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KS3 Computing - Cryptography Unit of Work - Lesson Presentations, Worksheets and Assessment

KS3 Computing - Cryptography Unit of Work - Lesson Presentations, Worksheets and Assessment

This is a whole unit of work that this aimed at KS3 - it covers all aspects of Cryptography that the students have absolutely loved doing and this has been uploaded to Google Classroom and made the whole unit very interactive. The work is split into Flight Paths and contains an assessment. All work has stretch and challenge extension tasks too. This is a really enjoyable unit of work for about 6 weeks.
cheekieclaire
OCR - 9-1 - Computer Pseudo worksheet questions

OCR - 9-1 - Computer Pseudo worksheet questions

This work sheet is a number of questions including extension activities that will get students to program pseudocode on paper. The first part of the work sheet includes some basic questions as well as some answers on an answer sheet. It should be some good practice for the basics of pseudo code. The extension questinos are more complicated and should be done on a separate sheet or work book as practice for the students.
r_chambers
Teach yourself the ENTIRE AQA GCSE Computer Science specification

Teach yourself the ENTIRE AQA GCSE Computer Science specification

Detailed student workbooks that EXACTLY match the AQA GCE (9-1) Computer Science (8520) specification. Each includes theory, tasks to recap the knowledge and put their new skills into practice and the answers. Perfect for NQTs, non-specialist teachers or teachers who feel a little unsure about the qualification content and want to improve their subject knowledge. Also ideal to use as a revision aid for students. Provided as seven separate PDF documents: • Fundamentals of algorithms • Programming • Fundamentals of data representation • Computer systems • Fundamentals of computer networks • Fundamentals of cyber security • Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy These are ideal to use in the classroom, as homework tasks or for independent study as revision for the examinations.
nwilkin
Primary Computing - Understanding Pattern Recognition - Scratch Project

Primary Computing - Understanding Pattern Recognition - Scratch Project

First, familiarise yourself with the terms Pattern Recognition and Decomposition, by watching Part 5 of “Delve in, for twelve min!” (Video linked above). Give the children the ‘Pattern Recognition’ scratch project. Children have to find different ways to reduce the amount of code that is repeated. I’ve included 3 different solutions; Broadcast (Not always the best solution, please see Part 6 of “Delve in, for twelve min!” on ‘concurrency and dependency’ ) Make a Block function (more advanced when you include number input) Using Make a block, selection and repetition (You can see how much smoother the code runs straight away) Please let me know how you get on! Cheers Phil Wickins
PhilWickins
Computational Thinking Knowledge Organiser GCSE OCR Computer Science J276

Computational Thinking Knowledge Organiser GCSE OCR Computer Science J276

My current year 11 students have been extremely positive about the Knowledge Organisers that I have created for their Computer Science revision (and students in previous years on the legacy spec). This resource covers the terminology involved in Computational Thinking along with an explanation of pseudocode and flow charts with several examples using sequence, selection and iteration. It also cover sub-programs and shows the difference between procedures and functions with examples of each. This covers the new J276 OCR specification for GCSE Computer Science. Please do leave feedback if possible, I hope you find it useful.
Raych6000
Sequencing skills using iPads

Sequencing skills using iPads

This resource is aimed at teachers using iPads with students to provide ideas and inspiration for iPad activities in class. It’s suitable for all levels of teaching experience and digital skill, from new starters to experienced digital leaders. It can also be used as a general CPD resource for developing teaching skills, as the ideas suggested are not reliant on digital devices. Sequencing is an important thinking skill for students to develop. The first page of the resource provides the rationale for sequencing as a teaching concept and ideas to try out with suggested apps, along with differentiated levels of challenge for students to practise this skill. We’ve linked iOS apps but the ideas are adaptable to non-iOS / BYOD digital classrooms too. The second page provides some subject-specific ideas for lesson activities (our apologies if we’ve missed out your subject area!). We hope you’ll find some iPad teaching & learning inspiration here! About us: we’re developing a classroom app, Sparkjar, for use in iPad schools. We’ve made these free resources because we want to give something back to teachers whilst we raise the profile of Sparkjar. We hope you find them useful as part of your iPad teaching toolkit. There’s a link to our website in the resource - if you want to check us out, please do.
Sparkjarapp
Poster: Blooms Taxonomy and Computational Thinking

Poster: Blooms Taxonomy and Computational Thinking

Use Blooms Taxonomy thinking skills to incorporate Computational Thinking Concepts within your lessons. This poster cross references Blooms Taxonomy thinking skills with the concepts of Computational Thinking in order to support your delivery of these concepts within the classroom. Suitability ratings are also provided in order to identify how computational thinking concepts can be linked to their relative thinking skills. ***Please leave a review!
RobbotResources
Cosmopolitan Coding - Fun INSET Introduction to Coding

Cosmopolitan Coding - Fun INSET Introduction to Coding

Many teachers were never taught the coding and computer science elements of the new curriculum themselves. This introductory activity helps teachers understand the simplicity of using algorithms as instructions to complete tasks. Teachers will learn: Algorithms and how these are simple instructions Syntax and how this is simply known action in new language Problem solving and debugging code Testing code to see if it works Teachers love this INSET introduction!
EuphoricEd
Big O Notation - Computer Science - OCR A-Level

Big O Notation - Computer Science - OCR A-Level

A Powerpoint presentation explaining Big O Notation. There are some examples of code and some graphs which help students visualise what is meant by exponential and the complexity of algorithms. This was useful to my year 13 students and hopefully it will help yours.
r_chambers
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons.
conxxion
Algorithms - Learning Tasks: Classroom or Homework Resources

Algorithms - Learning Tasks: Classroom or Homework Resources

The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback
conxxion
Computational Thinking Starter Quiz

Computational Thinking Starter Quiz

The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design. The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking. Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback! Also includes a Computational Thinking Recap slide prior to the quiz itself. Please leave a review!
RobbotResources
Computer Science: Introduction to Programming Techniques

Computer Science: Introduction to Programming Techniques

The aim of this resource is to introduce students to the basic concepts of programming techniques and algorithm design. This resource is aimed at absolute beginners of algorithm design (Key Stage 3) and takes you through the following parts: Understanding algebra Understanding Boolean Using Variables Introduction to Algorithm Design i. Sequence ii. Selection (IF, ELSE, ELSE IF) iii. Variables iv. Looping (WHILE and REPEAT) v. Functions My resources can be used both as presentations and as work units that students can complete independently. Each section includes activities to develop student understanding of the concept. The work finishes with a differentiated consolidation challenge, applying the concepts learned throughout the unit. Please leave a Review!
RobbotResources
Computational Thinking Poster: Humanities

Computational Thinking Poster: Humanities

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to the humanities. Example tasks are included for History, Geography and PRE lessons. Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources
Free Valentines Coding Lesson Plan & Resources

Free Valentines Coding Lesson Plan & Resources

Computing lesson plan & associated resources for KS2 children programming cupid to fire his arrow at a love interest! Step-by-step lesson plan, support materials and pre-written Scratch program template. More free primary computing lessons and resources available at
iCompute
Mouse Maze - KS3 Algorithm Starter

Mouse Maze - KS3 Algorithm Starter

Mouse Maze is a fun introduction to decomposition, algorithms and iteration (loops). It works well as an extended starter. Print out the simple maze, or distribute the PowerPoint file to students (the mouse icon can be dragged and rotated). They must list the steps required for Mousey to reach the cheese. Decomposition: breaking the problem into smaller steps (i.e. solving the maze) Algorithms: listing the steps to guide Mousey through the maze Iteration: making the algorithm more efficient by repeating parts of it (challenge / extension activity) The download includes: A full set of teacher’s instructions PowerPoint maze for students which can be used electronically or printed out PowerPoint 6 slides showing the task, solution, sections which are repeated, and a more efficient solution. The final slide has definitions of ‘algorithm’ and ‘decomposition’, plus a note to tell students that they have already achieved both during the lesson. Pupils enjoy the activity and it is a great way to introduce the concepts for the first time. I hope you and your pupils enjoy it :)
MrLangford
The Imitation Game

The Imitation Game

A fun lesson revolving around the background of Computers in World War 2. Suitable to use when discussing computing history, ciphers and codes in WW2 and discussing code breaking and decipherment. Students take on the role of 2 Germans who have to encrypt a message and decide an algorithm. Messages are then swapped between groups as allies that attempt to break the cipher. The activity could be made a game by rewarding the most difficult to crack cipher or the team which cracks their cipher quickest. Students will need to know the basics of ciphers such as a Caesar cipher but do not need to know more difficult ciphers. It would also be useful to discuss decipherment methods for example looking for patterns such as “the” “to” or brute forcing the shift. The activity provides a good introduction to cyber security and was successfully used with BSc and MSc students, both enjoyed it however do not let the ciphers get too complex! They can be too difficult to break. Suggested topics after this could be modern cryptography or security principles or computing history such as the Manchester computer.
rstamac
SPREADSHEET FORMULAE COMPOSITION EXERCISE

SPREADSHEET FORMULAE COMPOSITION EXERCISE

LOVELY RESOURCE WITHIN WHICH PUPILS HAVE TO MANUALLY WRITE OUT THE FORMULAE THAT WOULD BE USED TO GAIN THE CORRECT ANSWER FROM A SCREEN DUMP. REALLY TESTS PUPIL KNOWLEDGE AND UNDERSTANDING AND SUPERB FOR EVIDENCE OF TRACKER ASSESSMENT / LEVELS
tesmny
Logical / Computational  Thinking Peg Puzzle - Great starter

Logical / Computational Thinking Peg Puzzle - Great starter

A wonderful starter for any lesson on Logical / computational Thinking. Print out the sheet and get students in pairs to see if they can come up with a solution The objective is to arrange the pegs (numbers 1-8) such that no consecutive number touches on any connecting line. For example number 1 cannot connect with number 2; number 2 cannot connect with 3 or 1; number 5 cannot connect with 4 or 6; etc. Answer is included in the pack
haltest
Python Programming–Jumbled Code Task Cards (Beginner) Coding Unplugged Activity

Python Programming–Jumbled Code Task Cards (Beginner) Coding Unplugged Activity

This resource is a brilliant way to get students to begin coding in Python! A set of 12 different Jumbled Code Python Task Cards which can be cut out, laminated and distributed to students. Instructions: Students need to look at the code and read the English statements (pseudo code) in order to put the jumbled python code in the correct order. These have been brilliant in my classroom and I have used them for starter and review activities. I have even used these as an introduction to coding in Python. These task cards also test students understanding of the following programming concepts: 1) syntax errors 2) logical errors 3) variables 4) print() function 5) input() function 6) int() function 6) if statements 7) while loops 8) lists 9) sorting & reverse sorting data in lists. Each task card also allows you to question students further on their knowledge of Python i.e: • “why was the data type string and not integer?” • “what is the difference between the input() and print() functions?” • “why did we need to use the int() function?E • Etc… Python software can be downloaded for free from: https://www.python.org/downloads/ There are also many online platforms in which Python can be used such as codeacademy.com
balsamgr8
Computer Science:  Algorithms  AQA (9-1) GCSE revision and exam practice

Computer Science: Algorithms AQA (9-1) GCSE revision and exam practice

Great for AQA (9-1) GCSE Computer Science revision and exam practice. This student revision workbook that covers ALL of the “Fundamentals of Algorithms” syllabus for AQA (9-1) GCSE Computer Science. Includes 82 pages covering the theory and giving lots of practical activities and even includes the answers Ideal as a GCSE revision aid or as a teaching resource. Perfect for NQTs, non-specialist teachers or teachers who feel a little unsure about the qualification content and want to improve their subject knowledge. Table of contents: • What are algorithms? • Decomposition • Abstraction • Basic Pseudocode • Arithmetic Operations • Relational Operators • Boolean Operators • Input and Output • Iteration • Selection • Nesting statements • Flowcharts • Trace Tables • Dealing with Arrays • Subroutines • Dealing with strings • ASCII and Unicode • Linear search • Binary Search • Compare the two search algorithms < • Bubble Sort • Merge Sort • Compare the two sort algorithms Other student workbooks in this series include: Programming Fundamentals of Data Representation GCSE revision student workbook Computer Systems GCSE revision student workbook Computer Networks GCSE revision student workbook Cyber Security GCSE revision student workbook Ethical, legal and environmental impacts GCSE workbook
nwilkin
Iterations / Loops - Coding Shapes in Scratch -FULL LESSON- KS3 Computing/Computer Science

Iterations / Loops - Coding Shapes in Scratch -FULL LESSON- KS3 Computing/Computer Science

This is a full lesson with all resources to teach students how to draw shapes in Scratch (good for KS3 and I normally use it with KS3.) All worksheets are included with Powerpoint and a quick video explanation that can be shown to students. Students have to draw simple shapes in scratch from triangles up to circles which teachers them how loops work and how to conceptualise an algorithm. Loops inside loops can also be used as extension to draw some great geometric art. Learning objectives are: Understand simple algorithm design Know how to identify important ideas (abstraction) Understand how to break a problem into manageable units (decomposition). Know what repetition is (iteration) Extension task 2 also included for more difficult shapes
haltest
Introduction to Computer Science Unplugged - Cup Stacking!

Introduction to Computer Science Unplugged - Cup Stacking!

The aim of this lesson is to introduce students to writing their first ever code! Students will not need to use a computer! Starter - Which job would you rather do: Formula 1 Driver or a Formula 1 Mechanic? Introduction to different types of IT users: Formula 1 Driver is the expert user of software while the Mechanic is the creator of the software. Task 1: Robots and Programmers - Get your Robot to a specific location and back using the given commands. Main task: Cup stacking - use the symbols available and create the differentiated structures as shown. For the lesson you will also need: Plastic cups Poster paper Pens to write code Print out the resource packs for each group of students. I have used this lesson for students between years 5 and 9, all of which have thoroughly enjoyed it! ***Please leave a review!***
RobbotResources
Computational Thinking and the Digital Competence Framework

Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***
RobbotResources
Y7 Computing Algorithms Unit

Y7 Computing Algorithms Unit

This is the unit of work I created to introduce my Y7 students to Algorithms, Problem Solving, Pseudocode and Computational Thinking. In the unit, there is the Activity Sheets which introduce: Grid References, Loops, Problem Solving, Trace Tables amongst others. The students trace code as it executes, keeping track of automated buses as they drive. Variables are brought in to track fuel, as well as booleans etc. This unit has been incredibly successful at boosting students understanding of developing and writing algorithms and when we move onto our units in Scratch coding / Python coding, they much better understand the terminiology All in, this can be 'rushed' in 6 lessons, or taking more time to delve into the Computing Acts can take it to 8 and beyond. With new GCSE and IGCSE courses covering some of the material, it is also something that could easily be expanded for students to undertake some of their own investigations into some relevant areas in AI etc.
PaperAirplane
KS2 / KS3 Scratch superunit - introduction and follow-up unit

KS2 / KS3 Scratch superunit - introduction and follow-up unit

This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
MrHawes8
KS2 / KS3 Scratch intermediate unit

KS2 / KS3 Scratch intermediate unit

This unit is designed to be used after the initial Scratch unit, and contains lessons on flowcharts, sequencing, selection, iteration, variables and subroutines. The games that will be made through this unit include: A chatbot A scrolling maze Falling Fruit game Breakout Rock, paper, scissors Following the flowcharts lesson, the students will complete the other lessons to create the above programs, and then finish with an assessment. The assessment says Y6 at the top as this was the year group I have used it with, but that is because my Y5s completed the introductory unit and so moved onto this in Y6. However, this could be used for KS2 or KS3, depending on programming and Scratch experience.
MrHawes8
KS2 / KS3 Scratch Assessment

KS2 / KS3 Scratch Assessment

This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
MrHawes8
KS2 / KS3 Rock paper scissors tutorial - subroutines

KS2 / KS3 Rock paper scissors tutorial - subroutines

This lesson is for students who have completed the introductory unit of Scratch, or have other experience in Scratch or other programming languages. The lesson focuses on creating a game using subroutines, and includes a presentation which introduces the task, the complete code for demonstration purposes and starter code for the students. There is also a tutorial for the students to complete the creation of the game following the demonstration.
MrHawes8
KS2 / KS3 Scratch Breakout Game - subroutines

KS2 / KS3 Scratch Breakout Game - subroutines

This resource is for students who have experience in Scratch or other programming languages, including those who have completed the introductory unit of Scratch. The resource contains a powerpoint presentation to introduce subroutines, and a tutorial for students to create the game. It also includes the full game for demonstration and debugging purposes.
MrHawes8
KS2 / KS3 Scratch Falling Fruit Game

KS2 / KS3 Scratch Falling Fruit Game

This lesson is based around using indefinite iteration in Scratch, through creating a game where the player catches randomly falling objects. This resource includes the full game code, a presentation to introduce indefinite iteration, and a tutorial for students to create the game.
MrHawes8
KS2 / KS3 Scratch Scrolling Maze Tutorial

KS2 / KS3 Scratch Scrolling Maze Tutorial

This resource is for students who have completed an introductory unit of Scratch or who are older and more experienced in programming. The lesson is based around creating a scrolling maze, which is more advanced than a normal maze game, and introduces variables. It includes a tutorial, Powerpoint to introduce variables, the full game code and starter code for the students to begin programming with.
MrHawes8
KS2 / KS3 Scratch chatbot lesson

KS2 / KS3 Scratch chatbot lesson

This resource is for students who have already completed an introductory unit of Scratch, or are older students who might be more familiar with programming. They will create a program on Scratch using sequencing and selection.
MrHawes8
[GCSE/IGCSE] Introduction to Algorithms

[GCSE/IGCSE] Introduction to Algorithms

I use this unit of work to introduce students to creating algorithms. We look at some classic AI problems which are a fun challenge to solve, as well as board games. This introduces students to flow charts and pseudocode, abstraction, decomposition whilst improving their Problem Solving and Logical Reasoning skills. Definitely can see an improvement in my current Y10 class who were introduced to this Unit in Y9
PaperAirplane
GCSE Computer Science Paper 2 Mock

GCSE Computer Science Paper 2 Mock

Made up a mock exam based on the new Computer Science curriculum and a combination of the exemplar papers which have been released. Perfect for homework/revision, or for editing and using as a mock exam/prelim exam practise. Also suitable for the IGCSE curriculum (may want to edit out any database questions)
PaperAirplane
Full Set GCSE Computing Revision Flash Cards!

Full Set GCSE Computing Revision Flash Cards!

GCSE Computing Revision Flash Cards for Students. This bundle has money off, as apposed to buying the Flashcards separately. £25 instead of over £30! 20% Off compared to if you bought them separately. Based off of the OCR Specification (9-1)
ET-5063