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Algorithms, Maths & micro:bit: 5 fun coding activities

Algorithms, Maths & micro:bit: 5 fun coding activities

5 fun activities exploring the micro:bit, mathematics, and algorithm creation in Python and JavaScript Blocks. This short activity booklet explores the use of computing in order to calculate mathematical constants and carry out advanced mathematical functions. This could be used as an introduction to algorithms or mathematics & computing. In these activities we will use Python and JavaScript Blocks to calculate Pi & e, as well as creating a function to calculate factorials. Along the way we will learn a number of key skills: - Introducing & breaking down problems and algorithms - Solving and re-arranging equations - Real-world use of computing - Introduction to mathematical constants - Coding in Python & JavaScript Blocks - Utilising key equations for geometry & shapes - Memory issues & efficiency - Coding Skills: - Variables - Loops - Conditions - Advanced mathematical functions
rlowe0008
Scratch Games Design for Computer Science

Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable
PaperAirplane
KS2 / KS3 Scratch superunit - introduction and follow-up unit

KS2 / KS3 Scratch superunit - introduction and follow-up unit

This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
MrHawes8
KS2 / KS3 Scratch intermediate unit

KS2 / KS3 Scratch intermediate unit

This unit is designed to be used after the initial Scratch unit, and contains lessons on flowcharts, sequencing, selection, iteration, variables and subroutines. The games that will be made through this unit include: A chatbot A scrolling maze Falling Fruit game Breakout Rock, paper, scissors Following the flowcharts lesson, the students will complete the other lessons to create the above programs, and then finish with an assessment. The assessment says Y6 at the top as this was the year group I have used it with, but that is because my Y5s completed the introductory unit and so moved onto this in Y6. However, this could be used for KS2 or KS3, depending on programming and Scratch experience.
MrHawes8
KS2 / KS3 Scratch Assessment

KS2 / KS3 Scratch Assessment

This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
MrHawes8
KS2 / KS3 Rock paper scissors tutorial - subroutines

KS2 / KS3 Rock paper scissors tutorial - subroutines

This lesson is for students who have completed the introductory unit of Scratch, or have other experience in Scratch or other programming languages. The lesson focuses on creating a game using subroutines, and includes a presentation which introduces the task, the complete code for demonstration purposes and starter code for the students. There is also a tutorial for the students to complete the creation of the game following the demonstration.
MrHawes8
KS2 / KS3 Scratch Breakout Game - subroutines

KS2 / KS3 Scratch Breakout Game - subroutines

This resource is for students who have experience in Scratch or other programming languages, including those who have completed the introductory unit of Scratch. The resource contains a powerpoint presentation to introduce subroutines, and a tutorial for students to create the game. It also includes the full game for demonstration and debugging purposes.
MrHawes8
KS2 / KS3 Scratch Falling Fruit Game

KS2 / KS3 Scratch Falling Fruit Game

This lesson is based around using indefinite iteration in Scratch, through creating a game where the player catches randomly falling objects. This resource includes the full game code, a presentation to introduce indefinite iteration, and a tutorial for students to create the game.
MrHawes8
KS2 / KS3 Scratch Scrolling Maze Tutorial

KS2 / KS3 Scratch Scrolling Maze Tutorial

This resource is for students who have completed an introductory unit of Scratch or who are older and more experienced in programming. The lesson is based around creating a scrolling maze, which is more advanced than a normal maze game, and introduces variables. It includes a tutorial, Powerpoint to introduce variables, the full game code and starter code for the students to begin programming with.
MrHawes8
KS2 / KS3 Scratch chatbot lesson

KS2 / KS3 Scratch chatbot lesson

This resource is for students who have already completed an introductory unit of Scratch, or are older students who might be more familiar with programming. They will create a program on Scratch using sequencing and selection.
MrHawes8
Computing - Creating Apps using AppInventor SOW 12 lessons

Computing - Creating Apps using AppInventor SOW 12 lessons

Learn how to develop App using AppInventor 12 lesson SOW teaching skills to create and control sprite, add event handlers, timers, score counters etc.. Create apps to simulate a picture quiz, space raiders and bat the rat plus more activities. Suitable for KS3 and KS4 Computer Science. All teaching materials and code sample/solution provided.
HeatonMoorDigital
KS2 / KS3 Scratch Introduction Bundle

KS2 / KS3 Scratch Introduction Bundle

The resources in this bundle should cover 7 lessons, and result in students creating 4 different programs. The associated content covers algorithms, sequencing, selection and iteration, and the assessment at the end also includes debugging and showing an understanding of code.
MrHawes8