Keyboard Shortcuts Posters for PC Users

Keyboard Shortcuts Posters for PC Users

Following on from the success of my keyboard shortcuts headers some teachers got in touch requesting full page poster versions. These can be used in a wall display to remind your pupils of common keyboard shortcuts for PCs. These colour posters feature 24 common keyboard shortcuts. Contents 1 x “Keyboard Shortcuts” poster 24 x full page colour posters featuring shortcuts for: cut, paste, copy, select all, undo action, redo action, save, print, bold, underline, italic, go to start of document, go to end of document, find, new window, screenshot, help, open file, refresh window, switch between programs, align text left, align text right, justify text and centre text. Please note that there are no issues in this resource with UK/US specific spelling. Thank you for visiting my store, OkinawanGirl
OkinawanGirl
Animation Planning and resources Y5 and Y6

Animation Planning and resources Y5 and Y6

This resources is for a 5 week plan for animation using Ipads for a mixed 5/6 class. It compromises of 6 lessons, differentiated with white board slides to follow and resources; including learning intentions and worksheets to plan. It looks at the world of Morph and dips into shaun the sheep. this resource is easily editable to suit a different key stage 2 age group or adapt to use different apps or resources. Each lesson lesson 1 - looking a apps for animating lesson 2- planning an animation lesson 3 - creating the animation lesson 4 - script writing lesson 5 - evaluating the app
bgjwh06
Mindset - thinking skills in DT

Mindset - thinking skills in DT

I use this poster every time a pupil says they ‘can’t do it’. Blow up to any size you wish and use it to differentiate your learners mindset. I use it as an encouragement aid which really works as it challenges the students to try and think differently.
abiann123
Register Recaps - Lesson Starter Activities

Register Recaps - Lesson Starter Activities

5 Great lesson starter activities that can be adapted for ANY subject or curriculum. Activities are fun and focus on pupil choice for theory and literacy recap! Download the PowerPoint to use or adapt to suit your subject area. Brightly coloured with a simple layout: Knowledge Wheel: Students have to get from A-B by answering the questions correctly. However, if they want to get the most points, the must take the long route around, answering the more difficult coloured questions. This method gives students a choice and is differentiated for different levels of ability. Target Practice: Using 3 darts, students must select 3 questions to answer to try to get the most points. Question difficulty varies based on the number of points each colour is worth. Again, this method gives students a choice and is differentiated for different levels of ability. Keyword Scrabble: Students must figure out each of the keywords by answering the clues and matching the letters to the total number of points. This activity is a great way to check student understanding and correct spellings. Connect 4 Analysis: Students must connect 4 in a row, either vertically, horizontally or diagonally. At the top of each column there is a product analysis heading. Student can only connect 4 if they correctly analyse the product based on the heading. For example: Analysis the function of the torch, iPhone, fidget spinner and washing machine. Analysing the aesthetics of the watch, consumer of the baby toy, function of the fidget spinner and material of the Xbox pad. The gives students a choice from a range of analysis categories. Vocab Snap: Students have 2 minutes to match the vocabulary word to its definition. Using a mini whiteboard they can write, 5E…1C etc. This is a great way of embedding keywords and literacy easily.
ShaniceWelsh
Philosophy Lesson Plans for EYFS (P4C)

Philosophy Lesson Plans for EYFS (P4C)

11 Early Years/ KS1 Lesson Plans to support philosophy for children. Great for building creative and critical thinking and for developing communication and language skills. Themes include: Animals Teddies Superheroes Cinderella Jack and the Beanstalk Harvest Festival Stone Soup Little Red Hen Transitions/ Starting school Robots Ghosts Belief Santa/ Christmas How long is a year?
MagicalEYFS
Robot Philosophy Plan for 3-7 year olds

Robot Philosophy Plan for 3-7 year olds

Can robots do everything that humans can? A philosophy lesson for 3-7 year olds to encourage creative thinking and communication and language skills. Differentiation for age and ability can be done by adapting the questioning and differentiation by results.
MagicalEYFS
DT / Science: Design and make a KITE!

DT / Science: Design and make a KITE!

A great 4-page activity booklet for designing and making a kite. Students can choose the ‘type’ of kite they want to design and the materials required to construct the frame, kite covering, tail and assembly. The booklet also allows the children to evaluate their design and construction.
Lresources4teachers
ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding)

ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding)

This is ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding) to bring your pupils’ programming projects to life! The idea for this emerged after teaching my classes Sketchup as a specific CAD tool within the DT curriculum to design lunar buggies, before then proceeding to the build stage. I was so impressed at their grasp of the software and 3D design as a concept, that I wanted to set a new challenge. Similarly, they had progressed extremely well in my computing lessons until they were quite proficient using coding constructs and concepts within Scratch, so what was the next step? I noticed that their sprite and background design within Scratch always fell short of their best, probably as they were so keen to code and get their project working. It was all coloured blobs and stick men; purely functional, but little in the way of inspiring graphical user interfaces! Enter: Sketchup. I decided that they could use their design skills to create high quality sprites, then export them as a 2D graphic to be loaded into Scratch as a costume. And then it hit me.  Why not export a series of rotations of a 3D sprite, load multiple images into a sprite’s costume, then animate it, so it appears as a rotating 3D sprite? The possibilities are endless! Take a look around this resource which includes my presentation from the CAS (Computing at School) National Conference 2018, the list of angles I used for my car direction, my ScratchUp examples, pupil Sketchup and ScratchUp examples and a Sketchup help sheet. Let me know how you get on!!! www.rundontwalk.co.uk
PhilWickins
Ks3 Design Technology Homework

Ks3 Design Technology Homework

Ks3 homework for Design Technology. It is based on the Nando’s takeaway homework sheets. However, have adapted it for certain areas. Two for Year 8 & 1 for Year 7. Please feel free to use and adapt. Good for ideas. Any feedback appreciated. Enjoy
dan1027
Technology Literacy Frames (Differentiation)

Technology Literacy Frames (Differentiation)

A5 Technology cards that can be printed and inserted into IKEA Tolby frames. 4 x Designs including; Colour Theory, Technology Keywords, DT Equipment & Adjectives -Excellent resource for weaker students to grab and use when needed. -Editable/Adaptable file using PowerPoint -Can be printed larger for posters etc.
ShaniceWelsh
Design Technology : Skills Strips (Differentiation)

Design Technology : Skills Strips (Differentiation)

Differentiation. One of the most important things in every classroom, but sometimes the hardest to manage. Skills Strips are a visual aid that helps low level learners with instructions in the classroom Includes 6 pre-designed Technology skills : Sketching, Reflecting, Isometric, Evaluating, Analysing and Cutting. -6 different technology skills cards already set up, ready to print and use. -Print A3 and laminate so that students can tick off stages as they work. -Can be fully edited and adapted using PowerPoint. For more detail on this resource, visit - www.educationbycreation.com
ShaniceWelsh
Graphic Arts Lesson Plans All-in-One ~ Full Curricula Book + 4 PowerPoints

Graphic Arts Lesson Plans All-in-One ~ Full Curricula Book + 4 PowerPoints

“All-in-One Graphic Arts Lesson Plan” is a complete curriculum- or use as a supplemental educational aid. Lesson ideas are outlined with guidelines. Packed with true-life application assignments! This Teachers Edition comes with: ~ Instructional Aids and Outlines ~ Interactive Activity Lessons ~ Ready-Made Assignments for Full Semester ~ Rubrics Included for Grading ~ Easy Modular Curriculum to Implement ~ INCLUDES 4 PowerPoints -Integrated into the Curriculum.
PattyAnnsPetProject
Graphic Arts Lesson Plans All-in-One ~ Complete Curriculm (Book Only)

Graphic Arts Lesson Plans All-in-One ~ Complete Curriculm (Book Only)

“All-in-One Graphic Arts Lesson Plan” is a complete curriculum- or use a supplemental educational aid. Jam packed with ideas and guidelines for lesson outlines. Fun, engaging and interactive. Highlights include: *Thumbnails *Project Planning *Careers in Graphics Arts *Mock-ups *Designing Logos, Business Cards, Brochures plus MORE true-life relevant applications. This Teachers Edition comes with: ~ Instructional Aids and Outlines ~ Ready-Made Assignments for Full Semester ~ Rubrics Included for Grading ~ Easy Modular Curriculum to Implement PLEASE NOTE! The Power Points are separate purchases, sold below as stand alone units. This curricula is intended for Graphic Arts teachers familiar with computer software programs and applications used thereto. Curriculum is an OUTLINE format so that it can modified to suit individual needs. Thank YOU & Enjoy~!
PattyAnnsPetProject
RAF 100:  Aiming for awesome - STEM resource

RAF 100: Aiming for awesome - STEM resource

The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics (STEM) on aircraft design. Topics that can be delivered in your lessons include design and make challenges, the development of numeracy and literacy skills, and support for scientific principles such as: forces, sound and radio waves, and experimental skills and investigation. The aim of the activities in this resource are to develop a better understanding of the ways engineers think and act using engineering habits of mind (EHoM). Each resource is linked to the National Curriculum. Further information about the selection of resources that we provide primary and secondary schools is available on the Schools section of our site. Aircraft design - gives students the opportunity to investigate the impact of STEM on aircraft design. Radar - gives students the opportunity to investigate the impact of STEM on radar technology. Speed record - gives students the opportunity to investigate the impact of STEM on the air speed record. Ejection seat - gives students the opportunity to investigate the impact of STEM on ejection seats. Code breaking - gives students the opportunity to investigate the impact of STEM on code breaking and security. Satellite age - gives students the opportunity to investigate the impact of STEM on satellite communications. Disaster relief - gives students the opportunity to investigate the impact of STEM on delivering humanitarian aid. Logistics challenge - gives students the opportunity to investigate how STEM is used when planning a mission. Remotely piloted air systems - gives students the opportunity to investigate the impact of STEM on the design, production and control of Remotely Piloted Aircraft Systems. Stealth - gives students the opportunity to investigate the impact of STEM on making stealth vehicles
RoyalAcademyofEngineering
Y7 Transition Project and taster session - Drag Racer

Y7 Transition Project and taster session - Drag Racer

This resource is a highly engaging Y7 transition project that can be used for primary taster sessions. It includes a team workbook and pupils are asked to design and build they own wind powered drag car. Pupil then race them at the end of the session. (the cars are blown along the track by a leaf blower)
leepeachey
Product Designer: Alessi

Product Designer: Alessi

Full lesson that can be used for exam revision or observation. Contains a highly engaging presentation containing videos. The resource also contains a student worksheet, design activities and a graded example. Save yourself the workload
leepeachey
School Robot Challenge 2018 - design a space robot and moonbase (ages 4-12)

School Robot Challenge 2018 - design a space robot and moonbase (ages 4-12)

This competition is intended to engage and inspire school children and students through the subject of robotics and space exploration. It aims to provide a compelling introduction to computer aided design, robotics, and space exploration through the design and modelling of a virtual robot at work on another planet. The competition is open to all school children and students in the UK from the ages of 4 to 18. There are two competitions: one for ages 4-12 and the other for ages 13-18. What will I learn? The software accompanying this challenge (links below) will provide participants with a basic introduction to 3D computer aided design and modelling, as well as providing a medium to explore links between creative art and computing. This competition will allow entrants to explore and visualise their own ideas about the future uses of robots in space, and aims to be inspiring, educational and fun. Who is running the competition? The competition is run by the EPSRC UK Robotics and Autonomous Systems Network (UK-RAS), a network of UK universities specialising in Robotics and Autonomous Systems. It is part of a family of competitions organised for the UK Robotics Week, which runs from 21 - 29 June 2018. A panel of judges, consisting of leading scientists and engineers, will select the winning designs in each age category. What are the judges looking for? The judging panel will select their favourite robot and planetary environment. We are looking for creative entries: this could be a robot servicing a spaceport or outpost, or a robot undertaking scientific investigation and exploration on an unusual planet, or any other application of robots in space that you can think of! The judges will choose winning designs that are innovative, interesting, fun, compelling, technically advanced and visually appealing. How do I enter the competition? All you need to do is follow the instructions outlined in the instruction pack! If you get stuck please email us. The competition is split into 2 categories by age group: 4 - 12yrs and 13 - 18yrs. Deadline for submission of entries: Friday 15th June 2018, 23:00 BST
UKRoboticsWeek
Some useful KS2 Design and Technology Recourses

Some useful KS2 Design and Technology Recourses

In the bundle is a selection of resources that could cover a number of projects for Primary Design and Technology and could also be useful as a general resource. A bargain at over half the normal sales price.
MrFied
KS3 Lamp project - Booklet and SOW

KS3 Lamp project - Booklet and SOW

KS3 Mood Changing Lamp project Booklet Scheme of Work Self Assessment Peer Assessment Exemplar Design Evaluations Completely adaptable for your school (Runs off 10mm light changing LED from Kitronik)
leepeachey
Technology : Consumer Profile Cards (activity)

Technology : Consumer Profile Cards (activity)

Being a Designer means stepping out of your comfort zone and forgetting about your own preferences & needs. However, I have noticed that this is sometimes lost in classroom practice. Students are given a design brief or problem to solve, yet the final outcome is bias and based upon what THEY like and want. Students design something for themselves that they can take home and use - This resource prevents this from happening! 12 different consumer cards that are purposely written in a paragraphs, so that students can dissect the information, like a reading comprehension, pulling out the important facts that they need to know. This will show a detailed understanding. The cards include a range of people that have a variety of likes, needs and wants. This encourages students to choose a suitable consumer that is relevant to the problem that they have been asked to solve. (For example, if the problem is to design a product to help the elderly, then the Baby consumer profile card would not be suitable - Students should be expected to work this out after class discussion). Print on A4 or A3 paper and laminate!
ShaniceWelsh
KS3 Design: Bloodhound SSC: Additive Manufacturing ( 3D Printing) Parts for a 1000mph car.

KS3 Design: Bloodhound SSC: Additive Manufacturing ( 3D Printing) Parts for a 1000mph car.

A 2 min video explaining how Additive Manufacturing is used to create parts for our 1000mph car. We explain the economic and environmental benefits of using this rather than traditional techniques. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! For more activities, videos, resources and information on workshops visit, www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU.
Bloodhound_EDU
KS3 Chemistry: Bloodhound SSC: How to make a  Carbon fibre Cockpit for a 1000mph car.

KS3 Chemistry: Bloodhound SSC: How to make a Carbon fibre Cockpit for a 1000mph car.

A 3 min video with animations and actual footage to describe how we made the carbon fibre monocoque for Bloodhound SSC. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! For more activities, videos, resources and information on workshops visit, www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU.
Bloodhound_EDU
KS3 Computing: Bloodhound SSC - How we use CFD instead of a wind tunnel to design a 1000mph car.

KS3 Computing: Bloodhound SSC - How we use CFD instead of a wind tunnel to design a 1000mph car.

7 min video : Dr Ben Evans from Swansea University explains how Computational Fluid Dynamics has helped the designers to shape Bloodhound SSC. also features Ron Ayers. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! For more activities, videos, resources and information on workshops visit, www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU.
Bloodhound_EDU
KS3 Waves: Bloodhound SSC Jet Car Supersonic Shockwaves and Aerodynamics Video- 4 mins

KS3 Waves: Bloodhound SSC Jet Car Supersonic Shockwaves and Aerodynamics Video- 4 mins

When you’re covering a mile in a blistering 3.6 seconds you need to know the car is safe and stable. Aerodynamics and managing the supersonic shockwaves the car creates is key reaching 1,000mph / 1,600kph. Dr Ben Evans from the University of Swansea explains all… The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! Air Pressure, Forces, Shockwaves, Velocity measurements, forces…
Bloodhound_EDU