Whole-school computer aided technologies resources

Keeping your class engaged with new and interesting classroom resources is vital in helping them reach their potential. With Tes Resources you’ll never be short of teaching ideas. We have a range of tried and tested materials created by teachers for teachers, from early years through to A level.

Breathe new life into your lesson plans with our primary and secondary classroom resources. Whether you’re looking for fun maths worksheets or brand new guided reading activities, we have thousands of free and premium resources for you to download. From early years to primary, you’ll find phonics worksheets and numeracy games and all you need to revise for Sats. From secondary to post-16, we have everything from French lessons to algebra activities, as well as GCSE revision guides and more.

Set of four superb Design Technology cover lessons for Years 6,7,8,9  (30 to 60mins each lesson) DT

Set of four superb Design Technology cover lessons for Years 6,7,8,9 (30 to 60mins each lesson) DT

This resource is four different cover lessons suitable for Years 6,7,8 and 9. They can be used for 30 mins to 60 mins and have extension work as well. The resource has everything required, so no teacher input is necessary. Paper and colouring crayons are the only resources that you will need for this. No branding on these which is perfect if you are in a rush. Just print out and set the work! These are challenging yet fun tasks for the children. Learning objectives achieved, yet no previous knowledge required to achieve these objectives

By abspeers

Into Graphics

Into Graphics

A set of five units of work that act as an introduction to graphical design on computer. Students are exposed to a full range of concepts with full illustration and numerous hands-on tasks. Adobe Photoshop is employed where relevant. The set concludes with a full major project using design-process model to develop a series of products in Photoshop.

By kevin_b_savage

Into Graphics - Design project

Into Graphics - Design project

This unit looks at aspects of the design process and includes assessment items leading up to a major project. To do this we investigate: • the design-process model of discover, define, develop and deliver • research and information gathering • the creative process from ideas and drafting through to prototype • conduct a mini project • persuasive visual statements – visual communication, aspects of image communication and typographic hierarchy • implement a major project utilising the design-process model.

By kevin_b_savage

Adobe Illustrator

Adobe Illustrator

Illustrator is a program that that enables you to create and to work with vector graphics. Suitable for Illustrator CS4, CS5, CS6 and CC on either a PC or a Mac. In these step-by-step activities we investigate: • the Illustrator workspace and basic operations • the difference between raster and vector graphics; common file types of each • fill and stroke • drawing lines and shapes; fill and stroke • selection and direct selection • using the pen, pencil, blob brush and paintbrush tools • the shape builder tool • tracing a line drawing and converting it to a vector graphic • Type tools: text, paragraph, path, and special effects • converting text to a vector shape.

By kevin_b_savage

Scratch Hour of code WordSearch with Glossary

Scratch Hour of code WordSearch with Glossary

This Scratch word-search is great for starting your class off with scratch or for early finishers. I have included a handy glossary of words for the students in case it is their first time and they are unsure what the words mean. Also take a look at my scratch poster A3 Scratch Poster Enjoy

By Kiwilander

PaperWorks: GCSE & A Level 16+ Sustainability in the Paper Industry Extension Projects x 2

PaperWorks: GCSE & A Level 16+ Sustainability in the Paper Industry Extension Projects x 2

These two cross curricular PaperWorks extension projects support sustainability and recycling teaching at GCSE and A Level. They are both extension projects for PaperWorks: KS3 Geography – Pack 3: Paper, Sustainability and Recycling, and PaperWorks: KS4 Business Studies – Pack 4: Paper and Sustainability in the UK Paper Industry. If your students have not already completed these two packs they are easy to find in the Secondary area at: http://www.paperworks.school. Project 1: Paper Production Investigate how paper is made and decide what its future will be as the digital age takes hold. For this project we want you to investigate ‘the paper trail’. Imagine yourself to be an investigative journalist working for The Financial Times. You have been commissioned to write a 1000-word feature report about the industry’s future. Your audience will be economically literate readers, many of whom will own shares in paper production companies. They may be looking at switching funds to a digital start up company on the assumption that there will be no need for paper in the future. They have to decide if that is so and, if not, where the industry is likely to go. Project 2: Paper Recycling and Recovery Paper is a major global industry and produces over 300m tonnes of paper a year across the world. Of the fibres used to make paper in the UK, over 70% comes from recovered paper recycled by households and businesses. Because paper fibres increasingly degrade in the recycling process, new virgin fibres, often from recovered paper that has not been previously recycled, are added during the papermaking process. Without virgin fibres, from new trees, the paper cycle can neither begin nor continue. For this project, we want you to investigate one of Europe’s largest paper producers: Smurfit Kappa. Answer the question: is the papermaking industry contributing to global environmental improvements and is it a sustainable industry? Links to the online Study Area and further useful information for both these extension projects can also be found via http://www.paperworks.school.

By PaperWorks

PaperWorks: KS3 Design & Technology – Pack 5: Paper and Cardboard Packaging

PaperWorks: KS3 Design & Technology – Pack 5: Paper and Cardboard Packaging

PaperWorks Pack 5 is a graphics-based resource for 11 to 14 year olds. The resource challenges students to respond to a realistic packaging design brief, by creating a logo and brand, then designing a packaging solution based on the ‘shelf-ready packaging’ (SRP) requirements that are now commonly specified by customers of the cardboard packaging industry. There are four different briefs so you can adapt the resource to the varying needs of your class. Students can work individually, in pairs or small teams and we expect the project to take three or four lessons, but you can adapt it as you see fit to meet your own needs. During their work, students reflect on the aesthetic, economic and environmental values of cardboard packaging, create and assess prototypes and use hand drawing, Computer Aided Design (CAD) and Computer Aided Manufacture (CAM) systems to model their ideas. You can request free samples to assist with project work. Send your name and school address to samples@cpi-paperworks.org.uk This is a complete project with three whiteboard-friendly videos, teachers’ notes, background information, a student project with four design briefs, and links to further useful online information. PaperWorks Pack 5 offers the opportunities to: • Teach students how to respond to a design brief requiring the creation of a logo and the development of a prototype packaging solution for a product. • Develop students’ understanding of how logos are used in the branding of products and the importance of colour, text and imagery. • Challenge students to design a logo by considering and arranging text, images and information to suit the target market. • Teach students about cardboard packaging, its environmental, economic and aesthetic qualities and how it is used, considering real life examples of cardboard packaging and logo designs. • Develop students’ drawing skills by sketching different boxes, then evaluating and choosing the best option. • Develop students’ CAD system skills by accurately designing a prototype box. • Help students model their prototype using CAM or scissors and evaluate how effective it is in relation to the customer’s brief and to suggest improvements that should be made. The teachers’ notes, student design briefs, and background information PDFs can be downloaded from TES. The accompanying videos and links are easy to find in the Secondary KS3 area at: http://www.paperworks.school.

By PaperWorks

revision template

revision template

Great for covering any topic. Students fill in the topic at the top as a heading. Then write what they can remember about it. Great for making key cards from.

By sdent56

Peripheral Devices Digital Systems

Peripheral Devices Digital Systems

About This Product: Students will learn about the variety of peripheral devices and their purposes. They will learn what is internal vs external devices and what is an input vs output device. Includes step by step lesson plan with 4 activities, worksheets and final activity. Year Level: Years 3/4 Curriculum Link Australian Curriculum Years 3 and 4 Content Descriptions Digital Technologies Knowledge and Understanding Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)   experimenting with different types of digital system components and peripheral devices to perform input, output and storage functions, for example a keyboard, stylus, touch screen, switch scan device or joystick to input instructions; a monitor, printer or tablet to display information; a USB flash drive and external hard drive as storage peripheral devices Resource Type: PDF Number of Pages: 5 Size: 1.32Mb                                             Terms of Use: © Copyright 2016 TeachEzy @ teachezy.com. All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher or classroom, or for an entire department, school, or school system is prohibited. This product may not be distributed for public view, uploaded to school or district websites, distributed via email, or submitted to file sharing sites such as Amazon Inspire. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Intended for single classroom and personal use only.

By TeachEzy

KS3 Electronics Projects Everything you need!

KS3 Electronics Projects Everything you need!

Included is:- Steady Hand game project Amplifier Project Mood Light Project Alarm Project Microcontroller Maze Project Lap Counter Project All include Weekly how 2 guides and booklets/ E-Portfolios. Homework is also included and 2D design files/ Circuit Wizard files are all there zipped up for you. Enjoy

By Nduty

Design Technology Chipboard Resistant Materials Starter Activities Wordsearch, Anagrams Crossword

Design Technology Chipboard Resistant Materials Starter Activities Wordsearch, Anagrams Crossword

1 x Wordsearch, 1 x Anagram sheet, 1 x Crossword and 3 x Alphabet Brainstorm Analysers on the theme of the Design: Chipboard. Includes space for students to explain the keywords and suggested extension activities. Can take 10 minutes or an hour, depending on which activities the students complete. Ideal for the start of a lesson, a quick filler, a homework, part of a cover lesson or as a plenary on the board with a whiteboard pen. The idea behind these is to get students to become more literate and think independently about the words that could be used to describe the topic being taught. Often the students will pick up on things that you would not normally expect!

By mikedean