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Scratch Games Design for Computer Science

Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable
PaperAirplane
Entire 6 lesson unit of work on making presentations (endangered animals)

Entire 6 lesson unit of work on making presentations (endangered animals)

In this unit of 6 lessons and 35 files, students will plan and create presentations about endangered animals. Students will explore the concept of ‘fitness for purpose’ when using images, text, colour and sound to enhance their presentation using sound, video and music. They will consider how to match and adapt their presentation to a given audience and purpose. Finally, they will evaluate the suitability of their work for different audiences and purposes. Easy to edit, add to or change. 13 page detailed scheme of work suitable for pros or cover staff.
stevejohnson12
Introduction to HTML & Web Design Lesson 1

Introduction to HTML & Web Design Lesson 1

Aimed at KS2 and KS3 students, this introduction to web design, using HTML is a structured practical approach to gaining fundamental knowledge required for ICT and computing courses at KS4. No expensive software required, effective and simple exercises. Clear objectives which identifies student level and assesses the student workbook provided.
chris_vidal
Creating a Class Wiki (Switched on Computing, Year 4)

Creating a Class Wiki (Switched on Computing, Year 4)

This is a series of 8 by 45-minute lessons designed to support the Switched On Computing unit 4.5, and has been written with year 4 pupils in mind, but is also suitable for older pupils. Each lesson is presented through a colourful and stimulating PowerPoint presentation, with clearly defined Learning Objectives and embedded videos and is accompanied with worksheets. Note - the wiki is created FREE in wikispaces.com The lesson objectives are: - understand what a Wiki is - become familiar with the web’s largest Wiki - Wikipedia - practice Google search skills - develop formatting skills - write for a target audience (your peers) - create Pages in our Wiki - develop proofreading and editing skills - peer review and self assessment ALL my postings are FULLY "classroom-tested", and continually updated to maximize their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Computing Planning Year 3/4 - Programming with Scratch - Making a Maths Quiz

Computing Planning Year 3/4 - Programming with Scratch - Making a Maths Quiz

As above, this unit of work is compiled of five lessons and can be taught as a stand alone unit without children having any experience of Scratch beforehand (although this would be beneficial for progressing them toward Greater Depth levelled activities). Scratch is a free-to-use piece of online coding software, so no logins are required. Users can freely access the program and download any creations they produce. Flash is required. It comes complete with coloured coded plans to support teacher input, pre- coded scratch files to upload to the website to show as models or examples, printable colour coded toolkits and links to online hosted video tutorials that can be used to see how to model the steps to the children or for the children to use themselves, especially useful for accessing the greater depth level activities. Objectives: LO: To know how to code simple questions. LO: To know how to code questions with more than one answer. LO: To know how to sequence algorithms. LO: To program a maths quiz. LO: To share work online.
duncanjhmacdonald
Tes Author Guide (New for Year 2018/19)

Tes Author Guide (New for Year 2018/19)

How to make your first £10,000 creating and selling teaching resources. This guide is written by the Tes best-selling author of all time, EC_Resources. It explains in meticulous detail the essentials that Tes authors need to know in order to make their authoring careers a long-term success. It is no exaggeration to say that becoming a successful Tes author can completely change your life. If you are looking to go part-time or even retire and still make the best of your expertise (without suffering financially), then this is the guide for you. From getting to the top of the search to making covers that people can't avoid clicking on, this guide contains 'the knowledge.' This is knowledge I have collected over 3 years and use every single day. Much of this information simply cannot be found elsewhere. This is a 22 page word document, with easy to follow images and instructions. It can be printed out and read at your leisure. I would recommend doing this as there is a good 3 hours worth of reading material here. I stress now that you will need time, determination and patience to make your first £10,000 - but I also cannot emphasise enough that ANY good teacher or educator who knows their specialism well and is computer literate can do this. EC_Resources is the Tes best selling author. Find my shop here: EC_Resources Leave me a review and pick any other resource for free :)
EC_Resources
Coding Activities for Beginners (STEM & Digital Technologies)

Coding Activities for Beginners (STEM & Digital Technologies)

You are purchasing 10 independent tasks for students in grades 2 - 4 which focus on the following elements. - Codes & Cyphers - Understanding Binary - Direction / Navigation - Algorithms - Logic - Technology language and terminology - Computational Thinking - Problem Solving - Critical Thinking These tasks will go a long way in teaching students the key elements of STEM & Digital Technologies.
Innovativeteachingideas