Teaching Digital Technologies and STEM

Teaching Digital Technologies and STEM

Download the most complete STEM ⚗✈️⚙➕ curriculum resource available! This popular eBook is loaded with activities, resources, and inspiration for your CODING, ROBOTICS, COMPUTATIONAL THINKING and DATA needs. ☀️ UPDATED FOR 2018 - NOW INCLUDES 20 NEW PAGES OF CONTENT, RESOURCES AND AMENDMENTS ☀️ THIS PRODUCT GETS FREQUENT FREE UPDATES. *************************************************************************** With 112 PAGES of resources, interactive multimedia, teaching ideas, and global insights for implementing DIGITAL TECHNOLOGIES AND DESIGN TECHNOLOGIESin the classroom, this book is purpose driven to guide you through providing a 21ST CENTURY CURRICULUM. If you find yourself encountering confusion, hyperbole, and unnecessary expenses that surround the STEM subjects, this eBook will clear the air and help you properly design your class. We follow a proven process of working with data, computational thinking, coding, and robotics that is adaptable to many different students as well as your available resources. It is an ideal resource for implementing the Digital Technologies component of the Australian Curriculum. It is fully aligned to the AUSTRALIAN CURRICULUM, U.S. COMMON CORE STANDARDS, and the BRITISH CURRICULUM. Whether you have been begrudgingly dragged into this curriculum area or something of a guru who wants to take their students to the next level, this book is a must-have and a great addition to our highly popular suite of innovative eBooks. BE SURE TO READ THE REVIEWS FOR YOURSELF!! ***************************************************************************** YOUR REVIEWS ARE ESSENTIAL IN KEEPING OUR PRODUCTS LOW PRICED AND REGULARLY UPDATED!!! IT MAKES A HUGE DIFFERENCE TO US!!! PLEASE LEAVE A REVIEW About Innovative Teaching Ideas Terms Copyright © Innovative Teaching Ideas. All rights reserved by author. This product is to be used by the original downloader only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clipart and font credits.
Innovativeteachingideas
Small Basic - Entire Unit Resources (easy to use!)

Small Basic - Entire Unit Resources (easy to use!)

An entire unit of work for use with the program Small Basic suitable for Key Stage 3 (we deliver this to Year 8). It is a great (and free!) program to use if you want students to progress from block-based programming (such as Scratch) onto text-based programming. This contains: 7 lessons work, including a DIRT lesson in the middle for students to work on an area they need to improve on A full and detailed scheme of work with information about numeracy, literacy and a lesson plan for each lesson A two-part workbook (the DIRT lesson goes in between) as two separate DOC files, and the complete workbook if that is preferred. Clear extension tasks for all students in all lessons. 3 Homework worksheets Powerpoint presentations for all lessons We have had a few non-specialists in the department so this unit of work was designed to be easily accessible and clear for everyone to use - you should (hopefully!) be able to pick this up and teach it without too much preparation beyond the amount you would usually do for a lesson.
tjra
Beebot prompt and activity resource - directions, control algorithm, computational thinking

Beebot prompt and activity resource - directions, control algorithm, computational thinking

Two activity sheets with Bee bot image, control breakdown and challenge space for independent learning. 1 - Sheet with instructions for use and control of Bee bot and a series of developing challenges for children to try. 2 - Sheet with the instructions then space for students or teacher to record their algorithm (instructions) so they can share/compare/hand in their solutions to a variety of challenges set out by the teacher.
MaxHopwood
06 - Maths for I.T - Unit 26 - Sequence, Series and Probability in Computing

06 - Maths for I.T - Unit 26 - Sequence, Series and Probability in Computing

The sixth in a series of presentations and lesson content for the BTEC Level 3 Maths for I.T unit - There is not a lot of resources out there for this topic - so this may help. The topic this time is Sequence, Series and Probability in Computing. Content discussed include the following; Topic Definitions Common Number Patterns Arithmetic Sequences Common Difference Geometric Sequences Special Sequences Arithmetic & Geometric Notation Sigma Notation See what you think! NEXT: 07 - Probability Tree and Venn Diagrams in Computing
leechadwick
04 - Maths for I.T - Unit 26 - Stem and Leaf Diagrams for Computing

04 - Maths for I.T - Unit 26 - Stem and Leaf Diagrams for Computing

The fourth in a series of presentations and lesson content for the BTEC Level 3 Maths for I.T unit - There is not a lot of resources out there for this topic - so this may help. The topic this time is Stem and Leaf Diagrams for Computing. Content discussed include the following; Median, Range & Mean Activities Stem and Leaf Overview Stem and Leaf Case Study Stem and Leaf Construction Guide Stem and Leaf Recap Stem and Leaf Activity See what you think! NEXT: 05 - STANDARD DEVIATION AND QUARTILES FOR COMPUTING
leechadwick
03 - Maths for I.T - Unit 26 - Matrix Transformations

03 - Maths for I.T - Unit 26 - Matrix Transformations

The third in a series of presentations and lesson content for the BTEC Level 3 Maths for I.T unit - There is not a lot of resources out there for this topic - so this may help. The topic this time is Matrix Transformations. Content discussed include the following; Shape Transformation Animation Plane Shapes Defined Transformations Defined Terminology Glossary Ordered Pairs Defined Translation Matrices Dilation Reflection Matrices Rotation Matrices Assignment Tasks See what you think! NEXT: 04 - STEM AND LEAF DIAGRAMS FOR COMPUTING
leechadwick
08 - Maths for I.T - Unit 26 - Recursion in Computing

08 - Maths for I.T - Unit 26 - Recursion in Computing

The eighth in a series of presentations and lesson content for the BTEC Level 3 Maths for I.T unit - There is not a lot of resources out there for this topic - so this may help. The topic this time is Recursion in Computing. Content discussed include the following; Topic Definitions Recursion Defined Fibonacci Sequence Spiral Mapping Fibonacci Rules Notation Factorial Algorithms See what you think! NEXT: 09 - NUMBER BASES
leechadwick
Algorithm space buggy scenario - navigate your buggy

Algorithm space buggy scenario - navigate your buggy

Excel file containing an Algorithm activity to aid in teaching algorithms and computational thinking to key stage 3. Scenario is that of a Moon buggy that you must navigate around the map using only the instructions provided and to rescue a stranded spaceman. Designed to be vaguely familiar to Turtle / Logo using forward and rotate commands. Possible extensions are to make their own map grid etc.
SWilliamsComputing
Computational Thinking

Computational Thinking

This 2 page resource explains computational thinking, abstraction, decomposing and generalisation. An example is provided of a step-by-step process with unnecessary detail filtered out. Two activities follow the explanation and examples. This resource is suitable for Key Stage 2 or 3 Computer Science.
Qualiteach_Education
Scratch 6-lesson KS3 Scheme of work

Scratch 6-lesson KS3 Scheme of work

5 Lesson scheme of work for KS3 students (ideal for high ability year 7 or year 8) Supported with Youtube videos. Lesson 1 - Introduction to Scratch Lesson 2 - Algorithms Lesson 3 - Design Lesson 4 - Generalising problems Lesson 5 - Variables Lesson 6 - Project Assessment Includes worksheets and resources. Designed for Scratch 2 (installed version), compatible with the online version of Scratch.
studeapps
Recursion and Recursive techniques in computing

Recursion and Recursive techniques in computing

A great lesson around how to teach recursion away from the computer. Based around a flood fill recursive technique, and also includes an exercise to teach shortest network path. This could be used for an A level class, GCSE or would be understandable by a high ability KS3 class.
studeapps