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McGuffey Eclectic Readers, Speller and Primer - Over a thousand pages
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McGuffey Eclectic Readers, Speller and Primer - Over a thousand pages

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Download Immediately: McGuffey Eclectic Readers, Speller and Primer Add these 11 McGuffey eBooks to your personal digital library! (Over a thousand pages). For Teachers, Parents and Homeschoolers – Imagine a collection of material that you can freely access, freely use to create your own TES products and lessons for your classroom. You will only be limited by your creativity and your time in producing a prolific amount of quality materials. “From 1836 onward for three-quarters of a century, McGuffey Readers have played a conspicuous part in the education of millions.” --History of the McGuffey Readers With this presentation you can quickly access the links, read the terms of use, and download the eBooks to your digital library. (And smile at the treasure you have found online.) You will not be disappointed.
FREEBIE SAMPLER: Grade 2 THINK ON YOUR FEET MATH! Interactive Test Prep Game—Add and Subtract Within
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FREEBIE SAMPLER: Grade 2 THINK ON YOUR FEET MATH! Interactive Test Prep Game—Add and Subtract Within

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This is a SAMPLER of THINK ON YOUR FEET MATH GAME, similar to Jeopardy that 1,000s of students enjoy. Follow the simple 3-step setup instructions for PowerPoint and try it out. Please visit our Class around the Corner Shop, for the full versions of this fantastic teaching tool. “Think on Your Feet!” Game is a better-than-Jeopardy interactive game to reinforce students’ practice and mastery of 2.OA.1—Addition and Subtraction within 100, using picture and story problems. • Interactive PowerPoint designed for computer/doc camera and Smart Boards. • No Prep format: Plug in computer and go. • 20 Word Problems to promote fluency, collaboration and accountable talk. • Adherence to state and district standards. ~~~ Kid Tested—Educator approved: The feedback from teachers across the country and my fellow teachers at school, who use these grade-level interactive sets of task and game cards, state that kids are engaged and enthused; that the students are focused on the screen, calculating the problems, helping one another with the answers, laughing at the images and animations, and most of all – TALKING OUT LOUD ABOUT MATH. We call it the “WOW” factor! ~~~ ACCOUNTABLE TALK: You will see your students become TEAM PLAYERS as they “talk it out” and problem-solve. They can pick an advisor, take a team vote or decide alone for the answers. The game provides immediate reinforcement of correct thinking about math. The 25 word problems progressively develop the 15 “I can” statements and clarify the entire 2.OA.1. I can add and subtract numbers fluently within 100. I can subtract and add numbers to find an unknown result. I can add to a number to find an unknown change. I can take from a number to find an unknown result. I can take from a number to find an unknown start. I can take from a number to find an unknown change. I can add to a number to find an unknown start. I can put together numbers to find an unknown total. I can take apart numbers to find an unknown total. I can take from numbers to find an unknown addend. I can put together numbers to find an unknown addend. I can compare numbers to find how many more. I can compare numbers to find how many fewer. I can fluently add and subtract two-step word problems. I can use a symbol for an unknown number to solve an equation. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com.
I Have, Who Has… 3rd Grade TIME 3.MD.1 To the Nearest Minute
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I Have, Who Has… 3rd Grade TIME 3.MD.1 To the Nearest Minute

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Our “I have, Who has…” activities are designed to reach all students at their level so that they can master math through repeated practice. Aligned to Common Core: 3.MD.1 Tell and write time clocks to the nearest minute…. Description: Answer Keys and 30 Game Cards Included This game can be played as a class, small group, or individually. There are a total of 30 game cards covering time to the nearest 5 minutes. An answer key is provided so that you can easily follow the progression/sequence of the game and ensure that the students have the correct answers. ~~Idea: Laminate and then cut out the time cards so that they can be protected and used repeatedly. ~~~Idea: Print Black and White by changing printer settings to gray scale. ~~~~Idea: Have your class Math Ambassadors work one-on-one with other level students. Game Directions: Time to the nearest minute, I Have, Who Has? To play the game, distribute the cards among the students. The game starts with "I have START card” and ends with the card that has "Let's do it again!". The student with the first card reads both the “I have…” and “Who has…?” parts out loud. Then, the next student that has the card that matches the "who has" time question that was read aloud will read their "I have…" and “Who has…". The game is played until all cards have been read. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us. Have fun teaching time to the nearest minute! Please visit our Class around the Corner Shop, for more growth mind-set resources.
2nd Grade I Have, Who Has…  2.nbt.8 Add or Subtract 10 or 100
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2nd Grade I Have, Who Has… 2.nbt.8 Add or Subtract 10 or 100

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Our “I have, Who has…” activities are designed to reach all students at their level so that they can master math through repeated practice. Aligned to Common Core 2.nbt.8 Add or Subtract 10 or 100 Description: Answer Keys and 30 Game Cards Included This game can be played as a class, small group, or individually. There are a total of 30 game cards covering all aspects of adding and subtracting 10 or 100. An answer key is provided so that you can easily follow the progression/sequence of the game and ensure that the students have the correct answers. ~~Idea: Laminate and then cut out the time cards so that they can be protected and used repeatedly. ~~~Idea: Print Black and White by changing printer settings to gray scale. ~~~~Idea: Have your classroom Math Ambassadors work one-on-one with other level students. Game Directions: 2.NBT.8 Add or Subtract 10 or 100, I Have, Who Has? To play the game, distribute the cards among the students. The game starts with "I have START card” and ends with the card that has "Let's do it again!". The student with the first card reads both the “I have…” and “Who has…?” parts out loud. Then, the next student that has the card that matches the "who has" time question that was read aloud will read their "I have…" and “Who has…". The game is played until all cards have been read. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us. Have fun teaching adding or subtracting 10 or 100! Please visit our Class around the Corner Shop, for more growth mind-set resources.
I Have, Who Has… 3rd Grade TIME 3.NBT.2 Adding and Subtract Within 1,000
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I Have, Who Has… 3rd Grade TIME 3.NBT.2 Adding and Subtract Within 1,000

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Our “I have, Who has…” activities are designed to reach all students at their level so that they can master math through repeated practice. Aligned to Common Core: 3.NBT.2 adding and subtract within 1,000…. Description: Answer Keys and 30 Game Cards Included This game can be played as a class, small group, or individually. There are a total of 30 game cards covering adding and subtract within 1,000. An answer key is provided so that you can easily follow the progression/sequence of the game and ensure that the students have the correct answers. ~~Idea: Laminate and then cut out the time cards so that they can be protected and used repeatedly. ~~~Idea: Print Black and White by changing printer settings to gray scale. ~~~~Idea: Have your classroom Math Ambassadors work one-on-one with other level students. Game Directions: Adding and subtract within 1,000, I Have, Who Has? To play the game, distribute the cards among the students. The game starts with "I have START card” and ends with the card that has "Let's do it again!". The student with the first card reads both the “I have…” and “Who has…?” parts out loud. Then, the next student that has the card that matches the "who has" time question that was read aloud will read their "I have…" and “Who has…". The game is played until all cards have been read. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us. Have fun teaching adding and subtract within 1,000! Please visit our Class around the Corner Shop, for more growth mind-set resources.
“I Have, Who Has…” 2nd Grade TIME 2.MD.7 To the Nearest 5 Minutes
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“I Have, Who Has…” 2nd Grade TIME 2.MD.7 To the Nearest 5 Minutes

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Our “I have, Who has…” activities are designed to reach all students at their level so that they can master math through repeated practice. Aligned to Common Core 2.MD.7 Tell and write time clocks to the nearest five minutes…. Description: Answer Keys and 30 Game Cards Included This game can be played as a class, small group, or individually. There are a total of 30 game cards covering time to the nearest 5 minutes. An answer key is provided so that you can easily follow the progression/sequence of the game and ensure that the students have the correct answers. ~~Idea: Laminate and then cut out the time cards so that they can be protected and used repeatedly. ~~~Idea: Print Black and White by changing printer settings to gray scale. ~~~~Idea: Have your classroom Math Ambassadors work one-on-one with other level students. Game Directions: Time to the Nearest 5 minutes I Have, Who Has? To play the game, distribute the cards among the students. The game starts with "I have START card” and ends with the card that has "Let's do it again!". The student with the first card reads both the “I have…” and “Who has…?” parts out loud. Then, the next student that has the card that matches the "who has" time question that was read aloud will read their "I have…" and “Who has…". The game is played until all cards have been read. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us. Have fun teaching Time to the nearest 5 minutes! Please visit our Class around the Corner Shop, for more growth mind-set resources.
3rd Grade I Have, Who Has…  3.NBT.1 THE ROUNDING RULE
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3rd Grade I Have, Who Has… 3.NBT.1 THE ROUNDING RULE

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Our “I have, Who has…” activities are designed to reach all students at their level so that they can master math through repeated practice. Aligned to Common Core 3.NBT.1 THE ROUNDING RULE – round up or down to the nearest 10 or 100. Description: Answer Keys and 30 Game Cards Included This game can be played as a class, small group, or individually. There are a total of 30 game cards covering all aspects of adding and subtracting 10 or 100. An answer key is provided so that you can easily follow the progression/sequence of the game and ensure that the students have the correct answers. ~~Idea: Laminate and then cut out the time cards so that they can be protected and used repeatedly. ~~~Idea: Print Black and White by changing printer settings to gray scale. ~~~~Idea: Have your classroom Math Ambassadors work one-on-one with other level students. Game Directions: The Rounding Rule: I Have, Who Has? To play the game, distribute the cards among the students. The game starts with "I have START card” and ends with the card that has "Let's do it again!". The student with the first card reads both the “I have…” and “Who has…?” parts out loud. Then, the next student that has the card that matches the "who has" time question that was read aloud will read their "I have…" and “Who has…". The game is played until all cards have been read. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us. Have fun teaching I have, who has…! Please visit our Class around the Corner Shop, for more growth mind-set resources.
3rd Grade I Have, Who Has…  3.NBT.3 MULTIPLES ARE EASY
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3rd Grade I Have, Who Has… 3.NBT.3 MULTIPLES ARE EASY

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Our “I have, Who has…” activities are designed to reach all students at their level so that they can master math through repeated practice. Aligned to Common Core 3.NBT.3 Multiply one-digit whole numbers by multiples of 10 in the range 10-90 using strategies based on place value and properties of operations. Description: Answer Keys and 30 Game Cards Included This game can be played as a class, small group, or individually. There are a total of 30 game cards covering all aspects of adding and subtracting 10 or 100. An answer key is provided so that you can easily follow the progression/sequence of the game and ensure that the students have the correct answers. ~~Idea: Laminate and then cut out the cards so that they can be protected and used repeatedly. ~~~Idea: Print Black and White by changing printer settings to gray scale. ~~~~Idea: Have your classroom Math Ambassadors work one-on-one with other level students. Game Directions: Multiples Are Easy To play the game, distribute the cards among the students. The game starts with "I have START card” and ends with the card that has "Let's do it again!". The student with the first card reads both the “I have…” and “Who has…?” parts out loud. Then, the next student that has the card that matches the "who has" time question that was read aloud will read their "I have…" and “Who has…". The game is played until all cards have been read. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us. Have fun teaching I have, who has, with multiples of ten! Please visit our Class around the Corner Shop, for more growth mind-set resources.
3rd Grade Fluency "Think on Your Feet" Math
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3rd Grade Fluency "Think on Your Feet" Math

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3rd Grade Fluency "Think on Your Feet" Math “Think on Your Feet Math” is for transitioning moments--going to lunch or to PE, passing between classes, or lining up to go home. You have a short time left with your students, and you want to make it count. This is a great use of "You do" in the Gradual Release Model. "Word Problems" for 3rd grade have been added. Students enjoy this interaction. They quickly get in the moment and are disappointed when time runs out. Whether high or low students, they do not feel threatened, they want to take their turn. The point is to encourage your students to make mental pictures of numbers and how they fit together. This activity helps with computation and math fluency. It’s important to keep the moment positive. Let your kids know they are not being judged, they are being encouraged to try. It’s fun! Be sure everyone succeeds. The enthusiasm is contagious. You can use it in a math center too! “Think on your Feet” math is designed to help all learners: Make sense of math! Deepen reasoning about math. Communicate about math! Apply accuracy in computation! Build confidence as mathematicians! Inside “Think on your Feet” resource, I will show you how you can create almost instantly your own “Think on your Feet” printouts that you can use for those in-between times and for small groups. MATH COMMON CORE: MACC.3.OA.A.1 MACC.3.OA.A2. MACC.3.NBT.B.5 MACC.3.NBT.B.6 LANGUAGE ARTS/SPEAKING AND LISTENING: LACC.3.SL.1.1 LACC.3.S.L.1.2 LACC.3.SL.1.3 Try this out with your class tomorrow!
4th Grade Fluency "Think on Your Feet" Math
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4th Grade Fluency "Think on Your Feet" Math

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4th Grade Fluency "Think on Your Feet" Math “Think on Your Feet Math” is for transitioning moments--going to lunch or to PE, passing between classes, or lining up to go home. You have a short time left with your students, and you want to make it count. This is a great use of "You do" in the Gradual Release Model. "Word Problems" for 4th grade have been added. Students enjoy this interaction. They quickly get in the moment and are disappointed when time runs out. Whether high or low students, they do not feel threatened, they want to take their turn. The point is to encourage your students to make mental pictures of numbers and how they fit together. This activity helps with computation and math fluency. It’s important to keep the moment positive. Let your kids know they are not being judged, they are being encouraged to try. It’s fun! Be sure everyone succeeds. The enthusiasm is contagious. You can use it in a math center too! “Think on your Feet” math is designed to help all learners: Make sense of math! Deepen reasoning about math. Communicate about math! Apply accuracy in computation! Build confidence as mathematicians! Inside “Think on your Feet” resource, I will show you how you can create almost instantly your own “Think on your Feet” printouts that you can use for those in-between times and for small groups. MATH COMMON CORE: MACC.4.OA.A.1 MACC.4.OA.A2. MACC.4.NBT.B.5 MACC.4.NBT.B.6 LANGUAGE ARTS/SPEAKING AND LISTENING: LACC.4.SL.1.1 LACC.4.S.L.1.2 LACC.4.SL.1.3 Try this out with your class tomorrow!
5th Grade Fluency "Think on Your Feet" Math
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5th Grade Fluency "Think on Your Feet" Math

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5th Grade Fluency "Think on Your Feet" Math “Think on Your Feet Math” is for transitioning moments--going to lunch or to PE, passing between classes, or lining up to go home. You have a short time left with your students, and you want to make it count. This is a great use of "You do" in the Gradual Release Model. "Word Problems" for 5th grade have been added. Students enjoy this interaction. They quickly get in the moment and are disappointed when time runs out. Whether high or low students, they do not feel threatened, they want to take their turn. The point is to encourage your students to make mental pictures of numbers and how they fit together. This activity helps with computation and math fluency. It’s important to keep the moment positive. Let your kids know they are not being judged, they are being encouraged to try. It’s fun! Be sure everyone succeeds. The enthusiasm is contagious. You can use it in a math center too! “Think on your Feet” math is designed to help all learners: Make sense of math! Deepen reasoning about math. Communicate about math! Apply accuracy in computation! Build confidence as mathematicians! Inside “Think on your Feet” resource, I will show you how you can create almost instantly your own “Think on your Feet” printouts that you can use for those in-between times and for small groups. MATH COMMON CORE: MACC.5.OA.A.1 MACC.5.OA.A2. MACC.5.NBT.B.5 MACC.5.NBT.B.6 LANGUAGE ARTS/SPEAKING AND LISTENING: LACC.5.SL.1.1 LACC.5.S.L.1.2 LACC.5.SL.1.3 Try this out with your class tomorrow!
5th Grade Fluency "Think on Your Feet" Spelling
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5th Grade Fluency "Think on Your Feet" Spelling

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5th Grade Fluency "Think on Your Feet" Spelling “Think on your Feet Spelling” is for transitioning moments--going to lunch or to PE, passing between classes, or lining up to go home. You have a short time left with your students, and you want to make it count. This is a great use of "You do" in the Gradual Release Model. This is perfect for end of year activities. "Commonly Misspelled Words" for 5th grade have been added. Students enjoy this interaction. They quickly get in the moment and are disappointed when time runs out. Whether high or low students, they do not feel threatened, they want to take their turn. The point is to encourage your students to make mental pictures of word parts and how they fit together. This activity helps with writing skills and fluency. It’s important to keep the moment positive. Let your kids know they are not being judged, they are being encouraged to try. It’s fun! Be sure everyone succeeds. The enthusiasm is contagious. When a student spells incorrectly, say “You were close”, or “You just missed it by one letter,” or “Start again and I’ll give you a hint along the way.” Keep going till it’s right. No negatives! “Think on your Feet Spelling” is designed to support student learning by: Helping all learners improve conventional spelling! Helping all learners use spelling patterns and generalizations! Helping all learners spell grade appropriate words! Helping all learners apply accurate spelling when writing! Helping all learners build confidence as writers. Inside “Think on your Feet” resource, I will show you how you can create almost instantly your own “Think on your Feet” printouts that you can use for those in-between times and for small groups. Common Core State Standards: ELA-Literacy.L.5.2e ELA-Literacy.L.5.2f Try this out with your class tomorrow!
4th Grade Fluency "Think on Your Feet" Spelling
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4th Grade Fluency "Think on Your Feet" Spelling

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4th Grade Fluency "Think on Your Feet" Spelling “Think on your Feet Spelling” is for transitioning moments--going to lunch or to PE, passing between classes, or lining up to go home. You have a short time left with your students, and you want to make it count. This is a great use of "You do" in the Gradual Release Model. This is perfect for end of year activities. "Commonly Misspelled Words" for 4th grade have been added. Students enjoy this interaction. They quickly get in the moment and are disappointed when time runs out. Whether high or low students, they do not feel threatened, they want to take their turn. The point is to encourage your students to make mental pictures of word parts and how they fit together. This activity helps with writing skills and fluency. It’s important to keep the moment positive. Let your kids know they are not being judged, they are being encouraged to try. It’s fun! Be sure everyone succeeds. The enthusiasm is contagious. When a student spells incorrectly, say “You were close”, or “You just missed it by one letter,” or “Start again and I’ll give you a hint along the way.” Keep going till it’s right. No negatives! “Think on your Feet Spelling” is designed to support student learning by: Helping all learners improve conventional spelling! Helping all learners use spelling patterns and generalizations! Helping all learners spell grade appropriate words! Helping all learners apply accurate spelling when writing! Helping all learners build confidence as writers. Inside “Think on your Feet” resource, I will show you how you can create almost instantly your own “Think on your Feet” printouts that you can use for those in-between times and for small groups. Common Core State Standards: ELA-Literacy.L.4.2e ELA-Literacy.L.4.2f Try this out with your class tomorrow!
3rd Grade Fluency "Think on Your Feet" Spelling
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3rd Grade Fluency "Think on Your Feet" Spelling

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3rd Grade Fluency "Think on Your Feet" Spelling “Think on your Feet Spelling” is for transitioning moments--going to lunch or to PE, passing between classes, or lining up to go home. You have a short time left with your students, and you want to make it count. This is a great use of "You do" in the Gradual Release Model. This is perfect for end of year activities. "Commonly Misspelled Words" for 3rd grade have been added. Students enjoy this interaction. They quickly get in the moment and are disappointed when time runs out. Whether high or low students, they do not feel threatened, they want to take their turn. The point is to encourage your students to make mental pictures of word parts and how they fit together. This activity helps with writing skills and fluency. It’s important to keep the moment positive. Let your kids know they are not being judged, they are being encouraged to try. It’s fun! Be sure everyone succeeds. The enthusiasm is contagious. When a student spells incorrectly, say “You were close”, or “You just missed it by one letter,” or “Start again and I’ll give you a hint along the way.” Keep going till it’s right. No negatives! “Think on your Feet Spelling” is designed to support student learning by: Helping all learners improve conventional spelling! Helping all learners use spelling patterns and generalizations! Helping all learners spell grade appropriate words! Helping all learners apply accurate spelling when writing! Helping all learners build confidence as writers. Inside “Think on your Feet” resource, I will show you how you can create almost instantly your own “Think on your Feet” printouts that you can use for those in-between times and for small groups. Common Core State Standards: ELA-Literacy.L.3.2e ELA-Literacy.L.3.2f Try this out with your class tomorrow!
3.NBT.2 Math 3rd Grade NO PREP Task Cards—Add and Subtract within 1,000
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3.NBT.2 Math 3rd Grade NO PREP Task Cards—Add and Subtract within 1,000

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3.NBT.2 Math 3rd Grade NO PREP Task Cards—Add and Subtract within 1,000 Included are: 24 Math Printable Task Cards—to reinforce students’ practice and mastery of 3.NBT.2 Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. • CCSS aligned with careful adherence to state and district standards. • No Prep format: Print and go. • Over 60 unique problems that promote math fluency, collaboration and accountable talk. • Answer keys are included. • Student work-space “Show Your Work” printouts are included. Kid Tested--Educator Approved: These products have generated excellent feedback. A quote: “I couldn’t believe how engaged the kids were in talking about math.” They support research and best practices. You will see your students become participants as they problem-solve and receive instant reinforcement on correct thinking about math. These 24 task cards progressively develop the Adding and Subtracting within 1,000 and clarify the entire 3.NBT.2. 3.NBT.2 Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. Ways to use this resource: supplement whole-class math instruction; use in math centers, in small groups—for intervention and reteaching. Print in color or gray-scale. Option: Task cards can be cut out and laminated. Hole-punch and put them on a ring or store them in plastic bags—to use over again. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us.
4.NBT.1 Math 4th Grade NO PREP Task Cards—PLACE VALUE IN MULTI-DIGIT NUMBERS
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4.NBT.1 Math 4th Grade NO PREP Task Cards—PLACE VALUE IN MULTI-DIGIT NUMBERS

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4.NBT.1 Math 4th Grade NO PREP Task Cards—PLACE VALUE IN MULTI-DIGIT NUMBERS Included are: 24 Math Printable Task Cards—to reinforce students’ practice and mastery of 4.NBT.1 Recognize that in a multi-digit whole number, a digit in one place represents ten times what it represents in the place to its right. • CCSS aligned with careful adherence to state and district standards. • No Prep format: Print and go. • Over 55 unique problems that promote math fluency, collaboration and accountable talk. • Answer keys are included. • Student work-space “Show Your Work” printouts are included. Kid Tested--Educator Approved: These products have generated excellent feedback. A quote: “I couldn’t believe how engaged the kids were in talking about math.” They support research and best practices. You will see your students become participants as they problem-solve and receive instant reinforcement on correct thinking about math. These 24 task cards progressively develop PLACE VALUE IN MULTI-DIGIT and clarify the entire 4.NBT.1. 4.NBT.1 Recognize that in a multi-digit whole number, a digit in one place represents ten times what it represents in the place to its right. Ways to use this resource: supplement whole-class math instruction; use in math centers, in small groups—for intervention and reteaching. Print in color or gray-scale. Option: Task cards can be cut out and laminated. Hole-punch and put them on a ring or store them in plastic bags—to use over again. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us.
3.OA.8 Math 3rd Grade NO PREP Task Cards—SOLVE TWO-STEP WORD PROBLEMS USING THE FOUR OPERATIONS
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3.OA.8 Math 3rd Grade NO PREP Task Cards—SOLVE TWO-STEP WORD PROBLEMS USING THE FOUR OPERATIONS

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3.OA.8 Math 3rd Grade NO PREP Task Cards—SOLVE TWO-STEP WORD PROBLEMS USING THE FOUR OPERATIONS Included are: 24 Math Printable Task Cards—to reinforce students’ practice and mastery of 3.OA.8: Solve two-step word problems using the four operations. • CCSS aligned with careful adherence to state and district standards. • No Prep format: Print and go. • Over 50 unique problems that promote math fluency, collaboration and accountable talk. • Answer keys are included. • “Write your own math story” for students to create their own math story problems. • Student work-space “Show Your Work” printouts are included. Kid Tested--Educator Approved: These products have generated excellent feedback. A quote: “I couldn’t believe how engaged the kids were in talking about math.” They support research and best practices. You will see your students become participants as they problem-solve and receive instant reinforcement on correct thinking about math. These 24 task cards progressively develop fluency in multiplying and dividing and clarify the entire 3.OA.8. 3.OA.8: Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding. Ways to use this resource: supplement whole-class math instruction; use in math centers, in small groups—for intervention and reteaching. Print in color or gray-scale. Option: Task cards can be cut out and laminated. Hole-punch and put them on a ring or store them in plastic bags—to use over again. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us.
5.NBT.1 Math 5TH Grade NO PREP Task Cards—PLACE VALUE PRINTABLES
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5.NBT.1 Math 5TH Grade NO PREP Task Cards—PLACE VALUE PRINTABLES

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Included are: 24 Math Printable Task Cards—to reinforce students’ practice and mastery of 5.NBT.1: Recognize that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left. • CCSS aligned with careful adherence to state and district standards. • No Prep format: Print and go. • Over 50 unique problems that promote math fluency, collaboration and accountable talk. • Answer keys are included. • Write Your Own Math Story • Student work-space “Show Your Work” printouts are included. Kid Tested--Educator Approved: These products have generated excellent feedback. A quote: “I couldn’t believe how engaged the kids were in talking about math.” They support research and best practices. You will see your students become participants as they problem-solve and receive instant reinforcement on correct thinking about math. These 24 task cards progressively develop the 5 “I can” statements and clarify the entire 5.NBT.1. I can name place values of numbers through 1,000,000. I can determine that a digit represents ten times what it would be in the place to its right and one-tenth to its left. I can identify place values in decimals. I can perform operations with place value. I can use place values to solve word problems. 5.NBT.1 Recognize that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left. Ways to use this resource: supplement whole-class math instruction; use in math centers, in small groups—for intervention and reteaching. Print in color or grayscale. Option: Task cards can be cut out and laminated. Hole-punch and put them on a ring or store them in plastic bags—to use over again. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us. Please visit our Class around the Corner Shop
3.NBT.3 Math 3rd Grade NO PREP Task Cards—MULTIPLES OF TEN PRINTABLES
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3.NBT.3 Math 3rd Grade NO PREP Task Cards—MULTIPLES OF TEN PRINTABLES

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3.NBT.3 Math 3rd Grade NO PREP Task Cards—MULTIPLES OF TEN PRINTABLES Included are: 24 Math Printable Task Cards—to reinforce students’ practice and mastery of 3.NBT.3 Multiply one-digit whole numbers by multiples of 10 in the range 10-90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations. • CCSS aligned with careful adherence to state and district standards. • No Prep format: Print and go. • Over 60 unique problems that promote math fluency, collaboration and accountable talk. • Answer keys are included. • Student work-space “Show Your Work” printouts are included. Kid Tested--Educator Approved: These products have generated excellent feedback. A quote: “I couldn’t believe how engaged the kids were in talking about math.” They support research and best practices. You will see your students become participants as they problem-solve and receive instant reinforcement on correct thinking about math. These 24 task cards progressively develop MULTIPLES OF TEN and clarify the entire 3.NBT.3. 3.NBT.3 Multiply one-digit whole numbers by multiples of 10 in the range 10-90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations. Ways to use this resource: supplement whole-class math instruction; use in math centers, in small groups—for intervention and reteaching. Print in color or gray-scale. Option: Task cards can be cut out and laminated. Hole-punch and put them on a ring or store them in plastic bags—to use over again. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us.
3.NBT.1 Math 3rd Grade NO PREP Task Cards—ROUNDING RULE PRINTABLES
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3.NBT.1 Math 3rd Grade NO PREP Task Cards—ROUNDING RULE PRINTABLES

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3.NBT.1 Math 3rd Grade NO PREP Task Cards—ROUNDING RULE PRINTABLES Included are: 24 Math Printable Task Cards—to reinforce students’ practice and mastery of 3.NBT.1 Use place value understanding to round whole numbers to the nearest 10 or 100. • CCSS aligned with careful adherence to state and district standards. • No Prep format: Print and go. • Over 60 unique problems that promote math fluency, collaboration and accountable talk. • Answer keys are included. • Student workspace “Show Your Work” printouts are included. Kid Tested--Educator Approved: These products have generated excellent feedback. A quote: “I couldn’t believe how engaged the kids were in talking about math.” They support research and best practices. You will see your students become participants as they problem-solve and receive instant reinforcement on correct thinking about math. These 24 task cards progressively develop the ROUNDING RULE and clarify the entire 3.NBT.1. 3.NBT.1 Use place value understanding to round whole numbers to the nearest 10 or 100. Ways to use this resource: supplement whole-class math instruction; use in math centers, in small groups—for intervention and reteaching. Print in color or gray-scale. Option: Task cards can be cut out and laminated. Hole-punch and put them on a ring or store them in plastic bags—to use over again. Terms Copyright © Classaroundthecorner.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits. Personal Note We want you to be satisfied with our products and we make sure we do everything in our power to provide you with quality resources. Any issues, suggestions, questions please email: Classaroundthecorner@gmail.com. Thank you so much for shopping with us.