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Application of Computational Thinking - Create an Interactive Story

Application of Computational Thinking - Create an Interactive Story

This unit of work introduces year 7 students to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
RobbotResources
Lightbot - Hour Of Code - Algorithm - 3 week unit and worksheets.

Lightbot - Hour Of Code - Algorithm - 3 week unit and worksheets.

Included in this pack there is. - Lesson plans for teachers including solutions to all Lightbot Hour of code lessons and links to website and other useful videos. - 3 presentations for use within the classroom. - Worksheets for use for end of two lessons. Lightbot is a brilliant resource for use with year 4 and beyond with a puzzle style game play to help children learn about algorithms, loops and procedures within code. This is for use in partnership with hour of code Lightbot by CODE.org.
winstateach
Free Primary Computing Lesson - Halloween with HTML

Free Primary Computing Lesson - Halloween with HTML

A computing lesson plan and associated resources for KS2 children designing a Halloween themed invitation. Introduces basic HTML and CSS and includes step-by-step lesson plan, support materials and pre-written HTML/CSS template. More free primary computing lessons and resources available at www.icompute-uk.com
iCompute
Computational Thinking Bundle

Computational Thinking Bundle

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3 Also includes my popular poster resources to help promote computational thinking within your classroom
RobbotResources
Algorithm for Learning display

Algorithm for Learning display

This display uses the context of Algorithms (in the computing curriculum) to demonstrate the process of learning a new skill. This can be referred to in class to boost resilience, independent learning (the 'find help' instruction could refer to teacher, but also peers, books, research etc), but also to remind, refresh and teach the importance of the clear, precise and chronological nature of algorithms. It can also be a teaching point for decision diamonds, and how they only ever have 2 outcomes (yes, no). Included in the download is a picture of what it looks like, and the master file with all the parts separate for you to edit/ print. Let me know if it works for you! (You may need to download the free font "VCT Scream it loud 2" if you want it to edit the word doc, otherwise just use the pdf!)
PhilWickins
Computational thinking starters and plenaries

Computational thinking starters and plenaries

This set of computational thinking starters and plenaries will support the teaching of all aspects of computer science. Ranging from simple to difficult, a great way to develop students ability to think and prepare for new computer science curriculum.
chris_vidal
Design A Video Game on Scratch

Design A Video Game on Scratch

This resource supports opportunities for children to research the design of retro video games before designing their own, focusing on variables, operators and conditions on Scratch. This resource can be used with other packs, designing their own characters and playing their game with controllers powered by MakeyMakey (both linked below). What's Included: - Curriculum Links - Link to editable digital resources to use with Google Classroom - Handouts
erinbrasington
From Scratch to Python - Introduction into high level computer programming.

From Scratch to Python - Introduction into high level computer programming.

A sound understanding of computing concepts will help students to see how to get the best from systems they use and how to solve problems when things go wrong. This series of lessons will empower students with fundamental computer coding skills to become potential creators of technology, and not limited to users. In addition, they will prepare potential computer science students who would like to study the subject at GCSE level with secure knowledge and computational thinking ability in key stage 2 and 3. This is the introductory lesson, structured in a flexible format to accommodate students with different abilities. It is advisable for students to be taught algorithms in scratch series before moving on to python. There adequate opportunity for students to practise and apply their skills whilst demonstrating/ documenting knowledge and understanding in attached evidence sheets. The lesson structure is simple to follow or teach even if you are not an experienced computer science teacher. This lesson covers the languages, algorithms and computation aspect from the national curriculum for computer science in England and Wales. Students will design, debug, test and discuss and document their own programs. Python Software required to teach this series of lessons can be downloaded from https://www.python.org/downloads/ without cost. Students can take advantage of this opportunity to practise their skills at home. Contact chris_vidal2000@yahoo.com for further advice or support.
chris_vidal
debugging scratch

debugging scratch

This resource explains the concept of debugging, and the types of errors that can occur. It has an accompanying worksheet and Scratch files to debug and write about. There are assessment questions at the end. This has been very engaging, and has been observed twice as an outstanding lesson.
hoof_hearted