Algorithms for OCR GCSE (9-1) in Computer Science (J276)

Algorithms for OCR GCSE (9-1) in Computer Science (J276)

Algorithms Student Workbook This student workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about algorithms and computational thinking to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “2.1 Algorithms” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 69-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. It uses the preferred OCR specific pseudocode ad flowchart standards, so you know your pupils will be confident with the OCR language and symbols in their exams. Table of Contents: • Computational thinking • What is an algorithm? • Computer programs and algorithms • Decomposition • Abstraction • Algorithmic thinking • Basic Pseudocode • Recap programming basics • What is an expression? • Camel Case • Setting the value of an expression • Arithmetic Operations • Relational Operators • Boolean Operators • Input and Output • Iteration • Selection • Nesting statements • Switch case • Dealing with strings • ASCII and Unicode • Arrays • External files • Reading from external files • Writing to an external file • Sub programs • Flowcharts • Flowchart symbols • Drawing loops in flowcharts • Understanding flowcharts • Showing sub programs in flowcharts • Standard searching algorithms • Linear search • Binary search • Standard sorting algorithms • Bubble sort • Merge sort • Insertion sort
nwilkin
Computer Coding Projects using Python - Bundle

Computer Coding Projects using Python - Bundle

This support pack is designed to provide a stimulating, engaging and effective way of preparing both teachers and students for the Non-Examined Assessment Component of the 9-1 GCSE in computer science. The pack contains: Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions Help sheet 2 - Creating a database using Python - Includes a complete set of instructions Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions Programming project Sample Task 1 - Archside Academy Detention Database. Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code Programming project Sample Task 2 - Quiz Board Game Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code
edulitolearn
Program Errors and Resilience Algorithm

Program Errors and Resilience Algorithm

This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get! The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.
conxxion
Python Version 3: Variables and Memory

Python Version 3: Variables and Memory

Python Version 3: Variables and Memory This is a high resolution poster that shows Variables and Memory. This is ideal as a poster on the wall or as a quick reference for the students. It covers variables, initialise, assign, identifier and memory address locations. The zip files contains the poster in both high resolution for a poster on the wall and a lower resolution to print in the students books or to place on the students drive. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
wsparrow
Computing / ICT KS 2/3 Create a PowerPoint time capsule

Computing / ICT KS 2/3 Create a PowerPoint time capsule

Computing / ICT KS 2/3 Create a PowerPoint time capsule This is a 22 page pdf unt of work with 9 hours of lesson plans. This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material. This can be easily adapted to suit just about any topic. This is a 22 page unit of work on how to create a time capsule using Microsoft PowerPoint, but can be used in Google Slides as well. (9 hours of lesson plans ) This includes the lesson plan and completed samples for this unit.
wsparrow
Creating a Simple Board Game using Python

Creating a Simple Board Game using Python

This resource can be used to teach students how to create a simple board game. It starts from the very basic idea of creating a grid to producing a complete game. It will take students two to three hours to complete.
edulitolearn
ICT KS 2/3 Create a board game on how to become an entrepreneur

ICT KS 2/3 Create a board game on how to become an entrepreneur

Computing / ICT KS 2/3 Create a board game on how to become an entrepreneur This is an award winning entire unit of work using Publisher to create a board game on how to become an entrepreneur. (10 hours of lesson plans) This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material. This can be easily adapted to suit just about any topic. Unzip the file, keeping the format. Run the file in the project plan folder and everything is linked to this.
wsparrow
Python 3: Variables Lesson 2 with instructional videos

Python 3: Variables Lesson 2 with instructional videos

Computer Science new curriculum Python 3: Variables Lesson 2 with instructional videos These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python. This course covers everything for GCSE (9-1) in Computer Science. Lesson outcome: To be able to create a number guessing game using variables, input and import random Lesson Aim: To introduce and use variables to create a number guessing game. This 1 hour lesson comprises of: the lesson plan, a complete Power Point with all teaching videos embedded , (This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.), (The videos covers: variables, data types, constants, random and import.) differentiated exercises, and the completed python files Download all the files into the same folder and run Python 3 Power Point 3.variables Have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of each unit
wsparrow
AQA GCSE Computer Science - Complete Course Presentations

AQA GCSE Computer Science - Complete Course Presentations

PowerPoint presentations that correspond to each (exam-based) topic in the AQA GCSE Computer Science course (separate folders for components 1 and 2). The set contains all the content needed to sit the two exams. The presentations start with learning objectives, then the topic content (with slide notes), interspersed with questions, and ending with key points. These presentations are modified and extended from those I used to create these playlists (Paper 1 and Paper 2) so there you can see the style and what is included, and some of the feedback I’ve received from students and teachers in the comment sections of those videos. The presentations are intended in their raw form for revision due to their concise nature and unwavering coverage of the specification, but they can be easily adapted to be just the base theory of a lesson. They will be especially useful for those new to teaching this qualification or those looking to build on previous resources. The individual presentations are compressed into a single .zip file, and I can be contacted at tutorcomputerscience@gmail.com if there are any issues/ any additional questions.
computersciencetutor
AQA GCSE Computer Science - Paper 2 Presentations

AQA GCSE Computer Science - Paper 2 Presentations

PowerPoint presentations that correspond to each topic in the AQA GCSE Computer Science ‘Written Assessment’ component (Paper 2, in other words). The set contains all the content needed to sit the component 2 exam. The presentations start with learning objectives, then the topic content (with slide notes), interspersed with questions, and ending with key points. These presentations are modified and extended from those I used to create this playlist so there you can see the style and what is included, and some of the feedback I’ve received from students and teachers in the comment sections of those videos. The presentations are intended in their raw form for revision due to their concise nature and unwavering coverage of the specification, but they can be easily adapted to be just the base theory of a lesson. The individual presentations are compressed into a single .zip file, and I can be contacted at tutorcomputerscience@gmail.com if there are any issues/ any additional questions.
computersciencetutor
AQA GCSE Computer Science - Paper 1 Presentations

AQA GCSE Computer Science - Paper 1 Presentations

PowerPoint presentations that correspond to each topic in the AQA GCSE Computer Science ‘Computational Thinking and Problem-Solving’ component (Paper 1, in other words). The set contains all the content needed to sit the component 1 exam. The presentations start with learning objectives, then the topic content (with slide notes), interspersed with questions, and ending with key points. These presentations are modified and extended from those I used to create this playlist so there you can see the style and what is included, and some of the feedback I’ve received from students and teachers in the comment sections of those videos. The presentations are intended in their raw form for revision due to their concise nature and unwavering coverage of the specification, but they can be easily adapted to be just the base theory of a lesson. The individual presentations are compressed into a single .zip file, and I can be contacted at tutorcomputerscience@gmail.com if there are any issues/ any additional questions.
computersciencetutor
Creating Fun Games Using Python - Bundle

Creating Fun Games Using Python - Bundle

These resource has been produced to teach KS2/KS3 students about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of the core programming concepts.
edulitolearn
Python 3: Variables with instructional videos

Python 3: Variables with instructional videos

Computer Science new curriculum Python 3: Variables with instructional videos These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python. This course covers everything for GCSE (9-1) in Computer Science. Lesson outcome: To be able to use different data type variables, create a flowchart and pseudocode for creating a number guessing game. Lesson Aim: To introduce and use variables. This 1 hour lesson comprises of: the lesson plan, a complete Power Point with all teaching videos embedded , (This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.), (The videos covers: variables, data types, flowcharts and pseudocode.) differentiated exercises, and the completed flowchart and pseudocode Download all the files into the same folder and run Python 3 Power Point 3.variables Have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of each unit
wsparrow
Creating Fun Games Using Python - Two Player Horse Race Game

Creating Fun Games Using Python - Two Player Horse Race Game

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Students learn about the random module, while loops, IF functions and variables. The project takes around one hour to complete and includes a series of activities to extend learning.
edulitolearn
Creating Fun Games Using Python - Mystery of the Crystal Ball

Creating Fun Games Using Python - Mystery of the Crystal Ball

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Mystery of the Crystal Ball - Students have fun looking into their future. Students learn to use the time and random modules, Variables and IF-ELIF statements. The project takes around one hour to complete and includes a series of activities to extend learning.
edulitolearn
Creating Fun Games Using Python - Guess the Number

Creating Fun Games Using Python - Guess the Number

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Guess the number -Students have fun making a game to guess the number. They learn to use IF-ELSE Statements, the random module, variables and nested IFs. The project takes around one hour to complete and includes a series of activities to extend learning.
edulitolearn
ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets unit of work

ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets unit of work

ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets This is a 26 page unit of work on playing the London Stock Exchange using Microsoft Excel or Google Sheets. (8 hours of lesson plans with formal assessment at the end) It includes extensive lesson plans, completed samples and everything you need to run this module.
wsparrow
Creating Fun Games Using Python - Play the Name Game

Creating Fun Games Using Python - Play the Name Game

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Play the name game - Students have fun with their name. Students learn about print statements and manipulating text. The project takes around 30 minutes to complete and includes activities to extend learning.
edulitolearn
Creating Fun Games using Scratch - Bundle

Creating Fun Games using Scratch - Bundle

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Scratch in a series of 4 fun standalone projects. The projects are: Game 1 - Burst that Balloon- Students create a balloon game. They must burst the balloons to score points. Game 2 – Pong - Students create the traditional one player game of Pong. Game 3 – Frog Fun - The frog has to catch the butterflies to score points and must avoid the ladybirds. Game 4 - Catch the Birdy - The Scratch cat is being chased by an angry dog. The cat must catch the birds that are flying by whilst at the same time avoid the dog. Each project takes about an hour to complete and all of them include a series of challenges.
edulitolearn
Python Version 3: Data Types

Python Version 3: Data Types

Python Version 3: Data Types This is a high resolution poster that shows the different data types in Python Version 3. This is ideal as a poster on the wall or as a quick reference for the students. The zip files contains the poster in both high resolution for a wall poster and a lower resolution to print in the students books or to place on the students drive. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
wsparrow
ICT Outside of school

ICT Outside of school

A set of worksheets to encourage students to think about how ICT effects their daily lives in and outside of the classroom. Useful for year 7 when introducing computer safety.
gursh_g
E-safety Scheme of Work: Year 1 - 6

E-safety Scheme of Work: Year 1 - 6

This scheme of work is made up by providing links to other free resources available on the internet. These include Google Be Internet Awesome and Digital Literacy curriculum, SWGfL, ThinkUKnow. IMPORTANT: I am in no way trying to pass these off as my own work, merely putting links to them all in one place and creating a SoW out of them with progression through year groups and learning objectives. I intend to put together a complete Scheme of Work, including E-safety, Digital Literacy and Coding, created from other free resources in the next few months. I wish to thank the creators of these resources and I am glad I am able to present them for your use. Jody Carter @codeyjody
jodycarter
ICT KS 2/3 Start a company unit of work

ICT KS 2/3 Start a company unit of work

ICT KS 2/3 Start a company unit of work This is a 19 page unit of work on how to start a company using Word, Paint / Paint dot Net (11 hours of lesson plans with formal assessment at the end) This includes the lesson plan, all templates and completed samples for this unit. It includes creating your own logo, business card, letterhead, advertising and creating a brochure.
wsparrow
Python Version 3: Variable, value and statements

Python Version 3: Variable, value and statements

**Python Version 3: Variable, value and statements ** This is a high resolution poster that shows the Variable, value and statements in Python Version 3. This is ideal as a poster on the wall or as a quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books or to place on the students drive. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
wsparrow
Year 1 Algorithm 2 Lesson Sequence

Year 1 Algorithm 2 Lesson Sequence

This lesson sequence outlines two lessons which introduce Year 1 children to algorithms and gives them opportunity to create their own WITHOUT using a laptop or tablet. It does however, require the use of Beebots. This sequence includes a collection of fantastic FREE resources I’ve found around the web - the sequence includes all of the links needed to find out more about the activities so you can have a successful lesson. My class absolutely loved these lessons - mostly because it felt very much like playing to them, but they were learning key computing skills in the process!
hjreddish
Python Version 3: Reserved words

Python Version 3: Reserved words

Python Version 3: Reserved words This is a high resolution poster that shows the various reserved words in Python Version 3. This is ideal as a poster on the wall or as a quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books or to place on the students drive. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
wsparrow
Python Version 3: Variable rules

Python Version 3: Variable rules

Python Version 3: Variable rules This is a high resolution poster that shows the various variable rules in Python Version 3. This is ideal as a poster on the wall or as an A4 quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
wsparrow
OCR GCSE in Computer Science Component 1 (J276/01) student workbooks

OCR GCSE in Computer Science Component 1 (J276/01) student workbooks

These workbooks cover EVERYTHING outlined in the OCE specification for component 1 of the GCSE in Computer Science for OCR (J276/01) It includes the following workbooks: 1.1 System architecture 1.2 Memory and 1.3 Storage (combined into one workbook) 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns Each PDF workbook includes theory, tasks and all the answers so you and your students are confident you are covering the specification. Ideal for classwork, as homework tasks and as self-study revision aids. They are written in student-friendly language which breaks down technical topics into easy to understand chunks making these workbooks perfect for students, NQTs and non-specialist teachers.
nwilkin
Ethical, legal, cultural and environmental concerns for OCR GCSE (9-1) in Computer Science (J276)

Ethical, legal, cultural and environmental concerns for OCR GCSE (9-1) in Computer Science (J276)

Ethical, legal, cultural and environmental concerns student workbook. This student workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about the ethical, legal, cultural and environmental concerns with technology to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.8 Ethical, Legal, Cultural and Environmental concerns” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 41-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: • How to investigate and discuss Computer Science technologies • Ethical issues • Asking ethical questions • Legal issues • Cultural issues • Environmental issues • Privacy issues • How key stakeholders are affected by technologies • Environmental impact of Computer Science • Manufacturing technology • Transporting technology • Using and charging the technology • Disposing of technology • Cloud computing • Energy efficient • Flexible working • Cultural implications of Computer Science • Healthcare apps • Review culture • Open source vs proprietary software • Legislation relevant to Computer Science • The Data Protection Act 1998 • The Computer Misuse Act 1990 • The Copyright, Designs and Patents Act 1988 • Creative Commons Licensing • The Freedom of Information Act 2000
nwilkin
Alice block based programming PowerPoint and Tutorials Computer Science

Alice block based programming PowerPoint and Tutorials Computer Science

Alice is an innovative block-based programming environment that makes it easy to create animations, build interactive narratives, or program simple games in 3D. Unlike many of the puzzle-based coding applications Alice motivates learning through creative exploration. Alice is designed to teach logical and computational thinking skills, fundamental principles of programming and to be a first exposure to object-oriented programming. The Alice Project provides supplemental tools and materials for teaching using Alice across a spectrum of ages and subject matter with proven benefits in engaging and retaining diverse and underserved groups in computer science education. source: https://www.alice.org/ Contents include a PowerPoint Getting started with Alice, print screens and activities
j8lbj
Microsoft Excel Activity - Ice Cream Shop Sales

Microsoft Excel Activity - Ice Cream Shop Sales

A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills: Cell referencing Use of formulae/calculations such as subtraction and multiplication. Making predictions by changing data Use of Sum() function What if questions Use this superb resource as a simple warm up exercise or to teach new skills. Answer Key included.
balsamgr8
Microsoft Excel Spreadsheets - End of Year Awards

Microsoft Excel Spreadsheets - End of Year Awards

This resource encourages students to interpret data in tally chart to then enter into a Excel Spreadsheet. Students are then expected to read the instructions on their worksheet to either add to or modify their spreadsheet. This resource covers the following skills: Entering data Writing and entering formulae. Formatting spreadsheets Creating graphs and charts
balsamgr8
Excel Spreadsheet Activity Sheet - Pocket Money

Excel Spreadsheet Activity Sheet - Pocket Money

A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills: Cell referencing Use of simple formulae/calculations such as addition, subtraction, multiplication and division. Use of Sum() function Making predictions by changing data
balsamgr8
Inside The Computer - A Build & Learn Activity (Interactive & Paper Version)

Inside The Computer - A Build & Learn Activity (Interactive & Paper Version)

This activity is ideal to teach students about the insides of the computer. Students are expected to build the inside of the computer as well as learn about each component. The following key terms are covered: Motherboard Power Supply Heat Sink CPU RAM Chip Network Interface Card Hard Disk Drive Motherboard This resource comes in 2 formats: Paper based (PDF) Digital Interactive format which opens in Google Slides. Students can type and drag and drop answers onto the worksheets. Thanks to Open Clip Art for illustrations and KindergartenWorks (LesliesHand) for the Font Style
balsamgr8
Python Programming - Drawing with Python Turtle

Python Programming - Drawing with Python Turtle

An excellent lesson which covers slightly over 2 hours of classwork time. Students learn to use the very basics of Python to create simple shapes and as well as use different programming concepts. In this lesson, students will understand and use the following concepts based on the progress they make:: Variables print() Input() loops If Statements Python turtle commands I Can Statements, Starter, Main Activities, End of lesson Review, Homework and Answer Key included.
balsamgr8
Python Programming – Working with Lists (Skill Level: Advanced)

Python Programming – Working with Lists (Skill Level: Advanced)

This lesson moves students on from the basics of coding and using variables in Python and begins to introduce them to LIST data structure. With this lesson, students will learn a better way to store data, what lists are, why they are used as well as their benefits i.e. slicing lists, inserting data, sorting etc… Students are expected to have some prior knowledge of Python and should be comfortable with the following concepts: • Creating and using variables • If statements • Loops • Print and input functions This is a fun and engaging manner to teach students the concept of the list data structure in Python. This resource comes complete with: Colorful lesson powerpoint which includes explanations and student tasks (editable and PDF format) Detailed lesson directions Student worksheet Answer Key I Can Statements. Depending on the ability level of your students and their pace to pick up new coding concepts, this resource is a weeks worth of teaching material (1 hour per day).
balsamgr8
Python Version 3: Colour Coding

Python Version 3: Colour Coding

Python Version 3: Colour Coding This is a high resolution poster that shows the various colours and what they mean in Python Version 3. This is ideal as a poster on the wall or as an A4 quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python resources.
wsparrow