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Abstraction resources for computing KS33

Abstraction resources for computing KS33

A fantastic set of resources. Abstraction is one of those topics where teachers may need a little extra help. Here are three resources that cut through what abstraction is and how students can really get to grips with this concept.
studeapps
Introduction to Computer Science Unplugged - Cup Stacking!

Introduction to Computer Science Unplugged - Cup Stacking!

The aim of this lesson is to introduce students to writing their first ever code! Students will not need to use a computer! Starter - Which job would you rather do: Formula 1 Driver or a Formula 1 Mechanic? Introduction to different types of IT users: Formula 1 Driver is the expert user of software while the Mechanic is the creator of the software. Task 1: Robots and Programmers - Get your Robot to a specific location and back using the given commands. Main task: Cup stacking - use the symbols available and create the differentiated structures as shown. For the lesson you will also need: Plastic cups Poster paper Pens to write code Print out the resource packs for each group of students. I have used this lesson for students between years 5 and 9, all of which have thoroughly enjoyed it! ***Please leave a review!***
RobbotResources
Introduction to Algorithms

Introduction to Algorithms

This is my first lesson of a NEW set of resources I'm developing for Computer Science. The current lesson gives the students an introduction to the concept of algorithms looking at the following concepts: - Computational Thinking - Problem Solving - Abstraction - Decomposition The rest of the lessons for this topic will be completed for the weekend and this will aim to cover the rest of the key elements of the algorithm computer science topic looking at: - Pseudocode - Flow Charts - Sorting - Searching - Reading and writing algorithms. Thank you for taking a look at my resource and I hope this one and future resources aid in supporting you.
NextStepComputing
Computational Thinking and the Digital Competence Framework

Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***
RobbotResources
Scratch Games Design for Computer Science

Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable
PaperAirplane
KS2 / KS3 Scratch superunit - introduction and follow-up unit

KS2 / KS3 Scratch superunit - introduction and follow-up unit

This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
MrHawes8
KS2 / KS3 Scratch intermediate unit

KS2 / KS3 Scratch intermediate unit

This unit is designed to be used after the initial Scratch unit, and contains lessons on flowcharts, sequencing, selection, iteration, variables and subroutines. The games that will be made through this unit include: A chatbot A scrolling maze Falling Fruit game Breakout Rock, paper, scissors Following the flowcharts lesson, the students will complete the other lessons to create the above programs, and then finish with an assessment. The assessment says Y6 at the top as this was the year group I have used it with, but that is because my Y5s completed the introductory unit and so moved onto this in Y6. However, this could be used for KS2 or KS3, depending on programming and Scratch experience.
MrHawes8
KS2 / KS3 Rock paper scissors tutorial - subroutines

KS2 / KS3 Rock paper scissors tutorial - subroutines

This lesson is for students who have completed the introductory unit of Scratch, or have other experience in Scratch or other programming languages. The lesson focuses on creating a game using subroutines, and includes a presentation which introduces the task, the complete code for demonstration purposes and starter code for the students. There is also a tutorial for the students to complete the creation of the game following the demonstration.
MrHawes8
KS2 / KS3 Scratch Breakout Game - subroutines

KS2 / KS3 Scratch Breakout Game - subroutines

This resource is for students who have experience in Scratch or other programming languages, including those who have completed the introductory unit of Scratch. The resource contains a powerpoint presentation to introduce subroutines, and a tutorial for students to create the game. It also includes the full game for demonstration and debugging purposes.
MrHawes8
KS2 / KS3 Scratch Falling Fruit Game

KS2 / KS3 Scratch Falling Fruit Game

This lesson is based around using indefinite iteration in Scratch, through creating a game where the player catches randomly falling objects. This resource includes the full game code, a presentation to introduce indefinite iteration, and a tutorial for students to create the game.
MrHawes8
KS2 / KS3 Scratch Scrolling Maze Tutorial

KS2 / KS3 Scratch Scrolling Maze Tutorial

This resource is for students who have completed an introductory unit of Scratch or who are older and more experienced in programming. The lesson is based around creating a scrolling maze, which is more advanced than a normal maze game, and introduces variables. It includes a tutorial, Powerpoint to introduce variables, the full game code and starter code for the students to begin programming with.
MrHawes8
KS2 / KS3 Scratch chatbot lesson

KS2 / KS3 Scratch chatbot lesson

This resource is for students who have already completed an introductory unit of Scratch, or are older students who might be more familiar with programming. They will create a program on Scratch using sequencing and selection.
MrHawes8