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Clickteam Fusion Game Design Tutorial - Maze Game

Clickteam Fusion Game Design Tutorial - Maze Game

For pupils learning Game Design, this is a great introduction to Clickteam's 2D game design software - Fusion 2.5. This step-by-step tutorial will help familiarise beginners with the basics of the software, logical decisions required to create a structured game, and have a fun game to play within an hour of learning! If you are unfamiliar with the software, check out clickteam.com/fusion-in-education for more details.
danielblock
Scratch Hour of Code Vocabulary Jeopardy Game

Scratch Hour of Code Vocabulary Jeopardy Game

This fun and engaging Jeopardy Style Game is the perfect way to bond with your class all year long and learn scratch. I typically put the class into small groups and ask a member of the group to choose a color and number. That is the question that they have to answer. If correct they get one point. Then I move to the next group. Alternatively the whole class answers and then we tally up the points to get a winner. I run it on an interactive whiteboard but would be equally successful on a projector, computer or TV screen. Alternatively it could be run for an individual student on their own device. When you start the game press the shuffle button to randomize the questions ensuring that no game is ever the same. This means that this Jeopardy game came be used multiple times with the one class as it is different every time. Once you have unzipped the file you will find a PowerPoint Macro Show. To run the game double click the file and make sure you say "yes" to running macros. If you do not the questions will not shuffle correctly. I have tested on a PC but it should work on other devices. If this is your first time with Macros let me know by personal message and I am happy to answer all your questions. Enjoy
Kiwilander
Programming

Programming

This resource has been used to give to parents at open evenings. Our student pick their options in year 8 so this has been used with that year group but could be given to other groups. It just shows the different sites that can be used for programming.
jamie250
Scratch: Challenges with Drawing Using Iteration (Loops)

Scratch: Challenges with Drawing Using Iteration (Loops)

Year 7: The three challenges are graduated in difficulty, challenge 1 being the easiest. These can be used as one off exercises or as a pupil choice for a differentiated approach. Delivery can be set as individual work or 'buddies'/peer-to-peer. Putting them in pairs for this exercise does work well in my experience. The outcomes can feed into a plenary to go over the steps involved in the construction of the shape. It lends nicely to a discussion of the mathematics involved in the angles used to draw the pattern in each challenge.
Carl67
Computer Game Design Template

Computer Game Design Template

Context: I used this with Year 7 and had them use the template to complete their game design before going near Scratch to start it. It offers focus, is a great way to get feedback to them and the template can be set as homework. Use: The template itself is structured and can assist the teacher in delivering the scaffolding, support and guidance as well as the instructions for completion. On completion each pupil has an effective roadmap for their coding which helps to keep them focused and on track. The coding challenges they then overcome are tailored to their specific game idea. The teacher has a means to give feedback on the plan which helps the pupil to hone their ideas. Designed for Scratch - can be altered for other blockly languages.
Carl67
Year 7 MSW Logo Assessment

Year 7 MSW Logo Assessment

This piece of assessment helps ICT teachers to determine the progress in Microsoft Logo. Just after the introductory lesson, this can be given to the more able to complete individually.
frederickambali
KS3 Visual Basic Unit (8 Lessons)

KS3 Visual Basic Unit (8 Lessons)

This resource contains 8 fully planned and resourced Visual Basic Lessons. Each lesson contains 1 x Teaching Powerpoint with LOs, SCs and Teaching material 1 or 2 x Activity worksheets that progress in difficulty and have extension Full VB examples of the standard and extension task for demonstration or support The lesson Titles are: 1- Algorithms and Flow charts 2 - Getting to Know VB (Hello World) 3 - Objects and Properties 4 - Variables / Constants 5 - Variables Continued 6 - Selection (IFs) 7 - Selection (CASE) 8 - Loops (For & While) - Enough activity for 2 lessons All PowerPoints are fully editable to suit your classroom needs.
BitsOfBytes
Year 7 Computing Induction Activity

Year 7 Computing Induction Activity

Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.
Pipjen77
End of Term Computing Fun!

End of Term Computing Fun!

Suitable for Key Stage 2 ,3 or 4. End of term activity for Computing lessons. Develop a game in Kodu based on a design brief from an 8 year old. Encourages exploration and enquiry whilst developing programming skills and mouse control. Download program for free at: www.kodugamelab.com
Pipjen77
Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

This folder contains 6 full lessons, showing in stages how to build a Pacman game (or similar) in Scratch, with examples and help sheets. It also allows students the ability to go further with higher extension task sheets. I have placed some starter activity sheets, Lesson objectives and a programming homework book also. Save any teacher teaching this unit a lot of time in preparing a whole unit from scratch (excuse the pun!). Lesson 1:- Creating Sprites, Costumes and Stage Lessson2:- Adding script to Pacman to move and change costume (open and close mouth) Lesson 3:- Adding script to move other sprites in the game (ghost) Lesson 4:- Adding variables (Counter, eating the dots) Lesson 5:- Creating the game over sprite/script Lesson 6:- Extra lives + other elements (bouncing off the walls, moving Pacman along a path) Note worksheets and game examples can be uploaded to web version of Scratch, but scripts may alter in colour slightly as web version is slightly different than desktop. best for version 1.3.1 Scratch and above
lyonkind09
Scratch Hour of code WordSearch Wordfind with Glossary

Scratch Hour of code WordSearch Wordfind with Glossary

This Scratch word-search is great for starting your class off with scratch or for early finishers. I have included a handy glossary of words for the students in case it is their first time and they are unsure what the words mean. Also take a look at my scratch poster A3 Scratch Poster Enjoy
Kiwilander
Scratch Vocabulary Blocks A3 Poster Hour of Code

Scratch Vocabulary Blocks A3 Poster Hour of Code

This colourful A3 sized poster will look great on your wall and help your students remember the different types of blocks in Scratch. For each Scratch block type there is a definition and an image to help the students. Perfect for your Hour of Code. Included are: Motion, Looks, Sound, pen, control, Sensing, Operators and variables. Enjoy
Kiwilander