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Research Methods (10 Lessons) [ GCSE Sociology ]

Research Methods (10 Lessons) [ GCSE Sociology ]

This bundle contains complete resources for teaching the Research Methods unit for the new GCSE Sociology specifications. It includes 10 fully resourced lessons and additional tools; it was designed for the AQA specification but relevant to all GCSE Sociology teachers. This Bundle Includes: A) 10 x Fully Resources Lessons Lesson 1: Introduction & Key-Words Lesson 2: Ethical Issues & Debates Lesson 3: Famous Examples of Sociological Research Lesson 4: Research Methods (Primary Data Collection) Lesson 5: Types of Data & Data Analysis Lesson 6: Primary & Secondary Sources Lesson 7: Sampling Methods & Strategies Lesson 8: Unit Overview & Review Lesson Lesson 9: Assessment Lesson Lesson 10: ICT Suite Lesson (Unit Overview) B) Teaching Tools i) Personal Learning Checklist' (Research Methods, AQA) ii) Sociological Research Methods Workbook ('Design your own study' approach) iii) Research Methods A3 Learning Mat iv) A3 DIRT Worksheet Unlike previous bundles, we've left this resources as fully editable. We take considerable time making our resources to the highest possible standard, positive reviews are greatly appreciated. Feel free to contact us if you need additional resources creating or have any questions: godwin86@gmail.com PS: AQA Sociology GCSE Teachers' Facebook Group here: https://www.facebook.com/groups/1786443641643898/ Check out our great website to help you find out other GCSE Sociology resources: http://ks4sociology.wordpress.com PLEASE NOTE: Minimum system requirements: 512MB RAM, 1.5ghz processor. Microsoft Office.
godwin86
Python Reference Sheet (Cheat Sheet)

Python Reference Sheet (Cheat Sheet)

Four pages of Python programming techniques/blocks and examples. Perfect to laminate 30 double sided and use these as hand outs in lesson. Or print these out for each student to keep a copy in their folders. The sheets cover all of the fundamental elements of the programming at Computer Science, including but not limited to: - sequence - selection - while loops - for loops - procedures - functions - string manipulation - arrays - read/write to file - recursion
MikeySkilton
Introduction to Python Programming - Learn to Code!

Introduction to Python Programming - Learn to Code!

This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Includes; 1. The basics 2. Print statements, data types and mathematical calculations 3. Using variables 4. Adding comments 5. If statements and Boolean 6. Arrays / Lists 7. manipulating string 8. Looping Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding. Save almost 40% when purchasing all these resources together!
RobbotResources
Introduction to Python Programming Part 2: Print Statements, Data Types & Mathematical Calculations

Introduction to Python Programming Part 2: Print Statements, Data Types & Mathematical Calculations

Part 2 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 2 you will learn how to output information using the print function, how to express and use the two common data types used within programming; string and integers and how to conduct mathematical calculation on both types of data. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 & KS4 classes. ***Please leave a review :) ***
RobbotResources
Introduction to Python Programming Part 1: The Basics

Introduction to Python Programming Part 1: The Basics

Part 1 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 1 you will learn the absolute basics of how to open Python, save your programming, load previously created code and run your code. This introduction forms the foundations of the next 7 parts. Suitable for both KS3 & KS4 classes.
RobbotResources
Google Tour Builder - Explore the Architectural Landmarks of Chicago

Google Tour Builder - Explore the Architectural Landmarks of Chicago

Create your own tour of the architectural landmarks in Chicago! Students learn more about famous structures and landmarks in Chicago, Illinois and the individuals who created them as they research and then create a tour using Google Tour Builder to showcase their information along with pictures, videos and maps. Included with the lesson are student expectations, grading rubric and a tutorial for Google Tour Builder (a free, Web 2.0 tool that does not require download). For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses. This is a great activity for a social studies or history class, or for a technology class. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well. Files included: • Teacher & Student Resources • Student Instructions, Expectations and Grading Rubric • Google Tour Builder Getting Started Tutorial
innovationsintechnology
Famous Photographers - Research & Presentation Project

Famous Photographers - Research & Presentation Project

In this lesson, students learn about famous photographers and their work. Students choose a photographer of interest (on their own or from a provided list) and then research specific information about them, creating a presentation in Microsoft PowerPoint or Google Slides. Teacher and student resources are provided for the lesson, along with full instructions and project expectation, including a grading rubric. A list of famous photographers is included separately for student choice (or students can choose a photographer of interest on their own). Two versions of the lesson are included to let teachers decide if they prefer to have students use the more traditional presentation tools of Microsoft Office or Google Slides or, if they prefer to give students a choice of those and various free Web 2.0 tools such as Prezi, eMaze, or Canva. Links for tutorials are provided for all suggested software choices in the student resources. Perfect for business, art, history, social studies or career exploration classes. This lesson was designed for middle school (grades 6-8) but could be used in any secondary classroom. Files included: • Teacher & Student Resources • Student instructions, expectations and grading rubric – MS PowerPoint/Google Slides • Student instructions, expectations and grading rubric – Choice of Web 2.0 tools, Microsoft PowerPoint or Google Slides • Suggested list of famous photographers
innovationsintechnology
Architectural Landmarks in New Orleans - Research & Creative Technology Project

Architectural Landmarks in New Orleans - Research & Creative Technology Project

In this lesson, students learn more about famous structures and landmarks in New Orleans and the individuals who created them. Students choose the landmarks they will research and then choose the software they will use to showcase their research. Students can choose to create a presentation, a brochure, or a newspaper using Web 2.0 tools (free, no download needed) or by using Microsoft Office or Google Apps. For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses. This is a great activity for a social studies or history class, or for a technology class. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well. Files included: • Teacher & Student Resources • Student Instructions, Expectations and Grading Rubric
innovationsintechnology
The Art of Claude Monet - WebQuest / Internet Scavenger Hunt & Art Project

The Art of Claude Monet - WebQuest / Internet Scavenger Hunt & Art Project

In this lesson, students learn fun facts about Claude Monet and his art as they complete a WebQuest (Internet Scavenger Hunt) to answer questions about the topic. Then, they use that knowledge to create an art project of their own, using Monet's style, in Microsoft Paint, 3D Paint, or one of these free Web 2.0 tools: SketchPad (https://sketch.io/sketchpad/) or SumoPaint (https://www.sumopaint.com/home/#app) that do not require download. A complete answer key is provided for the WebQuest for easy grading, along with resources for both teachers and students. The student questions are included in both a print version and a digital (editable) version to make it easy for students to complete the lesson digitally or on paper. Also included are tutorial links to assist students with the software for the art project. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary as well. Files included: • Teacher & Student Resources • Fun Facts about Claude Monet WebQuest Activity (print and Editable digital files included) • Fun Facts about Claude Monet WebQuest Answer Key • Creating Art in Claude Monet’s Style using a Choice of Software
innovationsintechnology
Architectural Landmarks in Santa Fe - Research & Creative Technology Project

Architectural Landmarks in Santa Fe - Research & Creative Technology Project

In this lesson, students learn more about famous structures and landmarks in Santa Fe, New Mexico and the individuals who created them. Students choose the landmarks they will research and then choose the software they will use to showcase their research. Students can choose to create a presentation, a brochure, or a newspaper using Web 2.0 tools (free, no download needed) or by using Microsoft Office or Google Apps. For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses. This is a great activity for a social studies or history class, or for a technology class. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well. Files included: • Teacher & Student Resources • Student Instructions, Expectations and Grading Rubric
innovationsintechnology