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The Identity Collection

The Identity Collection

The Identity Collection A collection of lessons based on or around the theme of identity. Click on the lesson links to find out more! Great value download. Visit my shop for more great lessons and resources: https://www.tes.com/teaching-resources/shop/EngageinEnglish (Credits: Cooltext.com)
EngageinEnglish
Clay and Materials Animation Lessons

Clay and Materials Animation Lessons

A Lesson designed around exploring materials animation. Students will explore the work of Jan Svankmajer and then go onto use the knowledge learnt to explore creating they're own animations with deeper meaning. The resource contains three handouts and a presentation. Recommended centre equipment: Junk Store Objects Plastercine/Modelling Clay Cameras Tripods Editing Software (HitFilm is free)
omilford
Unicorn Fantasy Fairy Tale Clip Art

Unicorn Fantasy Fairy Tale Clip Art

* Original Design * 300 dpi * Black and White versions and Colour * png images Images include: * Unicorns - 6 colours * 2 types of female elf * Rainbows - 2 * Hot chocolate -2 * Magic rain cloud 23 high quality colour clip art graphics with 6 b&w versions for personal and commercial use. * They are in png. format for printing You will receive a .zip file containing everything. Please ensure you unzip/extract all items to use them.
KatQatresources
Silhouette Animation

Silhouette Animation

A series of handouts and a Prezi presentation introducing students to Lotte Reiniger and her style of silhouette animation. The handouts include a introduction to the topic and then handouts for students to plan their own animation, produce it and then review. Recommended in class materials -A4 black card -A3 white card -Scissors -Charcoal -White Chalk -Cameras -Tripods
omilford
Introduction to Art in Year 7

Introduction to Art in Year 7

This is a unit of work for the first 12 weeks at school. There are questions to assess the students knowledge of Art from KS2 and then a project to assess he strengths and skills of the students. This is a diagnostic project looking at the Illusionary, Spatial, Tactile, Cartographic skills of the students with tasks to do. There is also a fun project on making a sketchbook and giving prompts to help students to be creative in the Keri Smith powerpoint.
cccamp
Ks3 Yr7Intro to Art questions and Diagnostic project to assess strengths/skills

Ks3 Yr7Intro to Art questions and Diagnostic project to assess strengths/skills

This tasks help to assess abilities and specific skills in Art. This helps to establish a Baseline Assessment for Art after having completed all these exercises. This should take 10-12 lessons. Please work through each exercise carefully. The aim of this diagnostic assessment is to look at specific skills used in art. This diagnostic study is to try to assess different skills in Art. The tasks given are for the different learning/skills in art and it allows the pupils to explore these. There are tasks given for each area of learning. Areas of learning with task: ILLUSIONISTIC learner: draw illusionistically, blind drawing and upside down drawing exercises. CARTOGRAPHIC learner: draw a personal logo (black and white pattern)(use on art books as a name tag). TACTILE learner: Looking at Van Gogh, Gustav Klimt, Chris Ofili and Hundertwasser’ portrait works, their use of lines, shapes, colours and textures. Pupils will choose one of these artists to develop in a tactile way using re-cycled materials. SPATIAL learner: drawing with wire and string, good at sculptural form. Furthermore, assess the students ability to write ANALYTICALLY and to critically analyse a painting.. The pupils will also need to self assess and evaluate their outcomes. At the end of this exercise we would be able to assess pupils strengths and weaknesses and there are many opportunities in the presentation for evaluation. 1 How to create an illusionistic space and to draw from first hand observation using blind drawing skills, contour line drawing, upside-down drawing and mark-making. 2 Focus on how to shade using dark and light tones with pencil and biro pens and focus on mark-making. 3 a To critically analyse other artist’s styles and techniques and select and question critically, making reasoned choices when developing work from observation. 3. Explore tactile qualities and select a range of materials to interpret a style of an artist. Develop a portrait using tactile materials. 4. Investigate how to express ideas using design skills and design processes and the formal elements like line, colour and flat shapes with patterns 5. Exploring drawing with a 3D structure and looking at shape and line with construction of wire developing spatial recognition. 6. Analysing an artwork and investigating the formal elements used in an artwork. 7. Reflect on and evaluate one’s own and others’ work, adapting and refining the outcomes. Presentation should also be assessed at the end of these exercises. Students should also always write a heading and the lesson objective clearly at the top of each page. There are clear evaluation sheets and assessment opportunities in the unit of work. All tasks are presented with Lesson Objective and clear practical tasks.
cccamp
Creative Digital Media Production: Level 2, Unit 11 Animation for Digital Media - SoW & Assignments

Creative Digital Media Production: Level 2, Unit 11 Animation for Digital Media - SoW & Assignments

Scheme of work and assignments for teaching BTEC Level 2 Creative Digital Media Production Unit 11: Animation for Digital Media. The scheme covers teaching for sessions from September to December but can be adjusted accordingly. The scheme begins with study and experimentation in animation techniques and then progresses onto a larger form project. The larger form project is also useful for some criteria in Unit 2: Planning and Pitching a Digital Media Product. Assignment briefs were approved by EV in 2015.
omilford
Silhouette Animation Prep

Silhouette Animation Prep

A worksheet and presentation to introduce students to the work of Lotte Reiniger and silhouette animation. Made for Level 2 students but easily adjustable to lower year learners or level 3 students. I use this teaching knowledge a UAL course but is suitable for other media qualifications or lessons as well as art lessons. The lesson is used as a precursor to a practical activity making silhouette animation.
omilford
S.T.E.A.M: Board Game Design Challenge

S.T.E.A.M: Board Game Design Challenge

This challenge is aimed at upper level pupils. This gives pupils the opportunity to investigate, plan, develop and make a prototype of a new board game. They are then encouraged to Alpha test in their own class then roll out to the rest of the school to Beta test the product. Feedback forms for pupils to fill in are included and these are differentiated for upper and lower stages. An introductory Powerpoint, planner, worksheets and summative reflection activity are all included in this bundle as well. This is a project that all pupils thoroughly enjoy whilst developing worthwhile skills and knowledge.
pammyc