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Christmas computing team challenges for last lesson of term

Christmas computing team challenges for last lesson of term

This special end of term Christmas lesson is ideal for computing and ICT pupils from year 6 to year 11. It consists of a teacher’s PowerPoint presentation where the pupils work in 4 teams to complete team and whole class challenges. They will need to be familiar with writing formulas, AutoFill and filtering data in Excel and writing simple programs using Scratch2. There are a couple of “just for the fun of it” rounds, it is Christmas after all, and a logic game which will allow them to practise computational thinking. Includes: - An attractive teacher led PowerPoint slideshow including 5 challenges: - Team based “naughty and nice list” spreadsheet challenge - Team based “robot control” Scratch challenge - Team based “reindeer” computing thinking logic challenge - Whole class celebrity face mash-up challenge - Whole class sing-a-long It also includes a bonus “Christmas bitmap artwork” activity in case you have time at the end of the lesson This lesson makes their last lesson with you before they break up for Christmas fun and exciting whilst still being subject relevant to please SLT. In order to run the PowerPoint show you must enable the macros for the buttons in the challenges to work correctly as they use VBA code to ensure the answers are given correctly. It is recommended that you test the file loads and runs correctly on your school’s system before you rely on it in the lesson as some schools may have security measures set up to stop VBA macros from working. We hope you and your class enjoy this free Christmas lesson and we wish you all a very merry Christmas from Nichola Wilkin Ltd. For more high-quality ready to use lessons and activities visit www.nicholawilkin.com.
nwilkin
Scratch Complete Scheme of Learning - Game Design

Scratch Complete Scheme of Learning - Game Design

A Full scheme of work for Scratch. In this scheme students will design, implement and test a game. The objectives for the students are to gain a knowledge of Scratch to allow them to gain a knowledge of programming In this pack is a Full Scheme of learning for 12 lessons, Lessons in 2 separate packs, resources linking to the lessons and a homework sheet. This scheme would be suitable for Upper KS2/ Lower KS3.
niall-
Computing - Revision & exams  (Key Stage 3)

Computing - Revision & exams (Key Stage 3)

A set of resources to help busy teachers prepare for internal tests/exams. Includes a set of exam papers which can be adapted Includes revision summary sheets that could be printed (adapted) and handed out to help the children revise. Includes complimentary programming dictionary and test to assess programming knowledge of new Year 7 pupils.
chrdol72
Creating Fun Games using Scratch

Creating Fun Games using Scratch

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Scratch in a series of 4 fun standalone projects. The projects are: Game 1 - Burst that Balloon- Students create a balloon game. They must burst the balloons to score points. Game 2 – Pong - Students create the traditional one player game of Pong. Game 3 – Frog Fun - The frog has to catch the butterflies to score points and must avoid the ladybirds. Game 4 - Catch the Birdy - The Scratch cat is being chased by an angry dog. The cat must catch the birds that are flying by whilst at the same time avoid the dog. Each project takes about an hour to complete and all of them include a series of challenges.
edulitolearn
Lightbot - Hour Of Code - Algorithm - 3 week unit and worksheets.

Lightbot - Hour Of Code - Algorithm - 3 week unit and worksheets.

Included in this pack there is. - Lesson plans for teachers including solutions to all Lightbot Hour of code lessons and links to website and other useful videos. - 3 presentations for use within the classroom. - Worksheets for use for end of two lessons. Lightbot is a brilliant resource for use with year 4 and beyond with a puzzle style game play to help children learn about algorithms, loops and procedures within code. This is for use in partnership with hour of code Lightbot by CODE.org.
winstateach
Teaching Coding Concepts using Scratch

Teaching Coding Concepts using Scratch

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Scratch. There are enough activities for 4 to 5 lessons. Including: Algorithms Sequences Iteration (Repetition) Selection Variables
edulitolearn
Scratch Hour of Code Vocabulary Jeopardy Game

Scratch Hour of Code Vocabulary Jeopardy Game

This fun and engaging Jeopardy Style Game is the perfect way to bond with your class all year long and learn scratch. I typically put the class into small groups and ask a member of the group to choose a color and number. That is the question that they have to answer. If correct they get one point. Then I move to the next group. Alternatively the whole class answers and then we tally up the points to get a winner. I run it on an interactive whiteboard but would be equally successful on a projector, computer or TV screen. Alternatively it could be run for an individual student on their own device. When you start the game press the shuffle button to randomize the questions ensuring that no game is ever the same. This means that this Jeopardy game came be used multiple times with the one class as it is different every time. Once you have unzipped the file you will find a PowerPoint Macro Show. To run the game double click the file and make sure you say "yes" to running macros. If you do not the questions will not shuffle correctly. I have tested on a PC but it should work on other devices. If this is your first time with Macros let me know by personal message and I am happy to answer all your questions. Enjoy
Kiwilander
A Christmas Coding Activity with Scratch

A Christmas Coding Activity with Scratch

A computing lesson plan and associated resources for KS2 children programming a Saving Santa game with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com
iCompute
An Easter Programming Activity with Scratch

An Easter Programming Activity with Scratch

A lesson plan and resources from iCompute for KS2 pupils programming an Easter Egg Hunt with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com
iCompute
Summer Coding Activity with Scratch

Summer Coding Activity with Scratch

A summer themed computing lesson plan and associated resources from iCompute for programming an ice-cream simulation with Scratch 2.0 aimed at UKS2 pupils. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com
iCompute
End of Term Computing Fun!

End of Term Computing Fun!

Suitable for Key Stage 2 ,3 or 4. End of term activity for Computing lessons. Develop a game in Kodu based on a design brief from an 8 year old. Encourages exploration and enquiry whilst developing programming skills and mouse control. Download program for free at: www.kodugamelab.com
Pipjen77