Primary graphical languages resources

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End of Term Computing Fun!

End of Term Computing Fun!

Suitable for Key Stage 2 ,3 or 4. End of term activity for Computing lessons. Develop a game in Kodu based on a design brief from an 8 year old. Encourages exploration and enquiry whilst developing programming skills and mouse control. Download program for free at: www.kodugamelab.com

By Pipjen77

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

This folder contains 6 full lessons, showing in stages how to build a Pacman game (or similar) in Scratch, with examples and help sheets. It also allows students the ability to go further with higher extension task sheets. I have placed some starter activity sheets, Lesson objectives and a programming homework book also. Save any teacher teaching this unit a lot of time in preparing a whole unit from scratch (excuse the pun!). Lesson 1:- Creating Sprites, Costumes and Stage Lessson2:- Adding script to Pacman to move and change costume (open and close mouth) Lesson 3:- Adding script to move other sprites in the game (ghost) Lesson 4:- Adding variables (Counter, eating the dots) Lesson 5:- Creating the game over sprite/script Lesson 6:- Extra lives + other elements (bouncing off the walls, moving Pacman along a path) Note worksheets and game examples can be uploaded to web version of Scratch, but scripts may alter in colour slightly as web version is slightly different than desktop. best for version 1.3.1 Scratch and above

By lyonkind09

Scratch Hour of code WordSearch with Glossary

Scratch Hour of code WordSearch with Glossary

This Scratch word-search is great for starting your class off with scratch or for early finishers. I have included a handy glossary of words for the students in case it is their first time and they are unsure what the words mean. Also take a look at my scratch poster A3 Scratch Poster Enjoy

By Kiwilander

Scratch Vocabulary Blocks A3 Poster Hour of Code

Scratch Vocabulary Blocks A3 Poster Hour of Code

This colourful A3 sized poster will look great on your wall and help your students remember the different types of blocks in Scratch. For each Scratch block type there is a definition and an image to help the students. Perfect for your Hour of Code. Included are: Motion, Looks, Sound, pen, control, Sensing, Operators and variables. Enjoy

By Kiwilander

Kodu - Classic Arcade Games - Unit of Work

Kodu - Classic Arcade Games - Unit of Work

This unit of work for Kodu is a brilliant introduction to programming using a graphical user interface. Students learn how to program classic arcade games such as pac man and space invaders. Put your BBC Microbits to use and get students using them as a game pads in order to create a 'Kodu of Duty' game! The pre-built worlds which include student versions and teacher exemplars are an excellent way for you to get your students to dive straight into the coding. We all know how long students can spend on making their worlds so this is a great way to get straight to the things that matter! Tried and tested this year (2017) with over 500 students, this unit was a big hit and really helped increase our numbers at KS4.

By aglasgow

Kodu - Kodu Kombat - Lesson 8

Kodu - Kodu Kombat - Lesson 8

This resource is the final lesson of 8 lessons for Kodu. There are no exemplar materials with this one as the purpose is for students to consolidate their knowledge from the previous week's lessons. There are differentiated challenges which are set and are contained within the powerpoint to give focus. A great lesson to get students thinking creatively!

By aglasgow

Kodu - Call of Duty with Microbits - Lesson 7

Kodu - Call of Duty with Microbits - Lesson 7

This resource is the 7th of 8 lessons for Kodu. Students have to create a call of duty game which is controlled by the BBC microbits. They will learn about how to control the moment of players using a microbit, how to control the LED lights and display patterns. Version 2 of kodu required. Resource contains: - Powerpoint with differentiated learning objectives (bronze, silver, gold) - Exemplar Kodu Call of duty game with code - Code of duty game without code to give students to allow them to jump straight to the coding

By aglasgow

Kodu - Pac Man - Lesson 6

Kodu - Pac Man - Lesson 6

This resource is the 6th of 8 lessons for Kodu. Students have to create a pac man game. They will learn about paging and comparisons in order to allow game complexity and progression. Resource contains: - Powerpoint with differentiated learning objectives (bronze, silver, gold) - Exemplar Kodu pac man game with code - Pac Man game without code to give students to allow them to jump straight to the coding

By aglasgow

Pygame and Python - Getting started

Pygame and Python - Getting started

A fantastic free resource from www.teachyourselfpython.com which is a pedagogically tried and tested way to get your students ahead with pygame and python. Based on challenges that students attempt and learn as they go along! Build your skills up in pygame: Start by making a template, and understanding what the different components of the starting template comprise. Next, use classes to create a simple game with characters, enemies, random movement, player key movement, scoring and more .... Ends with examples of modular programming using pygame and python. All solution files and more on www.teachyourselfpython.com

By PythonTeacher

Pacman Challenge (Scratch)

Pacman Challenge (Scratch)

This lesson focuses on students identifying and writing pseudocode for the Pacman game (on the worksheet). Students can then move on to the pacman challenge game in Scratch with some of the coding already completed so they can transfer the pseudocode they have written into code. The aim of the lesson is for students to see the relevance of pseudocode and planning before launching straight into coding. The pacman challenge game is available at Barney Game Studios: https://scratch.mit.edu/projects/162290425/

By jonmward

Computational Thinking for KS3 & KS4

Computational Thinking for KS3 & KS4

If you teach computer science, you don't want to miss out on this! Includes both my highly popular KS3 and KS4 introductions to computational thinking! Includes a mixture of information and activities to introduce students to the concepts of computational thinking through a series of real world scenarios. To practice the application of computational thinking, I have also included my Kodu programming challenges work unit!

By RobbotResources

Scratch Starter – Platform Game Activity

Scratch Starter – Platform Game Activity

Title: Scratch Starter – Platform Game Activity Level: KS3 (Y7-Y9) Duration: 10-15 Minutes Application required: Scratch 2 In this fun starter activity students simply have to put blocks together in the correct order to create a basic platform game. As an extension, students can add their own improvements to the game, turning this starter into an extended activity. Two Scratch files are supplied - one for the students, and one with the completed activity. Please leave positive feedback on TES if you enjoyed using this resource.

By ICT_Resources