Flowcharts and Computational Thinking

Flowcharts and Computational Thinking

An ideal lesson to continue learning of computational thinking and flowcharts. Encourages correct use of symbols and application of knowledge with open ended tasks as well as worksheet which can be used as an assessment material. Requires previous knowledge of flowcharting including correct symbols.
MissC_Computing_Media
GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

☀️ This has got to be one of our most engaging STEM activities yet!!! An absolute cracker of a resource for teaching COMPUTATIONAL THINKING, ALGORITHMS, MATHS and TECHNOLOGY. The challenge is simple… CAN YOU CREATE THE PERFECT FACIAL RECOGNITION ALGORITHM? It draws upon the classic game “GUESS WHO?” to instantly engage students with ease. The learning is incredibly deep and this resource could easily FILL A WEEK of class time or a single 90 minute session depending on how far you wish to go… And it’s completely EDITABLE Whats inside ⭐Computational Thinking resources and activities related to the topic ⭐Teacher Hints and Tips ⭐ Complete lesson plans ⭐ Facial Recognition Lessons and Content ⭐ Removable / Hints and Tips for Beginners ⭐ Lessons on Data and Attributes ⭐ Custom made Graphic Organizers ⭐ Custom made Flowcharting Activities ⭐ Heaps of digital video and interactive content ⭐ Literacy related tasks to the ethics of facial recognition ⭐ Glossary of terms ⭐ Video tutorial explaining the perfect solution ⭐ Assessment and Reflection Tool Compatibility with Google Classroom and NO PREP REQUIRED
Innovativeteachingideas
Python Random Values Practical Challenges

Python Random Values Practical Challenges

A great 2 page handout for your pupils to practice using random values in Python. Includes example code, a task to read code, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Scratch UltraBundle - 3 Units

Scratch UltraBundle - 3 Units

This bundle includes the Scratch beginner’s bundle, intermediate bundle and expert bundle all in one. I have used this for Years 5-7, using one unit each year as they move up the school. This could be used for other year groups as they encounter and improve with Scratch. Each unit should take 6-8 lessons, which is why I have spread them out over three year groups. In total there are 18 different resources bundled together here.
MrHawes8
KS2 / KS3 Scratch Expert Bundle

KS2 / KS3 Scratch Expert Bundle

This bundle is the third in a series of Scratch units, intended for KS3 or possibly high ability KS2 students. The first two lessons include looking at flowcharts and creating an algorithm using a flowchart, which then feeds into creating the game in Scratch. The third lesson involves creating a slug trail maze, which draws on what they might have done previously in creating mazes and drawing with the pen tool. The fourth lesson is more in depth with a look at variables and iteration, creating an endless scrolling flying game. The fifth lesson involves debugging and coding a Space Invaders-style game using starter code. This task includes subroutines and is the hardest of the unit. The unit ends with a project (3+ lessons) where the students create their own game based on some loose instructions. They then write about how they have made their game using a template in Powerpoint.
MrHawes8
KS3 Endless scrolling game scratch tutorial

KS3 Endless scrolling game scratch tutorial

This resource is a tutorial to help students understand how variables and iteration are used to create a simple scrolling game. The tutorial includes screenshots of code snippets and instructions on how and why the code works to create the finished version of the game. The resource also includes the finished version of the game, which I use to demonstrate the game before showing the first few steps in making it. The tutorial can be used as a help sheet for students who push on further with the game before the rest of the class, or who might need help in getting their game to work as intended.
MrHawes8
KS2/KS3 slug trail maze tutorial

KS2/KS3 slug trail maze tutorial

In this resource is a working version of a ‘slug trail’ maze game, and a Word document tutorial to go with it. The tutorial can be given to students as a help sheet once they have been given an introductory demonstration, or if they are pushing on further than the rest of the class. The tutorial help sheet includes screenshots of code and explains how and why this code is used to create the finished version of the game.
MrHawes8
KS3 Scratch Flowcharts 2-lesson mini project

KS3 Scratch Flowcharts 2-lesson mini project

Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game. The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game. This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.
MrHawes8
Python - Getting Started

Python - Getting Started

4 documents that include example Python code, tasks and programming challenges to complete to help students, NQTs and non-specialist teachers to learn the following Python programming skills: Input and print statements If statements For loops While loops Perfect for classroom activities, homework tasks and self-study. Answers are included.
nwilkin
Python For Loop Practical Challenges

Python For Loop Practical Challenges

A great 2 page handout for your pupils to practice For Loops in Python . Includes example code, a task to work out the output from the range function, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Python Basics Practical Challenges

Python Basics Practical Challenges

A great 2 page handout for your pupils to practice Python basics. Includes example code, a tasks to read code, a task to correct code and 4 practical challenges for them to practice writing Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Scratch DIRT SHEET - Assessment

Scratch DIRT SHEET - Assessment

Created this DIRT sheet for my Year 8’s but can be used for any year group. SIMPLE TO FOLLOW Teacher can look through their scratch projects and tick the boxes the pupils have covered in their Project. Pupils can then reflect on their project and suggest improvements they could make.
LUKEB82
What is an ALGORITHM

What is an ALGORITHM

An introduction to algorithms using a flowchart with sequence, selection and iteration. The worksheet provided enables students to slow down their thinking to focus on each instruction in the algorithm until the last instruction is executed and the program ends.
chris_vidal
Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Getting your head around while loop - ITERATION for beginners.

Getting your head around while loop - ITERATION for beginners.

Understanding variables and loops are the most significant aspects of coding. It is important for students in early stages to grasp the concept of how loops work if the are to be successful candidates for computer science. This power point presentation is a scaffold building fundamental steps required in understanding and applying loops using python. Students must already know how to use basic input and output functions in python. The language and terminology used is simple enough for a non specialist to use and teach a coder at beginner level. The python idle software is available to download for free at https://www.python.org/downloads/. After students have fully grasp the concept of loops and how they work, they extension task will provide a challenge for them to apply their knowledge, using computational thinking to improve their code.
chris_vidal
Coding Apps with BitsBox - Lesson Plan

Coding Apps with BitsBox - Lesson Plan

Design & Develop Mobile Apps A computing lesson plan and associated resources for KS2 children designing and developing a game for mobile devices. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at iCompute
iCompute
SCRATCH - making a game stage 2

SCRATCH - making a game stage 2

This PowerPoint has video descriptions of how to add features to a simple driving or maze navigation game. I used it with year 3 and made this to help the teachers who were not confident or familiar with SCRATCH themselves. They were able to play the pages and then get the children designing, making, innovating and debugging their games. It is a large file, so allow time for it to download.
NickAHutson
Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Introduction to algorithms

Introduction to algorithms

A gentle and friendly introduction to algorithms with a simple worksheet to enable students to develop computational thinking. Understanding how algorithms work and how they are used by computers is fundamental to achieving success in GCSE computer science. This lesson introduces KS2 and KS3 students to algorithms. This lesson could be used alongside the algorithms in scratch series.
chris_vidal
KS3 Computing - Cryptography Unit of Work - Lesson Presentations, Worksheets and Assessment

KS3 Computing - Cryptography Unit of Work - Lesson Presentations, Worksheets and Assessment

This is a whole unit of work that this aimed at KS3 - it covers all aspects of Cryptography that the students have absolutely loved doing and this has been uploaded to Google Classroom and made the whole unit very interactive. The work is split into Flight Paths and contains an assessment. All work has stretch and challenge extension tasks too. This is a really enjoyable unit of work for about 6 weeks.
cheekieclaire
SCRATCH -how to make a game, step by step

SCRATCH -how to make a game, step by step

A PowerPoint with step by step videos introducing a class (and teacher?) to the stages of making a very simple driving game. It was made to help teachers who are not confident about introducing SCRATCH coding to a class. Load and play a step at a time. It’s quite a big file so be patient. Also available, with planning etc from http:bit.ly/sjsresources
NickAHutson
Sequencing skills using iPads

Sequencing skills using iPads

This resource is aimed at teachers using iPads with students to provide ideas and inspiration for iPad activities in class. It’s suitable for all levels of teaching experience and digital skill, from new starters to experienced digital leaders. It can also be used as a general CPD resource for developing teaching skills, as the ideas suggested are not reliant on digital devices. Sequencing is an important thinking skill for students to develop. The first page of the resource provides the rationale for sequencing as a teaching concept and ideas to try out with suggested apps, along with differentiated levels of challenge for students to practise this skill. We’ve linked iOS apps but the ideas are adaptable to non-iOS / BYOD digital classrooms too. The second page provides some subject-specific ideas for lesson activities (our apologies if we’ve missed out your subject area!). We hope you’ll find some iPad teaching & learning inspiration here! About us: we’re developing a classroom app, Sparkjar, for use in iPad schools. We’ve made these free resources because we want to give something back to teachers whilst we raise the profile of Sparkjar. We hope you find them useful as part of your iPad teaching toolkit. There’s a link to our website in the resource - if you want to check us out, please do.
Sparkjarapp
Cosmopolitan Coding - Fun INSET Introduction to Coding

Cosmopolitan Coding - Fun INSET Introduction to Coding

Many teachers were never taught the coding and computer science elements of the new curriculum themselves. This introductory activity helps teachers understand the simplicity of using algorithms as instructions to complete tasks. Teachers will learn: Algorithms and how these are simple instructions Syntax and how this is simply known action in new language Problem solving and debugging code Testing code to see if it works Teachers love this INSET introduction!
EuphoricEd
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons. The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
conxxion
Computational Thinking Starter Quiz

Computational Thinking Starter Quiz

The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design. The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking. Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback! Also includes a Computational Thinking Recap slide prior to the quiz itself. Please leave a review!
RobbotResources
Computational Thinking Poster: Humanities

Computational Thinking Poster: Humanities

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to the humanities. Example tasks are included for History, Geography and PRE lessons. Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources
Scratch Exercises for computational thinking

Scratch Exercises for computational thinking

Build students ability to make independent progress and think computationally with a range of programming skills using scratch. Students will learn vital keywords required as fundamental building block for computer science GCSE. Each exercise is independent of each other. Challenges range from simple to difficult and students are encouraged to consider and compare alternative solutions. Solutions for each challenge is provided, easy to follow and understand even for a non specialist teacher. This series of exercises is targeted at KS3 students, although KS4 students will also benefit from it as a revision tool for GCSE computer science. It is strongly advised that these exercises are used after students are taught fundamental skills from algorithms in scratch series.
chris_vidal
Free Valentines Coding Lesson Plan & Resources

Free Valentines Coding Lesson Plan & Resources

Computing lesson plan & associated resources for KS2 children programming cupid to fire his arrow at a love interest! Step-by-step lesson plan, support materials and pre-written Scratch program template. More free primary computing lessons and resources available at
iCompute
Coding, Collaboration, Communication and Curriculum in Finland

Coding, Collaboration, Communication and Curriculum in Finland

Computer science nurtures problem-solving skills, logic and creativity. The world is increasingly run by software and we need more diversity among those people who are building it. Not all students will be software developers or writers, doctors or translators, but we are already surrounded by technology and even more so in the future. The main point is to provide a basic understanding of society, living environment and fields of science and thus provide equal opportunities for all the learners. Understanding how computers work and how to use them well, gives children skills and knowledge to succeed in global competition and life generally. Year 3 pupils were not only taught the basics of coding, but they were taught to teach other classes the magic of coding. They have taught around 200 other children and teachers in Finland and India (via video) the Magic of Coding. You can learn more about the Coding Ambassadors here or email for an online course including videos and lesson plan for collaborative coding lessons.
pipsa37
Python Programming - I CAN Statements

Python Programming - I CAN Statements

These I Can statements are perfect to guide your students to develop the necessary skills when learning to code/program using Python. The teacher or the student can tick off each I Can statement once they have demonstrated evidence for them. I Can statements fall under the following 4 categories: • Criteria 1: Planning • Criteria 2: Skills Development • Criteria 3: Explanation of Code • Criteria 4: Efficiency of Code
balsamgr8
Computational Thinking and the Digital Competence Framework

Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***
RobbotResources