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Microbit Board Game Project

Microbit Board Game Project

This resource was used for Year 7 Computing following a unit involving learning about variables, selection, iteration and random number generation using the Microbit. They loved playing the game, especially as they helped to create it! The idea is to have them use the Microbit as part of the board game. They will program in a dice function for shaking the Microbit, and other features for when they press Button A or B. The game works similarly to Snakes and Ladders. Button A moves the player either forwards or backwards, 6, 4, or 2 spaces (picked randomly by the program), and Button B moves the player up or down by flashing up to 3 up or down arrows (again randomly). Instructions were given via a worksheet, where the first page (two of the tasks) were given in the first lesson and the final one was given at the start of the second. When they had finished their program they could then download it to the Microbit and play their game. My students ended up with between 10-25 minutes playing time depending on how quickly they programmed their game. They can provide their own playing pieces from pencil cases etc. and the board is provided (A4 printout is fine). The code is in the screenshots in the PowerPoint slides and can be made up quickly.
likeakipper8
Architectural Landmarks in London - Research & Creative Technology Project

Architectural Landmarks in London - Research & Creative Technology Project

In this lesson, students learn more about famous structures and landmarks in London, England and the individuals who created them. Students choose the landmarks they will research and then choose the software they will use to showcase their research. Students can choose to create a presentation, a brochure, or a newspaper using Web 2.0 tools (free, no download needed) or by using Microsoft Office or Google Apps. For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses. This is a great activity for a social studies or history class, or for a technology class. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well. Files included: • Teacher & Student Resources • Student Instructions, Expectations and Grading Rubric
innovationsintechnology
BTEC ICT Unit 1 LA.B Knowledge Build Cards

BTEC ICT Unit 1 LA.B Knowledge Build Cards

BTEC First Award in ICT Learning Aim B: Understand what the internet is, how it works, and how it is structured Comprehension exercises. Differentiated questions. Learn/revise for the November exam with these. More to follow for this resource as created.
Pipjen77
ICT differentiated Secret Garden Mary Lennox character task using PEE, point, evidence and explain

ICT differentiated Secret Garden Mary Lennox character task using PEE, point, evidence and explain

Pupils are given the opening of Secret Garden and a grid giving clues to techniques used to show character. An example of the grid is below: Point - We find out about Mary Lennox’s character from what the narrator tells us directly about her. Evidence – I know this because it says… Explanation – This shows that… Working with the word document, pupils have to copy quotations from the text that prove the character points listed and paste them into the grid table. Next they fill in the table by explaining how their quotation proves the point. There are three sheets, differentiated for different abilities, requiring children who need more support to just fill in the section explaining how their quotation proves their point. There is a worksheet to show pupils how to work out clues to a character and an explanation of PEE (point, evidence, explain) the task can also be done on paper without a computer using the text. I asked the children to use three colours for the point, evidence, explanation.
AWalkerEducation
eSafety - KS3

eSafety - KS3

eSafety is an important aspect to all education. It is important that students are educated on all things eSafety from an early age. The resources cover the following: Cyber bullying & Trolling Social Well-being & Health Problems Internet Privacy Censorship & Surveillance
computingcamp
Web layers and HTML

Web layers and HTML

This resource is suitable for key stage 3 and key stage 4. It covers the different web layers and introduces HTML using Brackets a lightweight
phablessed