Primary abstraction resources

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Python Shakespearean Insult Generator

Python Shakespearean Insult Generator

Overview: In this lesson, students will learn how to create a 'Shakespearean Insult Generator' using Python Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand and use data structures in an algorithm (for example, Lists, Tables or Arrays)

By Wolves_CLC

Computational Thinking

Computational Thinking

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3

By RobbotResources

How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

By jlisaw8

Computational thinking starters and plenaries

Computational thinking starters and plenaries

This set of computational thinking starters and plenaries will support the teaching of all aspects of computer science. Ranging from simple to difficult, a great way to develop students ability to think and prepare for new computer science curriculum.

By chris_vidal

Algorithms in Scratch

Algorithms in Scratch

A great scheme of work to introduce KS2 and KS3 students to coding, learning fundamentals of computer programming. Exercises, keyterms, examplars, guidance notes, assessments, student self evaluation and medium term plan supplied. This scheme of work is based on the new national curriculum for computer science.

By chris_vidal

Python - User Interface Programming - GCSE / AS / A - Level - Tkinter

Python - User Interface Programming - GCSE / AS / A - Level - Tkinter

This is a series of 3 activities which introduce the user interface library tkinter to students. It helps them build a simple user interface that looks at a text file. The first worksheet introduces them to text boxes and buttons. This is fairly straight forward. The second activity starts building a simple database using a text file that will read and write information. The third activity builds on task two and shows how to navigate back through the records and it allows the student to delete a record from the text file. It allows people to add more records to the file but it also allows people to read information from a file. This the basis for building on and using an actual database later on. There are some final solutions attached through the zip files which will help you on your computer.

By r_chambers

Python - Tkinter - User Interface - Computer Science - Programming - OCR

Python - Tkinter - User Interface - Computer Science - Programming - OCR

This is a simple task which will allow students to create a simple user interface in Python. It uses the Tkinter library which is built into most schools. They're able to create some simple procedures which quit and display error messages. It shows candidates how to add in buttons and gets them creating a simple interface in Python which they can use for programming. The idea of this is to get A-Level students started so that they can start thinking about using Python for their main project. It is suitable for GCSE and Lower Level students.

By r_chambers

Computational Thinking for KS3 & KS4

Computational Thinking for KS3 & KS4

If you teach computer science, you don't want to miss out on this! Includes both my highly popular KS3 and KS4 introductions to computational thinking! Includes a mixture of information and activities to introduce students to the concepts of computational thinking through a series of real world scenarios. To practice the application of computational thinking, I have also included my Kodu programming challenges work unit!

By RobbotResources

Computational Thinking for KS3

Computational Thinking for KS3

This PowerPoint introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design. They will also lean about the importance of debugging their algorithms. ***Please leave a review!***

By RobbotResources

Writing Historical Fiction

Writing Historical Fiction

In the Writing Historical Fiction project, students interview an adult family member or neighbor about their experience with a significant historical tragedy as a child or young adult. Students research the event and combine facts with their interview responses to craft a historical fiction narrative told from the perspective of their interview subject. This project closely aligns with Christopher Paul Curtis’ “The Watsons Go to Birmingham”, but can be adapted to fit other historical fiction novels as well. Topics addressed: Writing historical fiction Interviewing someone about a moment in their life Researching a historic event Soliciting and integrating feedback Primary CT concept: abstraction. Students learn a lot of the factual details about the tragedy they’re writing about, but their goal is to portray the event through the eyes of their interview subject, forcing them to abstract away many of the finer details and focus instead on emotion and reaction. Students will be able to: Write a historical fiction narrative based on an interview and research Write and ask interview questions to establish details for their story Research a historic event to find key details that fit into their story Collect meaningful feedback and integrate it into their story Materials: PowerPoint presentation Student work packet Letter to interview subject: Prep: The materials provided for this lesson assume your students are currently reading “The Watsons Go To Birmingham”. If this is not the case, these materials will need to be tweaked. Suggested lesson breakdown: This project can be spaced out over a few days or over a few weeks. Day one 15min – introduce project using PowerPoint presentation, assign interview as homework Day two 30min – students research the event their interview subject selected. history.com is a wonderful resource for many of the events suggested in the work packet. Day three 30-60min – students write the first draft of their narrative. Assign collecting feedback from their interview subject as homework. Day four 30-90min – students incorporate the feedback they received into a final draft. Students can share their stories with the class as time allows. For further information and relevant standards, please visit http://ct.excelwa.org/ela/writing-historical-fiction/

By eli17