Primary small basic resources

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Scratch Vocabulary Blocks A3 Poster Hour of Code

Scratch Vocabulary Blocks A3 Poster Hour of Code

This colourful A3 sized poster will look great on your wall and help your students remember the different types of blocks in Scratch. For each Scratch block type there is a definition and an image to help the students. Perfect for your Hour of Code. Included are: Motion, Looks, Sound, pen, control, Sensing, Operators and variables. Enjoy

By Kiwilander

List of programming techniques

List of programming techniques

List of all the programming techniques required for GCSE and A Level Computing; what do the students need to learn or show as part of the evidence in controlled assessments or Computing courseworks

By sekhon1976

Small Basic Graphics Window

Small Basic Graphics Window

Quick challenges for introducing the graphics window to students. Gets the students looking for clues in the syntax and changing settings.

By moggga

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 4 Shapes and Animation

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 4 Shapes and Animation

A lesson with resources for Small Basic programming, introducing the way shapes can be drawn on the screen and animated. I have used these lessons with 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons. I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done. This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language. Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons are available that follow the style of this lesson but introduce more programming concepts including For loops, variables, and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked). I have included a PDF and Word version as you may wish to edit parts of it, and a zip file containing an example solutions to the challenges.

By scalesy

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 3 Subroutines

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 3 Subroutines

A lesson with resources for Small Basic programming, introducing the concepts of Subroutines (procedures). This worksheet introduces simple programming concepts in a fun and visual way by using the 'Turtle' to draw shapes. I have used these lessons with Year 5, 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons. I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done. This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language. Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons are available that follow the style of this lesson but introduce more programming concepts including For loops, variables, and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked). I have included a PDF and Word version as you may wish to edit parts of it, and a zip file containing an example solutions to the challenges. NOTE: the final challenge uses a Small Basic game that is freely available from http://smallbasic.com/program/?QRQ360 or can be imported from within Small Basic just using the code QRQ360 . You may need to download this before the lesson to make it accessible to pupils on your shared drive. I did not make this game and take no responsibility for it. By publishing it online the author is happy for it to be used and adapted as in this lesson.

By scalesy

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 2 For loops and Variables

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 2 For loops and Variables

A lesson with resources for Small Basic programming, introducing the concepts of For loops and variables. This worksheet introduces simple programming concepts in a fun and visual way by using the 'Turtle' to draw shapes. I have used these lessons with Year 5, 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons. I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done. This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language. Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons will be available that follow the style of this lesson but introduce more programming concepts including subroutines (like 'teaching' the language a new command, e.g. to make it draw a square whenever you type 'square'), and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked). I have included a PDF and Word version as you may wish to edit parts of it, and a zip file containing an example solutions to the challenges.

By scalesy

Introduction to Programming using Small Basic - (KS2-KS3) - Lesson 1

Introduction to Programming using Small Basic - (KS2-KS3) - Lesson 1

A free introductory lesson (part of a series) on Small Basic programming. This worksheet introduces simple programming concepts in a fun and visual way by using the 'Turtle' to draw shapes. I used these lessons with Year 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons. Now that primary pupils are being introduced to computing principles much earlier on, I think these lessons would also be suitable for KS2 pupils. I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done. This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language. Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons will be available for a small cost that follow the style of this lesson but introduce programming concepts including loops to repeat commands , subroutines (like 'teaching' the language a new command, e.g. to make it draw a square whenever you type 'square'), and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked). I have included a PDF and Word version as you may need to edit the first paragraph about how to open Small Basic (depending where it is located on your school computers), and a zip file containing an example of a solution to an extension 'challenge task'.

By scalesy

Look at Me! I'm Learning to Code!

Look at Me! I'm Learning to Code!

There's no doubt that my video game and educational resources are classroom favorites with my students. It is imperative (in my mind) to connect this medium with educational ideas, for our students are in dire need of developing 21st Century Thinking Skills. In fact, according to Michael Jung (Senior Consultant at McKinsey and Company), “Our old idea is that work is defined by employers and that employees have to do whatever the employer wants . . . but actually, you would like him to come up with an interpretation that you like—he’s adding something personal—a creative element.” Research has demonstrated that the human brain does much better in the long term if it is exposed to activities such as brain teasers, logical puzzles and thinking. In fact, research has shown some of the benefits regarding such activities: • Boosts brain activity • Provides emotional satisfaction and sense of accomplishment • Enhances memory and processing speed • Helps slow the decline and reduce the risk for dementia • Improves concentration The human brain is no different than any other muscle in the human body. If an individual wants developed bicep muscles, they need to do arm curls with weights (i.e. an arm workout). Henceforth, if one wants to develop and maintain a healthy brain, it too must be allowed to exercise, which is the foundation of this guide. The videos for these activities are from the phenomenal video game, Human Resource Machine, by the Tomorrow Corporation. So, have fun and get ready for some head scratching! Note: The goal is not necessarily to get all the every challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits. Keep in mind . . . 1. I buy the game. 2. I play the game. 3. I make the videos while playing the game. 4. I create the educational activities, which correlate with the game's concepts. 5. I complete the unit guide. 6. I contact and talk to the game's creators to get their blessing on promoting my guides. The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills. Total Pages: 64

By bdalton1209