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Application of Computational Thinking - Create an Interactive Story

Application of Computational Thinking - Create an Interactive Story

This unit of work introduces year 7 students to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
RobbotResources
Lightbot - Hour Of Code - Algorithm - 3 week unit and worksheets.

Lightbot - Hour Of Code - Algorithm - 3 week unit and worksheets.

Included in this pack there is. - Lesson plans for teachers including solutions to all Lightbot Hour of code lessons and links to website and other useful videos. - 3 presentations for use within the classroom. - Worksheets for use for end of two lessons. Lightbot is a brilliant resource for use with year 4 and beyond with a puzzle style game play to help children learn about algorithms, loops and procedures within code. This is for use in partnership with hour of code Lightbot by CODE.org.
winstateach
An Autumn Coding Activity with Scratch

An Autumn Coding Activity with Scratch

A computing lesson plan and associated resources for KS2 children programming an autumn leaf catching game with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com
iCompute
Scratch Pac-Man Project

Scratch Pac-Man Project

This project is ready to go, all lesson powerpoints, guides, homeworks, starters included. Covers a half term. Lesson 1 - Flow Chart Homework Lesson 1 - PP Create pacman and movement Lesson 1 Example - Pac Man with Glasses And Hair! Lesson 1 Guide - Pacman Sprite with Movement Lesson 2 - HWall Lesson 2 - PP Maze Lesson 2 Guide - Walls Lesson 3 - Home Learning - Keywords Lesson 3 - PP Adding Prize and Score Lesson 3 - Prizes and Enemies Lesson 3 - Starter Lesson 3 Guide - Prizes Lesson 4 - PP Ghosts Lesson 4 Guide - Ghosts Lesson 5 - Maze Runner Extension Lesson 5 - Starter - Programming Theory Lesson 5 Guide - Maze Runner Lesson 6 - Evidence Sheet PP Lesson 6 - PP Evidencing work - Guide and Example Lesson 6 - PP Evidencing work - Template
danorme1
Poster - Computational Thinking Vocabulary

Poster - Computational Thinking Vocabulary

Computational thinking is full of complicated words. This poster was created to help students pronounce the four elements of computational thinking (Decomposition, Pattern Recognition, Abstraction and Algorithmic Design) phonetically. I have included both PNG and JPEG versions. ***Please leave a review!***
RobbotResources
Application of Computational Thinking - Coding Classic Games

Application of Computational Thinking - Coding Classic Games

My popular twitter poster is available for download here! This poster gives an example of how computational thinking can be used to convert classic games such as 'rock, paper, scissors' and 'noughts and crosses' into algorithms. Try out in your classroom! I have included JPEG and PNG versions of the poster. ***Please leave a review!***
RobbotResources