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Introduction to HTML & Web Design Lesson 1

Introduction to HTML & Web Design Lesson 1

Aimed at KS2 and KS3 students, this introduction to web design, using HTML is a structured practical approach to gaining fundamental knowledge required for ICT and computing courses at KS4. No expensive software required, effective and simple exercises. Clear objectives which identifies student level and assesses the student workbook provided.
chris_vidal
Honey Bee Study with Maths and Scratch

Honey Bee Study with Maths and Scratch

This resource has been made to use alongside the other Honey Bee Study packs (all FREE!) which teach children about evolution and adaptations. In this pack, children will take a closer look at the Maths used by bees in their honeycomb, before designing their own honeycomb in Scratch using Pens and Loops. An editable copy of resources is available for sharing on Google Classroom and Seesaw is provided with download.
erinbrasington
Let's Start Coding: Code Car Simulator Lesson Plan

Let's Start Coding: Code Car Simulator Lesson Plan

Let's Start Coding Code Car Simulator Lesson Plan is used with the FREE Virtual Code Car found at www.letsstartcoding.com/hoc. The lesson plan provides ties with standards as well as step-by-step instructions for teaching beginners how to do real, typed code.
LetsStartCoding
Let's Start Coding: Lesson Plans and Quizzes for Grades 6-8

Let's Start Coding: Lesson Plans and Quizzes for Grades 6-8

The Let's Start Coding Lesson Plan book provides a step by step outline for instructors to follow. Each activity has time recommendations, essential questions and answers, aligned standards, and learning objectives. The lesson plans are used with the Let's Start Coding kits found on www.letsstartcoding.com, but are also a great example to identify cross-curricular coding standards as well as how to pace hands-on coding.
LetsStartCoding
Half a term Python debugging

Half a term Python debugging

An engaging resources which allows the learners to find errors marked with hashtags. The slides include the broken code (fixed code is on the teacher slides, separate and can also be received via email). Even if you choose not to use this for debugging exercises, it is useful for programming ideas for beginners to copy. After each script the learners are encouraged to state initial tests, actual tests, in preparation for GCSE NEA work. My learners raced up the stairs to start on these tasks, very enthusiastically. The topics include maths, strings, lists, tuples, concatenation, for loops, sub routines and appending to lists. The scripts can also be used as base scripts for other ideas. At the end of the half term of work, there is a challenge project, worded like a very watered down GCSE project. Enjoy!
hoof_hearted
Let's Start Coding: Programmer's Notebook for Grades 6-8

Let's Start Coding: Programmer's Notebook for Grades 6-8

The Let's Start Coding Programmer's Notebook contains real-life application questions pertaining to how real, typed code is used in the world around us. The Programmer's Notebook also contains a C++ code cheat sheet for students to use in identifying correct functions and statements. The Programmer's Notebook also has an alphabetically arranged coding glossary for students to use to fill out definitions in their own words and to write examples. This resource can be used with or without the Let's Start Coding kits found at www.letsstartcoding.com
LetsStartCoding
Let's Start Coding: Grades 4-5 Programmer's Notebook

Let's Start Coding: Grades 4-5 Programmer's Notebook

The Let's Start Coding Programmer's Notebook contains real-life application questions pertaining to how real, typed code is used in the world around us. The Programmer's Notebook also contains a C++ code cheat sheet for students to use in identifying correct functions and statements. The Programmer's Notebook also has an alphabetically arranged coding glossary for students to use to fill out definitions in their own words and to write examples. This resource can be used with or without the Let's Start Coding kits found at www.letsstartcoding.com
LetsStartCoding
KS3 Computational Thinking Bundle

KS3 Computational Thinking Bundle

This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters
RobbotResources
Application of Computational Thinking - Create an Interactive Story

Application of Computational Thinking - Create an Interactive Story

This unit of work introduces students (I use this with year 7) to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
RobbotResources