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Algorithms, Maths & micro:bit: 5 fun coding activities

Algorithms, Maths & micro:bit: 5 fun coding activities

5 fun activities exploring the micro:bit, mathematics, and algorithm creation in Python and JavaScript Blocks. This short activity booklet explores the use of computing in order to calculate mathematical constants and carry out advanced mathematical functions. This could be used as an introduction to algorithms or mathematics & computing. In these activities we will use Python and JavaScript Blocks to calculate Pi & e, as well as creating a function to calculate factorials. Along the way we will learn a number of key skills: - Introducing & breaking down problems and algorithms - Solving and re-arranging equations - Real-world use of computing - Introduction to mathematical constants - Coding in Python & JavaScript Blocks - Utilising key equations for geometry & shapes - Memory issues & efficiency - Coding Skills: - Variables - Loops - Conditions - Advanced mathematical functions
rlowe0008
E-safety and Powerpoint Scheme of Work

E-safety and Powerpoint Scheme of Work

An 8 lesson scheme of work with resources, lessons and student worksheets to cover both e-safety and powerpoint in the same topic. Students learn the basics of e-safety and then apply their knowledge to an interactive quiz.
c375
Year 2 Reading Comprehension Paper - Tim Berners-Lee

Year 2 Reading Comprehension Paper - Tim Berners-Lee

This resource is a non-fiction comprehension activity for year 2. It is based on the KS1 SATs reading paper and includes 3 differentiated levels. There are a range of 'what,' 'when,' 'where' and 'why' questions, some multiple choice tick questions and some that require more detailed answers. The activity is also laid out in a similar way to the SATs booklets, with four pages of pictures and short written extracts to read and 2-3 questions per page. This comprehension is all about Tim Berners-Lee, who invented the World Wide Web. Perfect for cross-curricular English and History learning. PDF file format and editable Microsoft word format included in the price.
blossomingminds
E-Safety Real life vs Online Primary School Assembly

E-Safety Real life vs Online Primary School Assembly

A role play of different scenarios that are the same in real life as they are online. Will the children react differently when they are online to real life? Should we actually be behaving in exactly the same way online as we do in real life? A thought provoking assembly that really hit home with the children.
samchislett
E-Safety Presentation (Primary Parents)

E-Safety Presentation (Primary Parents)

A presentation that covers multiple areas for parents. On the PPT there are notes for the speaker so this can literally be purchased and taken into a presentation (with a bit of practice!). The topics covered are: > General E-Safety > Hot topics at the moment > Best practice at home > What we should/shouldn't know > How to talk with children about e-safety > What we, as schools, are doing to help the children There is also an option for a Kahoot Quiz for the parents to do - link for this is in the word document.
samchislett
Scratch Games Design for Computer Science

Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable
PaperAirplane
6 E-Safety Assemblies or Lessons for Primary Internet Safety

6 E-Safety Assemblies or Lessons for Primary Internet Safety

This a bundle of the 6 popular internet safety assemblies and/or lessons that I currently have in my shop. They are ideal for Safer Internet Day or at any other time of the year. The sessions cover: *Social media *Online gaming and digital citizenship *Online 'stranger danger' *General internet safety *Cyberbullying *Digital footprints The PowerPoints can be used for whole school or year group assemblies, but the included planning and independent activities also make them ideal for class teaching. Several of the sessions have KS1 and KS2 versions, but all can be adapted to different age groups. Please note: some video links are included in the sessions, which should always be assessed for suitability prior to use! Includes: • 6 PowerPoint presentations, covering all key teaching points • Full planning for all 6 sessions • All worksheets and activity support resources These resources support the following objectives from the UK computer science curriculum: KS1: 'Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.' KS2: 'Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.' Please see the Goldtopfox shop for more great e-safety and general teaching resources: https://www.tes.com/teaching-resources/shop/goldtopfox
goldtopfox