Primary logical reasoning resources

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Python Shakespearean Insult Generator

Python Shakespearean Insult Generator

Overview: In this lesson, students will learn how to create a 'Shakespearean Insult Generator' using Python Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand and use data structures in an algorithm (for example, Lists, Tables or Arrays)

By Wolves_CLC

Computational Thinking

Computational Thinking

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3

By RobbotResources

How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

By jlisaw8

Algorithms in Scratch

Algorithms in Scratch

A great scheme of work to introduce KS2 and KS3 students to coding, learning fundamentals of computer programming. Exercises, keyterms, examplars, guidance notes, assessments, student self evaluation and medium term plan supplied. This scheme of work is based on the new national curriculum for computer science.

By chris_vidal

Beginning Scratch - A Simple Game - Resource Pack

Beginning Scratch - A Simple Game - Resource Pack

Teacher Resources including links to all 7 videos with over 35 minutes of instruction. Each video addresses common mistakes and ensures students think about how to implement each piece of code and apply it to their own work. Completion of the tutorials will enable students to create their own simple games that can be evaluated against the worksheet. - 7 Instruction Videos - 2 Working Example Games (Task and Extension) - 2 Wordsearches - 3 Code Helpsheets - 1 Quiz (15 marks) - 1 Evaluation Scheme

By hackdragn

From Scratch to Python - Introduction into high level computer programming. Lesson2

From Scratch to Python - Introduction into high level computer programming. Lesson2

A sound understanding of computing concepts will help students to see how to get the best from systems they use and how to solve problems when things go wrong. This series of lessons will empower students with fundamental computer coding skills to become potential creators of technology, and not limited to users. In addition, they will prepare potential computer science students who would like to study the subject at GCSE level with secure knowledge and computational thinking ability in key stage 2 and 3. This is the introductory lesson, structured in a flexible format to accommodate students with different abilities. It is advisable for students to be taught algorithms in scratch series before moving on to python. There adequate opportunity for students to practise and apply their skills whilst demonstrating/ documenting knowledge and understanding in attached evidence sheets. The lesson structure is simple to follow or teach even if you are not an experienced computer science teacher. This lesson covers the languages, algorithms and computation aspect from the national curriculum for computer science in England and Wales. Students will design, debug, test and discuss and document their own programs. Python Software required to teach this series of lessons can be downloaded from https://www.python.org/downloads/ without cost. Students can take advantage of this opportunity to practise their skills at home. Contact chris_vidal2000@yahoo.com for further advice or support.

By chris_vidal

Design A Video Game on Scratch

Design A Video Game on Scratch

This resource supports opportunities for children to research the design of retro video games before designing their own, focusing on variables, operators and conditions on Scratch. This resource can be used with other packs, designing their own characters and playing their game with controllers powered by MakeyMakey (both linked below). What's Included: - Curriculum Links - Link to editable digital resources to use with Google Classroom - Handouts

By erinbrasington

From Scratch to Python - Introduction into high level computer programming.

From Scratch to Python - Introduction into high level computer programming.

A sound understanding of computing concepts will help students to see how to get the best from systems they use and how to solve problems when things go wrong. This series of lessons will empower students with fundamental computer coding skills to become potential creators of technology, and not limited to users. In addition, they will prepare potential computer science students who would like to study the subject at GCSE level with secure knowledge and computational thinking ability in key stage 2 and 3. This is the introductory lesson, structured in a flexible format to accommodate students with different abilities. It is advisable for students to be taught algorithms in scratch series before moving on to python. There adequate opportunity for students to practise and apply their skills whilst demonstrating/ documenting knowledge and understanding in attached evidence sheets. The lesson structure is simple to follow or teach even if you are not an experienced computer science teacher. This lesson covers the languages, algorithms and computation aspect from the national curriculum for computer science in England and Wales. Students will design, debug, test and discuss and document their own programs. Python Software required to teach this series of lessons can be downloaded from https://www.python.org/downloads/ without cost. Students can take advantage of this opportunity to practise their skills at home. Contact chris_vidal2000@yahoo.com for further advice or support.

By chris_vidal

Computational Thinking for KS3 & KS4

Computational Thinking for KS3 & KS4

If you teach computer science, you don't want to miss out on this! Includes both my highly popular KS3 and KS4 introductions to computational thinking! Includes a mixture of information and activities to introduce students to the concepts of computational thinking through a series of real world scenarios. To practice the application of computational thinking, I have also included my Kodu programming challenges work unit!

By RobbotResources

Computational Thinking for KS3

Computational Thinking for KS3

This PowerPoint introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design. They will also lean about the importance of debugging their algorithms. ***Please leave a review!***

By RobbotResources