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#### Primary Computing - Understanding Pattern Recognition - Scratch Project

First, familiarise yourself with the terms Pattern Recognition and Decomposition, by watching Part 5 of “Delve in, for twelve min!” (Video linked above). Give the children the ‘Pattern Recognition’ scratch project. Children have to find different ways to reduce the amount of code that is repeated. I’ve included 3 different solutions; Broadcast (Not always the best solution, please see Part 6 of “Delve in, for twelve min!” on ‘concurrency and dependency’ ) Make a Block function (more advanced when you include number input) Using Make a block, selection and repetition (You can see how much smoother the code runs straight away) Please let me know how you get on! Cheers Phil Wickins

#### Cosmopolitan Coding - Fun INSET Introduction to Coding

Many teachers were never taught the coding and computer science elements of the new curriculum themselves. This introductory activity helps teachers understand the simplicity of using algorithms as instructions to complete tasks. Teachers will learn: Algorithms and how these are simple instructions Syntax and how this is simply known action in new language Problem solving and debugging code Testing code to see if it works Teachers love this INSET introduction!

#### GCSE Computer Science Revision

The exam is soon…

#### Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***

#### Digital Skills

A collection of digital skills progression documents and lessons. Learn unplugged coding, blogging and iMovie skills.

#### A Scratch project to teach 'Selection' (Conditional Operators) - "aMAZEing Project"

A quick and easy way to teach your class 'Selection' (Conditional operators: if, then, else) Watch the video 'Delve in, for twelve min! Part 2: Selection' Follow the lesson plan Use the pre-made Scratch project.

#### A Scratch project to teach 'Selection' (Conditional Operators) - "The Wizard Project"

A quick and easy way to teach your class 'Selection' (Conditional operators: if, then, else) Watch the video 'Delve in, for twelve min! Part 2: Selection' Follow the lesson plan Use the pre-made Scratch project.

#### Christmas Computational Thinking - Patterns & Algorithms

I will be using this with my Y2/Y3 children. Christmas computational thinking - Patterns &amp; Algorithms.

#### KS3 Computational Thinking Bundle

This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters

#### SURVEY - PLAY - ENGAGE students, faculty, and parents

Improve the climate in your classroom and building community by increasing everyone's voice without compromising on creativity and fun. These rocks are easy to make with the FREE companion resource YOU ROCK RECOGNITION. Download SURVEY - PLAY - ENGAGE and begin supplementing dry management plans with a dose of meaningful engagement that anyone can get excited about. Use the POLL ROCKS with students to kick off a lesson; POLL parents at a large event; use the SCRABBLE rocks with faculty to continue the conversation or measure the mood in your building. Don't forget to thank them with a YOU ROCK note to remind them their voice makes a difference.

#### Algorithms Lesson Using Maps

This lesson teaches children different algorithms in real life. They become cartographers and create their own maps using different rules.

#### Computational Thinking Bundle

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3 Also includes my popular poster resources to help promote computational thinking within your classroom

#### How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

#### Computational thinking starters and plenaries

This set of computational thinking starters and plenaries will support the teaching of all aspects of computer science. Ranging from simple to difficult, a great way to develop students ability to think and prepare for new computer science curriculum.

#### Computing (Year 1) – Labelling and classifying (6 lessons plans and presentations)

6 lesson plans, Powerpoint presentations, resources and a Notebook to teach computing in Year 1. Unit: 'Labelling and Classifying'. Cross-curricular with maths. Lesson 1 - describing a variety of objects ( I spy) Lesson 2 - selecting information to describe objects. Lesson 3 - following instructions to sort objects. Lesson 4 - following instructions to sort objects. Lesson 5- using a word bank to enter information words to make a label. Lesson 6 - using a word bank to enter information words to make a label

#### Critical thinking: 20 Logic Puzzles 1-20 - The complete set bundle! 68% saving!!

A must buy! Finally I have got round to uploading all of these incredibly fun, popular and thought provoking Logic Puzzles! 63% of saving to get all of the puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!

#### 16 resource Logic Puzzle Bundle!! 1-16

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!

#### 15 resource Logic Puzzle Bundle!! 1-15

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!

#### 14 resource Logic Puzzle Bundle!! 1-14

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!

#### 13 resource Logic Puzzle Bundle!! 1-13

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! 13 may be unlucky for some, but not if you buy this resource for the cut in price compared to my other bundles! Enjoy and please leave a review!

#### 10 resource Logic Puzzle Bundle!! 11-20

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!

#### Computational Thinking Posters: Classroom Ideas!

A set of informative posters to support the delivery of computational thinking within the classroom across all subjects and years! With particular relevance to the Digital Competence Framework within Wales, this resource was created as a guide to educators at all levels on how to incorporate Computational Thinking into lessons. This resource also provides suggestions on how the terminology can be simplified and delivered at different levels of education. There are a broad range of practical ideas on how to integrate computational thinking questions, tasks and games into subjects across the curriculum. I hope you find it of use! Update: Now in high definition 2560x1440 **Please Leave a Review!!!**

#### KS2 - Computing Starter Pack!

Great bundle price! Individually they should be £11! So you save 45%!!! New to the subject or just want some new ideas? Sometimes Computing can be a scary subject to teach when you don't know where to start! I've bundled together a few of my personal favourite units to teach, and knocked off a good discount! Enjoy! @AlwaysComputing

#### File Handling - GCSE Computer Science OCR 9-1 Programming with Python

A complete bundle for OCR 9-1, File Handling in Python. Covers the basic file handing detailed in the specification ( open, read, write, close). Has both theory and practical lessons; could be spread over two, three or more lessons as suitable for your context.

#### Computational Thinking Posters: "What is Computational Thinking?"

A series of 6 classroom wall posters to promote the concept of computational thinking. Alongside the 4 parts of computational thinking (Decomposition, Pattern Recognition, Abstraction and Algorithm design), I have also included debugging which includes common errors (example syntax and logical). PNG and PDF versions included. Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Please leave a review!

#### Year 7 Scratch 2.0 Helicopter Rescue Game SOW With 6 Lessons and Tutorials. Tried and Tested!

In this resource you will receive: 6 Lesson Powerpoints 7 Scratch Files including Teacher guide to code Assessment Workbook To Match Skills vs 2 Quizzes and 1 EOT Assessment Student Evidence Workbook Access to 6 Student Youtube Tutorials Recorded By The Author A Fun SOW creating a Helicopter Rescue Game Planning Spreadsheet Links in with KS3 Assessment Grid skill by skill (grid provided)

#### Computer Science

Some cute videos to help with computing concepts

#### JavaMan_WorkBooks

Learn Java programming with JavaMan Introduction to Java: Specifically defining Java Methods, Strings, Integers,Variables, and Data Types. This exceptionally comprehensive and highly detailed pdf provides not only the curriculum but additional assessment resources as well. This Introduction to Java is for students 11-15 and those without programming experience.

#### Python - Intro to Python Debugging / Coding Booklet

A nice little resource made to start people on coding. It introduces common mistakes with coding and also gives them 6 activities to attempt. They have been written based on difficulty for example, it goes from green to red. Activities on this are basic string manipulation but it will be a good first lesson for students to get a taste of Python. Includes inputs, outputs and string manipulation.

#### OCR - Python Lesson 4 - Arithmetic

This lesson introduces students to using operators such as Add, Subtract, Multiply, Divide and Exponentiation. They're also introduced to Mod (working out the remainder) and Quotient (working out the whole number). They're given a number of activities which allow them to apply some of this and will attempt working out the median and mean. After this they're given an activity which gets them to work with the OCR structure. They're required to decompose a problem, list success criteria and build a sleep calculator. They will need to list their variables and on top of this will also need to show the development of their code. The worksheet can be typed in. All operations are explained: - num1+num2 num1-num2 num1*num2 num1/num2 num1**num2 for exponent % used to explain remainder // used to explain whole number part of division Students given extension task / independent research task for finding out the mode.

#### OCR - Python 3.3 - Introductory help videos

These Python videos will introduce you to the basics of Python 3.3 and will get you started by building lists, reading text, writing text, using strings, using floats, using integers and it will show you how to do conditions using IF. The videos will get you started and can be used by your students to introduce new features. All videos are encoded using MP4 / MPEG 4 List of videos: - *Writing Text *Reading Text *Multiple Lists / Arrays *Single Lists *Conditional / IF Statements *Introductory video *Int / Float / String

These posters have been made to help students program using Python. The idea of these posters is that you can laminate them and put them on a desk so that students can help themselves. I use these in my lessons as a way of encouraging students to try new things when programming. I wanted them to understand the code better and they were able to try out the code on each of the boards as extensions and I was able to put these on display. Some of the poster included in this bundle are: - *float *if statements *joining strings *strings to integers *using variables *loops *numbers

#### Python - Year 8 - Assessment

This is a differentiated assessment which includes old national curriculum levels. You can map these to your new school levels or progress measure quite easily. I've split it into three tasks which are all slightly different. You may use these in any way you like. The idea is that they create a quiz. Some students who are on the red task will need to make sure that they go and try some research in order to understand how a binary search would work in Python. This is why it's a higher level. Students will need to be independent on some of these tasks. I found this useful for my own teaching and it meant that the students who were lower at coding could try the lower task. In terms of challenging students, if I knew that students of higher ability would try and pick the lower tasks, I would allocate them myself. Green (easy) Amber/Orange (medium) Red (hardest) Feel free to modify.

#### OCR - Python Lesson 3 - Introducing input and data types

This lesson is all about introducing data types and it teaches students about how to assign variables to sentences. They're taught to repeat these back with a work sheet which gets them to demonstrate their understanding. They're given a task where they're expected to write a story but they will need to include variables in their story. The idea of this is so that they can see how the variable appears on the screen. Part of the way through this lesson, students are invited to try out each other's stories and they should be typing in the input before the sentence appears. After this, they're introduced to different data types and they're taught about casting. This is another thing that is in the OCR spec and it's good to break each piece of the spec down piece by piece so that they can build on it.

#### OCR - Python L2 - Introducing Variables

This lesson is about introducing the programming technique 'variables' to the students. They will also learn about assignments, and outputs on the screen which is a build on what they learnt in their previous lesson. They are taught about how to understand variables using scenarios such as buckets. There are teacher notes which will be useful for showing you how you can gather un-plugged resources. Attached with the work is a worksheet so that the students can understand how to start naming variables. They is also some questioning put into the slides which will keep the students on their toes. They are taught how to use variables, concatenation and their are plenaries that will help them to debug code with problems. This is a good way to help them spot errors in the code.

#### OCR - Introducing Python

This lesson introduces Python to the students. Throughout the lesson students will be expected to learn about: - *Sequencing *Programming *Saving *Commenting *Syntax errors This lesson is about getting them to write their first program and it is also about introducing them to the shell, printing and understanding how to use Python. They're taught how to compile, debug and the importance of coding. There are instructions for the teachers so that if they've never used Python before, they have some guidance in the PowerPoint notes. Students are required to write a story and are taught basic techniques with the print. This could provide good cross-curricular links to an English lesson. They will work through their work with the guidance of a worksheet which asks them questions about whether they have understood the key points or not.

#### Kodu Scheme of work - Primary or Secondary

This scheme of work is purely a way of structuring some of the content for primary of secondary. There is examples of selection, moving and how to clone objects within the game. The first 3 lessons come with evidence worksheets and it's broken down in such a way to help you support your students. Students are encouraged through this scheme of work to develop a game but also to take regular print screens of testing their game. I have included all worksheets and powerpoints and there are lesson plans. The lesson plans are basic but show how to split the lesson into tasks. There is a free lesson to give you an idea of what to expect.

#### Kodu Lesson 5 : - Pages and Selection (KS2/KS3)

This lesson will introduce to students how they're able to sequence and talks about how they're able to make code more efficient. There are teacher notes and there is information about advanced selection. This lesson will introduce Tinker time and will get the students to use pages within Kodu. Students will continue to work with Kodu after this to complete their game.

#### Kodu Lesson 4 : - Your world (KS2/KS3)

Slide 1 - Title Slide 2 - Objectives explaining that students will learn about clones and creatables. They will know the difference between the two. Slide 3 - What is cloning slide with a built in text box so that the teacher doesn't have to come out of the slide. You can make notes finding the difference by discussion with the students. Slide 4 - Think about how computer games might use cloning and discuss. Slide 5 - Shows how to clone. Slide 6 -How to load up the creatable. Slide 7 - Shows how to make a rock a creatable. Slide 8-10 'Tinker' time and some ideas to get the students started.

#### Kodu Lesson 3 : - Paths (KS2/KS3)

This lesson requires prior knowledge of Kodu and gets you thinking about paths. It introduces the path feature to them and you give your students 'tinker' time so that they can explore the tools more. Get the students to think about how they move characters in the game. Introduce automatic movement and show them how to follow other objects. Students complete the worksheet.