#### Flowgorithm Exercise

This exercise is aimed at KS3 students that have a basic understanding of Flowgorithm. It can also be used to help students studying GCSE as a simple assessment. It is ideal for a class task or as an extended homework task. Once students have completed this they should have a firm understanding of: Concatenation using Flowgorithm Selection using Flowgorithm

#### Computer Systems Practice

This is an ideal resource for KS4 students. This resources helps students to understand: Trace tables Programming GCSE theory Logic Gates

#### Variables, Data types, Input and Selection

This lesson is ideal for helping students use Flowgorithm. It introduces the concepts of variables and data types in Flowgorithm. This can be used at KS3 and KS4 as an introduction to programming. The students will create two flowcharts during this lesson: 1) A very simple one that uses inputs 2) A grade calculator that takes input from the user. Once students have completed this lesson they will be able to use Flowgorithm to: Get the user to enter an input. Use concatenation. Make decisions based on user input. This includes a paper based exercise for the students to use in class or it can be used as homework.

#### Computational Thinking

This lesson introduces the idea of Computational Thinking. It teaches students the fundamentals that are used throughout the GCSE Computer Science topic. This can be taught to KS3 or KS4 and is the first lesson of six within this package. This lesson covers decomposition, pattern recognition, abstraction and algorithms. The exercises then help students practice their understanding before moving onto flowcharts.

#### Program Errors and Resilience Algorithm

This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get! The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.

#### Python Programming - Drawing with Python Turtle

An excellent lesson which covers slightly over 2 hours of classwork time. Students learn to use the very basics of Python to create simple shapes and as well as use different programming concepts. In this lesson, students will understand and use the following concepts based on the progress they make:: Variables print() Input() loops If Statements Python turtle commands I Can Statements, Starter, Main Activities, End of lesson Review, Homework and Answer Key included.

#### GCSE Computer Science 9-1 - End of Topic Tests - Component 1 & 2 Bundle

This bundle contains 14 end of unit tests that provide complete coverage of the OCR GCSE Computer Science 9-1 in relation to component 1 - Computer Systems (J276/01) and component 2 - Computational thinking, algorithms and programming (J276/02) Each test includes a comprehensive mark scheme.

#### GCSE Computer Science 9-1 - End of Topic Tests - Component 2 Bundle

This bundle contains 6 end of unit tests that provide complete coverage of the OCR GCSE Computer Science 9-1 in relation to component 2 - Computational thinking, algorithms and programming (J276/02) Each test includes a comprehensive mark scheme.

#### PyGame - Python Game Making Half Term Unit + Example Files

This interactive walkthrough guides students through the basics of using PyGame for Python to create their own games. Despite making use of object oriented code, this tutorial is simple enough to engage students at KS4 and instill the importance of good coding practices early. This can be used as a summer class coding project, as part of a coding club for G&amp;T, or as an introductory course for A Level students as an introduction to Object Oriented code or starting their NEA tasks. This presentation, based on some of the beginner PyGame tutorials is set out alongside pointers to GCSE &amp; A Level theory topics as students are guided through the creation of a basic game. Bundle comes with example python files to allow teachers to plan fully resourced lessons.

#### KS3 Computing Scratch Project - All About Me (2 hours)- Teacher Presentation & Tools

The second of six KS3 practical programming tasks which guide students through the basic concepts of programming whilst introducing design through decomposition and abstraction, and developing their evaluation skills. In this teacher presentation, students return to the basic concepts of inputs, outputs, whilst adding selective statements and investigating how selection changes the outputs of a program. To support the practical aspects of this 2 hour task, students continue to spend specific time on investigating how to break down a seemingly simple program into a set of detailed steps. Used in combination with Student Design Notebook (inlcuded)

#### KS3 Computing Scratch Project - My Band (2 hours)- Teacher Presentation & Tools

The first of six KS3 practical programming tasks which guide students through the basic concepts of programming whilst introducing design through decomposition and abstraction, and developing their evaluation skills over 2 hours of lesson time. In this teacher presentation, students are introduced to the basic concepts of inputs, outputs, and loops whilst spending specific time on investigating how to break down a seemingly simple program into a set of detailed steps. Used in combination with Student Design Notebook (included)

#### Computational Thinking - Decomposition and Abstraction

A whole lesson with information slides and activities to introduce the computing concepts of decomposition and abstraction. Includes an extended writing task focusing on A.I with accompanying informational video links.

#### Flowcharts and Computational Thinking

An ideal lesson to continue learning of computational thinking and flowcharts. Encourages correct use of symbols and application of knowledge with open ended tasks as well as worksheet which can be used as an assessment material. Requires previous knowledge of flowcharting including correct symbols.

#### App Inventor FortuneT --- (Lesson 3)

This is the third lesson in the ‘App Inventor’ scheme of work. This lesson introduces programming concepts including; Variables, data structures &amp; the randomise method in a completely interactive manner. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step &amp; all code is catered for in the documentation provided. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.

#### Find your way Algorithms, Coordinates (Coding and STEM for Juniors)

Can you guide the little pig to his mud pit by using a range of common commands and instructions. Incorporates elements of algorithmic design, coding, mapping and location

#### Create your own dance sequence (Algorithms, Coding and STEM for Juniors)

Teach younger students the basics of following and creating algorithms with these fun and engaging worksheets.

#### Name that Animal QR Code Challenge ( STEM for Juniors )

Introduce your students to QR codes with these easy to follow worksheets incorporating the concepts computational thinking and abstraction.

#### Decoding Sight Words ( Coding & STEM for Juniors )

Teach younger students the basis of ciphers, cryptography and decoding with these 4 technology based sight word worksheets.

#### GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

☀️ This has got to be one of our most engaging STEM activities yet!!! An absolute cracker of a resource for teaching COMPUTATIONAL THINKING, ALGORITHMS, MATHS and TECHNOLOGY. The challenge is simple… CAN YOU CREATE THE PERFECT FACIAL RECOGNITION ALGORITHM? It draws upon the classic game “GUESS WHO?” to instantly engage students with ease. The learning is incredibly deep and this resource could easily FILL A WEEK of class time or a single 90 minute session depending on how far you wish to go… And it’s completely EDITABLE Whats inside ⭐Computational Thinking resources and activities related to the topic ⭐Teacher Hints and Tips ⭐ Complete lesson plans ⭐ Facial Recognition Lessons and Content ⭐ Removable / Hints and Tips for Beginners ⭐ Lessons on Data and Attributes ⭐ Custom made Graphic Organizers ⭐ Custom made Flowcharting Activities ⭐ Heaps of digital video and interactive content ⭐ Literacy related tasks to the ethics of facial recognition ⭐ Glossary of terms ⭐ Video tutorial explaining the perfect solution ⭐ Assessment and Reflection Tool Compatibility with Google Classroom and NO PREP REQUIRED

#### Coordinates Color in ( Coding and STEM for Juniors )

✨ Teach your students the basic elements of coordinates, pixels and how a television screen works with these simple to follow coordinate color in worksheets.

#### Itsy Bitsy Spider Algorithm Challenge (STEM and Coding for Juniors)

✨Draw upon a classic nursery rhyme to teach younger students the basics of coding and algorithms with these easy to follow worksheets. Or alternately you can create your own path for the spider to follow.

#### GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code

This handy poster is a great revision tool to help your GCSE computer scientists prepare for their computational thinking problem solving paper! Although focused around Edexcel specification, it is also easily applicable for others. This poster will help your students to both understand what the pseudo code means within exams as well as help them write their own, well structured pseudo code. Update: High Resolution 1440x2560 in both PNG &amp; JPEG Please leave a review

#### Introduction to Computer Science

An ideal first lesson to introduce the subject or topic surrounding computing, computer science or computational thinking. -Computational Thinking -Introduction to Flowchart design Complete with information slides, activities, starter and plenary. Suitable for a 1 hour lesson.

#### Microbit- a lazy set of 6 problem-solving lessons

This is a great set of lessons for microbit that require NO prep on the teacher, entirely student led, guaranteed to create engagement. Perfect for year 7 but could be extended to year 8 and 9 as well. my students love it! it gives opportunity for discussion,planning, pseudocode,flowchrt, testing. each lesson has a real life problem that the students need to solve using the microbit I used the microbit “let’s create” block editor online software (which will give simulation of the real microbit on days when i am too lazy to even get the microbits off the shelf!),though my higher students are asked to complete it in Python once they have solved the problem successfully in the block editor.

#### Python Mathematical Operators Practical Challenges

Python Mathematical Operators - ready to use practical challenges! A great 2 page handout for your pupils to practice using mathematical operators and functions in Python. Includes example code, a task to correct code and 6 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.

#### Python Random Values Practical Challenges

***Python Random Values - ready to use practical challenges! *** A great 2 page handout for your pupils to practice using random values in Python. Includes example code, a task to read code, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.

#### Scratch UltraBundle - 3 Units

This bundle includes the Scratch beginner’s bundle, intermediate bundle and expert bundle all in one. I have used this for Years 5-7, using one unit each year as they move up the school. This could be used for other year groups as they encounter and improve with Scratch. Each unit should take 6-8 lessons, which is why I have spread them out over three year groups. In total there are 18 different resources bundled together here.

#### KS2 / KS3 Scratch Expert Bundle

This bundle is the third in a series of Scratch units, intended for KS3 or possibly high ability KS2 students. The first two lessons include looking at flowcharts and creating an algorithm using a flowchart, which then feeds into creating the game in Scratch. The third lesson involves creating a slug trail maze, which draws on what they might have done previously in creating mazes and drawing with the pen tool. The fourth lesson is more in depth with a look at variables and iteration, creating an endless scrolling flying game. The fifth lesson involves debugging and coding a Space Invaders-style game using starter code. This task includes subroutines and is the hardest of the unit. The unit ends with a project (3+ lessons) where the students create their own game based on some loose instructions. They then write about how they have made their game using a template in Powerpoint.

#### KS3 Scratch Game Project

This resource is a set of instructions for KS3 students to create their own game. Ideally they will be at or near to finishing with Scratch before moving on to more complex programming languages. This is intended for the end of my KS3 Scratch Unit of work. Included is the Word document which details what they will need to include in their game (and what they might want to include), as well as an example game evaluation written in Powerpoint to make it easy for them to write about. There is also a skeleton evaluation which describes what they need to include in their evaluation. As the students can create their own game and need to write about how they have made it, this is likely to take a minimum of three lessons.

#### KS3 Scratch Space Intruders game tutorial

This resource includes a finished Space Invaders-style game made with Scratch, as well as a starter code version of the game and a tutorial/help sheet. This is intended for one lesson to help teach variables and subroutines. The finished version can be shown as a demonstration of how the game should work, then the students can be shown the starter code. This version does not work, and they will need to complete the tasks on the tutorial to get it working correctly. The tutorial includes screenshots of code snippets and explanations of how any why they work to get the game functioning correctly.

#### KS3 Endless scrolling game scratch tutorial

This resource is a tutorial to help students understand how variables and iteration are used to create a simple scrolling game. The tutorial includes screenshots of code snippets and instructions on how and why the code works to create the finished version of the game. The resource also includes the finished version of the game, which I use to demonstrate the game before showing the first few steps in making it. The tutorial can be used as a help sheet for students who push on further with the game before the rest of the class, or who might need help in getting their game to work as intended.

#### KS2/KS3 slug trail maze tutorial

In this resource is a working version of a ‘slug trail’ maze game, and a Word document tutorial to go with it. The tutorial can be given to students as a help sheet once they have been given an introductory demonstration, or if they are pushing on further than the rest of the class. The tutorial help sheet includes screenshots of code and explains how and why this code is used to create the finished version of the game.

#### KS3 Scratch Flowcharts 2-lesson mini project

Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game. The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game. This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.

#### Application of Computational Thinking in Drama

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Drama. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG &amp; JPEG Please leave a review!!!

#### Application of Computational Thinking in Music

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Music. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG &amp; JPEG Please leave a review!!!

#### Application of Computational Thinking in Art

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Art. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG &amp; JPEG Please leave a review!!!

#### Python Programming - Getting Started

Want to learn Python programming? These 4 documents that include example Python code, tasks and programming challenges to complete to help students, NQTs and non-specialist teachers to learn the following Python programming skills: Input and print statements If statements For loops While loops Perfect for classroom activities, homework tasks and self-study. Answers are included.

#### Python While Loop Practical Challenges

***Python While Loops - ready to use practical challenges! *** A great 2 page handout for your pupils to practice While Loops in Python . Includes example code, a task to read code, a task to correct code and 3 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.

#### Python For Loop Practical Challenges

***Python For Loops - ready to use practical challenges! *** A great 2 page handout for your pupils to practice For Loops in Python . Includes example code, a task to work out the output from the range function, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.

#### Python If Statements Practical Challenges

***Python If Statements - ready to use practical challenges! *** A great 2 page handout for your pupils to practice Python if statements. Includes example code, a task to identify the main operators, a task to correct code and 3 practical challenges for them to practice writing if statements in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.

#### Python Basics Practical Challenges

Python basics - ready to use practical challenges! A great 2 page handout for your pupils to practice Python basics. Includes example code, a tasks to read code, a task to correct code and 4 practical challenges for them to practice writing Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.