least one weeks worth or use with your STEM clubs. The Project revolves around eight Core STEM Activities that require the children to design, build, launch, load and propel their ships. These eight activities can be run consecutively or spread out over a longer period of time. As each core activity leads on from the next, teachers will need to familiarise themselves with all the eight activities before the start of the Project to provide appropriate resources and guidance at each stage. Teachers may choose to use only these core activities, or may choose to also use the extension activities (please see below). Extension Activities The Project is supplemented with ten extension activities set around roles on container ships and cruise ships and these tasks address the wider curriculum. They can be used as an integral part of the Project. WOW Videos Each of the above activities are supplemented with a short video which is intended to bring the Project to life and to create a WOW factor when they see the Maritime Industry being brought to life. Some of the videos are accompanied by Task Sheets with questions for the children to answer. The Core STEM Activities and Extension Activities can be run concurrently or independently as the teacher sees fit, they are not dependent upon each other.

By eLearningWorks

Design process display

Design process display

Please find attached a copy of the Design Process display. The display shows the stages of the design process with a brief description. Design Brief, Task Analysis, Research, Specification, Ideas, Development, planning and Evaluation.

By raegannewc

PaperWorks: KS2 Science and Technology – Pack 2: Paper, Science, and Society

PaperWorks: KS2 Science and Technology – Pack 2: Paper, Science, and Society

PaperWorks Pack 2 is an interactive resource designed to support elements of the Science curriculum, in particular mixing, sieving and separating within the making of paper. The creation of paper pulp is a key part of the papermaking process and is a great example of scientific concepts applied to a crucial everyday process. Paper’s influence on society is also discussed. Pupils will learn about the history of papermaking and printing. Most importantly, the pack explores the importance of recycling and paper recovery in the papermaking process. This is a complete lesson with whiteboard presentation (including two videos and an interactive game), worksheets, teaching notes, and links to order a free poster. Pupils will learn the properties of paper as a material and how it mixes with others. They will learn how to separate solids and liquids through making paper and practice using scientific terminology. PaperWorks Pack 2 also offers pupils the cross-curricular opportunities to: • Compare paper with everyday objects on the basis of their material properties, including hardness, strength and flexibility (Science) • Separate solid particles of different sizes, such as pulp and water, by sieving (Science) • Make your own paper, testing your ideas and ensuring it is a fair test (Science) • Make predictions and test how different papers float and sink in water (Science) • Recall and represent important features of an interview (English) • Use creative writing to imagine you are a paper object and write up a typical day (English) • Understand unit fractions through folding paper (Maths) • Represent data from the paper quiz using a graph (Maths) • Design and create paper bags for different uses (Design and Technology) • Discuss how people can improve the environment through recycling (PSHE) • Understand the impact that paper has had on society and use the internet to find out more (History) • Create a paper sculpture based on a chosen theme (Art and Design)* The teachers’ notes and worksheets PDFs can be downloaded from TES. The accompanying presentation and videos are easy to find in the Primary KS2 area at: http://www.paperworks.school. * These are the curriculum links for England but links for Northern Ireland, Scotland, and Wales are also available on the PaperWorks website.

By PaperWorks

Sale
STEAM. Art and Technology Unit of Work - Architecture

STEAM. Art and Technology Unit of Work - Architecture

This unit of work links Art with the STEM subjects by focussing on architecture. Also included is a slideshow of images and guides to 1 and 2 point perspective to support teaching. Ideal for delivery to KS3 / Middle school. Information is provided in a logical, step by step manner. Also includes student information sheets that can be printed out. A useful resource for linking Art to technology.

By StartEducation

KS3 Electronics Projects Everything you need!

KS3 Electronics Projects Everything you need!

Included is:- Steady Hand game project Amplifier Project Mood Light Project Alarm Project Microcontroller Maze Project Lap Counter Project All include Weekly how 2 guides and booklets/ E-Portfolios. Homework is also included and 2D design files/ Circuit Wizard files are all there zipped up for you. Enjoy

By Nduty

Steady Hand Game Electronics project PCB Booklet Guide Population Guide Complete Project

Steady Hand Game Electronics project PCB Booklet Guide Population Guide Complete Project

This project has everything you need to run a steady hand game project. Aimed at KS3 the class booklet introduces simple concepts such as resistance values and thyristor pin names. The booklet also covers designing, analysis of ideas and evaluating the final outcome. The homework booklet reinforces learning. There are also a range of extension tasks. You will find a week by week pictorial guide showing students what to do, there is also a pictorial circuit population guide that you can print off, I have them laminated so they can be reused time after time. Students really enjoy the freedom of being able to follow the guide themselves. I have included zipped 2D design files for the case and zipped PCB files compatible with circuit wizard that can be used to make your PCB's. My students love this project. I hope your do too.

By Nduty

Leonardo da Vinci - History Technology and Engineering

Leonardo da Vinci - History Technology and Engineering

Da Vinci's designs were spectacularly ahead of his time. If they had actually been built, they might have revolutionised the history of technology. You will see just some of his most imaginative sketches and inventions? Much of the focus is also on literacy for example: Engineering: The branch of science and technology concerned with the design, building, and use of engines, machines, and structures. The work done by, or the occupation of, an engineer. Invention: The action of inventing something, typically a process or device. Something, typically a process or device, that has been invented. Renaissance Man: A man who has broad intellectual interests and is accomplished in areas of both the arts and the sciences

By bmchinchen