Small Basic - Entire Unit Resources (easy to use!)

Small Basic - Entire Unit Resources (easy to use!)

An entire unit of work for use with the program Small Basic suitable for Key Stage 3 (we deliver this to Year 8). It is a great (and free!) program to use if you want students to progress from block-based programming (such as Scratch) onto text-based programming. This contains: 7 lessons work, including a DIRT lesson in the middle for students to work on an area they need to improve on A full and detailed scheme of work with information about numeracy, literacy and a lesson plan for each lesson A two-part workbook (the DIRT lesson goes in between) as two separate DOC files, and the complete workbook if that is preferred. Clear extension tasks for all students in all lessons. 3 Homework worksheets Powerpoint presentations for all lessons We have had a few non-specialists in the department so this unit of work was designed to be easily accessible and clear for everyone to use - you should (hopefully!) be able to pick this up and teach it without too much preparation beyond the amount you would usually do for a lesson.
tjra
1 - 9 Computer Science Grading Descriptors - KS3 and KS4

1 - 9 Computer Science Grading Descriptors - KS3 and KS4

Computer Science 9 - 1 grading descriptors for new 1 - 9 grading in computer science. It is suitable for KS3 and KS4. The descriptors build on the knowledge, understanding and skills established through the computer science elements of the programme of study for computing at key stage 3, satisfy the computer science elements of computing at key stage 4 and enable students to progress into further learning and/or employment.
joroict
Visual Basic Password Box Tutorial

Visual Basic Password Box Tutorial

Allows toy to teach the class how to set up and use a simple Visual Basic login screen. The code for the button event can be pasted in from the work document or the .PDF version can be made available on your network if you want the class to type in manually.
maxwell01782
Look at Me! I'm Learning to Code!

Look at Me! I'm Learning to Code!

There's no doubt that my video game and educational resources are classroom favorites with my students. It is imperative (in my mind) to connect this medium with educational ideas, for our students are in dire need of developing 21st Century Thinking Skills. In fact, according to Michael Jung (Senior Consultant at McKinsey and Company), “Our old idea is that work is defined by employers and that employees have to do whatever the employer wants . . . but actually, you would like him to come up with an interpretation that you like—he’s adding something personal—a creative element.” Research has demonstrated that the human brain does much better in the long term if it is exposed to activities such as brain teasers, logical puzzles and thinking. In fact, research has shown some of the benefits regarding such activities: • Boosts brain activity • Provides emotional satisfaction and sense of accomplishment • Enhances memory and processing speed • Helps slow the decline and reduce the risk for dementia • Improves concentration The human brain is no different than any other muscle in the human body. If an individual wants developed bicep muscles, they need to do arm curls with weights (i.e. an arm workout). Henceforth, if one wants to develop and maintain a healthy brain, it too must be allowed to exercise, which is the foundation of this guide. The videos for these activities are from the phenomenal video game, Human Resource Machine, by the Tomorrow Corporation. So, have fun and get ready for some head scratching! Note: The goal is not necessarily to get all the every challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits. Keep in mind . . . 1. I buy the game. 2. I play the game. 3. I make the videos while playing the game. 4. I create the educational activities, which correlate with the game's concepts. 5. I complete the unit guide. 6. I contact and talk to the game's creators to get their blessing on promoting my guides. The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills. Total Pages: 64
bdalton1209
Turtle Graphics - Computer Language

Turtle Graphics - Computer Language

This resource package is intended for the teaching of Turtle graphics, a drawing application based on one of the high level language known as logo. Basically, a user can control a 'turtle' to trace out shapes of varying complexity by using a number of on-screen commands. This package consists of a presentation file (slides for going through the introduction to Turtle graphics and the method to identify the commands needed) as well as a practice worksheet with solution on identifying commands for various traced-out shapes.
shashariza_jupri
Variables theory for GCSE Computer Science

Variables theory for GCSE Computer Science

Teach students about variables. They study assignments and make sure that the variables are printed to the screen, using a variety of paradigms. This resource is not based on any particular programming language, so is applicable for any particular language you choose.
studeapps
Common Programming Features in Different Programming Languages

Common Programming Features in Different Programming Languages

A simple guess the number game, written using Python, Small Basic, Scratch, Visual Basic and Visual Basic Form Application. Ideal to compare similar features in different languages. Useful for GCSE students / teachers when preparing for programming questions on GCSE exam papers, KS3 students beginning in a programming language. Features include INPUT and OUTPUT, VARIABLES, LOOPING and SELECTION. Code views and run views included.
SteveSale