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Small Basic Text Window (Using For and While Loops)

Small Basic Text Window (Using For and While Loops)

Worksheet for students to assist them in generating Small Basic code to write a times table and list multiples of a number. (Output in the Text Window) This activity will develop understanding of For and While loops (and consoldiate use of a variable e.g. name) Answers for the teacher included. The worksheet is available in** .docx** and **.pdf **formats.
rhyteach2002
Python Pack

Python Pack

a collection of text files which feature python code including: Creating coloured patterns Guess the Number X’s and O’s
dominicberesford1993
Flowcharts and Computational Thinking

Flowcharts and Computational Thinking

An ideal lesson to continue learning of computational thinking and flowcharts. Encourages correct use of symbols and application of knowledge with open ended tasks as well as worksheet which can be used as an assessment material. Requires previous knowledge of flowcharting including correct symbols.
MissC_Computing_Media
Programming Using Kodu

Programming Using Kodu

Students will understand the term ‘programming’ whilst using Kodu. Students will use Kodu to create a world and program Kodu to move. Students will then design and create their own game whilst providing evidence. Lesson One-Six Kodu Lesson Seven Revision Lesson Eight Assessment Lesson Nine Feedback and Improvements This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided. This unit of work is suitable from Years 6-8 depending on ability.
samoliver368
GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

☀️ This has got to be one of our most engaging STEM activities yet!!! An absolute cracker of a resource for teaching COMPUTATIONAL THINKING, ALGORITHMS, MATHS and TECHNOLOGY. The challenge is simple… CAN YOU CREATE THE PERFECT FACIAL RECOGNITION ALGORITHM? It draws upon the classic game “GUESS WHO?” to instantly engage students with ease. The learning is incredibly deep and this resource could easily FILL A WEEK of class time or a single 90 minute session depending on how far you wish to go… And it’s completely EDITABLE Whats inside ⭐Computational Thinking resources and activities related to the topic ⭐Teacher Hints and Tips ⭐ Complete lesson plans ⭐ Facial Recognition Lessons and Content ⭐ Removable / Hints and Tips for Beginners ⭐ Lessons on Data and Attributes ⭐ Custom made Graphic Organizers ⭐ Custom made Flowcharting Activities ⭐ Heaps of digital video and interactive content ⭐ Literacy related tasks to the ethics of facial recognition ⭐ Glossary of terms ⭐ Video tutorial explaining the perfect solution ⭐ Assessment and Reflection Tool Compatibility with Google Classroom and NO PREP REQUIRED
Innovativeteachingideas
Introduction to Computer Science

Introduction to Computer Science

An ideal first lesson to introduce the subject or topic surrounding computing, computer science or computational thinking. -Computational Thinking -Introduction to Flowchart design Complete with information slides, activities, starter and plenary. Suitable for a 1 hour lesson.
MissC_Computing_Media
Python Random Values Practical Challenges

Python Random Values Practical Challenges

A great 2 page handout for your pupils to practice using random values in Python. Includes example code, a task to read code, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Scratch UltraBundle - 3 Units

Scratch UltraBundle - 3 Units

This bundle includes the Scratch beginner’s bundle, intermediate bundle and expert bundle all in one. I have used this for Years 5-7, using one unit each year as they move up the school. This could be used for other year groups as they encounter and improve with Scratch. Each unit should take 6-8 lessons, which is why I have spread them out over three year groups. In total there are 18 different resources bundled together here.
MrHawes8
KS2 / KS3 Scratch Expert Bundle

KS2 / KS3 Scratch Expert Bundle

This bundle is the third in a series of Scratch units, intended for KS3 or possibly high ability KS2 students. The first two lessons include looking at flowcharts and creating an algorithm using a flowchart, which then feeds into creating the game in Scratch. The third lesson involves creating a slug trail maze, which draws on what they might have done previously in creating mazes and drawing with the pen tool. The fourth lesson is more in depth with a look at variables and iteration, creating an endless scrolling flying game. The fifth lesson involves debugging and coding a Space Invaders-style game using starter code. This task includes subroutines and is the hardest of the unit. The unit ends with a project (3+ lessons) where the students create their own game based on some loose instructions. They then write about how they have made their game using a template in Powerpoint.
MrHawes8
KS3 Endless scrolling game scratch tutorial

KS3 Endless scrolling game scratch tutorial

This resource is a tutorial to help students understand how variables and iteration are used to create a simple scrolling game. The tutorial includes screenshots of code snippets and instructions on how and why the code works to create the finished version of the game. The resource also includes the finished version of the game, which I use to demonstrate the game before showing the first few steps in making it. The tutorial can be used as a help sheet for students who push on further with the game before the rest of the class, or who might need help in getting their game to work as intended.
MrHawes8
KS2/KS3 slug trail maze tutorial

KS2/KS3 slug trail maze tutorial

In this resource is a working version of a ‘slug trail’ maze game, and a Word document tutorial to go with it. The tutorial can be given to students as a help sheet once they have been given an introductory demonstration, or if they are pushing on further than the rest of the class. The tutorial help sheet includes screenshots of code and explains how and why this code is used to create the finished version of the game.
MrHawes8
KS3 Scratch Flowcharts 2-lesson mini project

KS3 Scratch Flowcharts 2-lesson mini project

Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game. The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game. This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.
MrHawes8
Python - Getting Started

Python - Getting Started

4 documents that include example Python code, tasks and programming challenges to complete to help students, NQTs and non-specialist teachers to learn the following Python programming skills: Input and print statements If statements For loops While loops Perfect for classroom activities, homework tasks and self-study. Answers are included.
nwilkin
Python For Loop Practical Challenges

Python For Loop Practical Challenges

A great 2 page handout for your pupils to practice For Loops in Python . Includes example code, a task to work out the output from the range function, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Python Basics Practical Challenges

Python Basics Practical Challenges

A great 2 page handout for your pupils to practice Python basics. Includes example code, a tasks to read code, a task to correct code and 4 practical challenges for them to practice writing Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Ozobot Maze Progression - 10 levels

Ozobot Maze Progression - 10 levels

Inspired by Google’s blockly games, this 10 level progression allows pupils to use ozobot and ozoblockly to solve mazes. The ozobot on its default setting is unlikely to solve the mazes in this progression, and thus, it forces pupils to use ozoblockly.
stuart_cork
Coding Concepts: Concurrency Vs Dependency - Delve in, for twelve min!

Coding Concepts: Concurrency Vs Dependency - Delve in, for twelve min!

UPDATE: The video tutorial has been removed due to essential maintenance! (It needs updating!) In the mean time, please feel free to explore the resources. The video will be up again soon. These resources accompany Part 6 of my online CPD sessions, “Delve in, for twelve min!” In this session, I highlight the issue of pupils using time as the trigger for sprite and background changes (concurrency), rather than making the sprites and backgrounds interact with each other (dependency). Please watch the YouTube tutorial first, and use these Scratch projects as examples to secure your knowledge before you teach. Please see www.rundontwalk.co.uk for more resources, or to book me for your school’s computing CPD needs.
PhilWickins
ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding)

ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding)

This is ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding) to bring your pupils’ programming projects to life! The idea for this emerged after teaching my classes Sketchup as a specific CAD tool within the DT curriculum to design lunar buggies, before then proceeding to the build stage. I was so impressed at their grasp of the software and 3D design as a concept, that I wanted to set a new challenge. Similarly, they had progressed extremely well in my computing lessons until they were quite proficient using coding constructs and concepts within Scratch, so what was the next step? I noticed that their sprite and background design within Scratch always fell short of their best, probably as they were so keen to code and get their project working. It was all coloured blobs and stick men; purely functional, but little in the way of inspiring graphical user interfaces! Enter: Sketchup. I decided that they could use their design skills to create high quality sprites, then export them as a 2D graphic to be loaded into Scratch as a costume. And then it hit me.  Why not export a series of rotations of a 3D sprite, load multiple images into a sprite’s costume, then animate it, so it appears as a rotating 3D sprite? The possibilities are endless! Take a look around this resource which includes my presentation from the CAS (Computing at School) National Conference 2018, the list of angles I used for my car direction, my ScratchUp examples, pupil Sketchup and ScratchUp examples and a Sketchup help sheet. Let me know how you get on!!! www.rundontwalk.co.uk
PhilWickins
Scratch DIRT SHEET - Assessment

Scratch DIRT SHEET - Assessment

Created this DIRT sheet for my Year 8’s but can be used for any year group. SIMPLE TO FOLLOW Teacher can look through their scratch projects and tick the boxes the pupils have covered in their Project. Pupils can then reflect on their project and suggest improvements they could make.
LUKEB82
What is an ALGORITHM

What is an ALGORITHM

An introduction to algorithms using a flowchart with sequence, selection and iteration. The worksheet provided enables students to slow down their thinking to focus on each instruction in the algorithm until the last instruction is executed and the program ends.
chris_vidal
Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Getting your head around while loop - ITERATION for beginners.

Getting your head around while loop - ITERATION for beginners.

Understanding variables and loops are the most significant aspects of coding. It is important for students in early stages to grasp the concept of how loops work if the are to be successful candidates for computer science. This power point presentation is a scaffold building fundamental steps required in understanding and applying loops using python. Students must already know how to use basic input and output functions in python. The language and terminology used is simple enough for a non specialist to use and teach a coder at beginner level. The python idle software is available to download for free at https://www.python.org/downloads/. After students have fully grasp the concept of loops and how they work, they extension task will provide a challenge for them to apply their knowledge, using computational thinking to improve their code.
chris_vidal
#GoogleExpeditions The Hydrosphere: Modeling the Water Cycle with Scratch

#GoogleExpeditions The Hydrosphere: Modeling the Water Cycle with Scratch

This lesson combines science and computer science as students explore the water cycle through an expedition in the hydrosphere and use the programming language Scratch to create their own model. Objectives: Students will discuss how all water moves through a never ending cycle identifying key points in all stages. Students will apply their understanding by creating a model of the water cycle in Scratch. Standards: ESS2C: The Role of Water in Earth’s Surface Processes 5-ESS2-1 MS-ESS2-4 CSTA 1B-AP-10: Create programs that include sequences, events, loops, and conditionals. CSTA 1B-AP-17: Describe choices made during program development using code comments, presentations, and demonstrations. Additional videos / resources: Crash Course Kids: The Great Aqua Adventure https://www.youtube.com/watch?v=z5G4NCwWUxY Google Expedition Research Journal https://drive.google.com/file/d/1cd-NZMmx4dwzMsWNOuBg8Y375_iDJm6G/view?usp=sharing Create your own Google Logo Activity https://csfirst.withgoogle.com/c/cs-first/en/create-your-own-google-logo/overview.html Scratch Project Rubric https://docs.google.com/document/d/1jxxNbEITs4SDxNjsl0fXoq-XRX3t2HpY6aRfL_iKDyk/edit?usp=sharing Optional/Additional Lesson Plans/Resources Hydrologic (Water) Cycle Multimedia Text Set https://docs.google.com/presentation/d/e/2PACX-1vROakYmPuB2lMPONXbnF2kh28gPHC9EWM2ojZp7tvu9pFHUqgOjUFlb-URpx9w5zZnfCFf6qK28Wqht/pub?start=false&loop=false&delayms=3000 NASA Precipitation Education: Exploring the Water Cycle https://pmm.nasa.gov/education/lesson-plans/exploring-water-cycle
kdmoura
5 BEE-BOT IDEAS FOR KS1 & EYFS

5 BEE-BOT IDEAS FOR KS1 & EYFS

Here are 5 teaching ideas for using Bee-Bots in the classroom. Buy one from Amazon here: https://amzn.to/2JgZxsL I recommend the set of 6 from Amazon: https://amzn.to/2kScj29 My Links: My website: https://www.starbuck.education My facebook: https://www.facebook.com/starbuckeducation My twitter: https://www.twitter.com/starbuckedu Come and connect with my teaching communities on Facebook: EYFS & KS1 Teacher Group- https://www.facebook.com/groups/eyfsks1teachingtips/ Newly qualified teachers, PGCE students, SCITT new to EYFS & KS1 Group- (Advice, help, questions, support) https://www.facebook.com/groups/NQTtips/ Professionals new to Early Years Group- (Managers, Nursery, Pre-School, Reception Teachers) https://www.facebook.com/groups/newtoteachingearlyyears/
Mr Primary
Coding Apps with BitsBox - Lesson Plan

Coding Apps with BitsBox - Lesson Plan

Design & Develop Mobile Apps A computing lesson plan and associated resources for KS2 children designing and developing a game for mobile devices. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at iCompute
iCompute
Primary ICT / Computing report templates and statements of progression

Primary ICT / Computing report templates and statements of progression

New UK Curriculum for Computing in Prmary assessment and reports statements for year 1-6 at three levels of progression across Digital LIteracy, Digital CItizenship and Computer Science. Use the sentences as a guide for what to include in your reports for the computing segment. While these do not cover the entire spectrum of assessment for computing, they are a good representation of the most notable standards per strand for the age expected ability and represent what should be taught. Could also be used in a backwards planning model to also develop learning objectives, success criteria and lesson plans or an entire vertical curriculum.
habeebafett
Artificial Intelligience

Artificial Intelligience

The resource explains Artificial Intelligence. It explains its origin , and how it has applied in the the information communication technology. The resource explains the highlights and the drawbacks of AI.
geo_pal2000
SCRATCH - making a game stage 2

SCRATCH - making a game stage 2

This PowerPoint has video descriptions of how to add features to a simple driving or maze navigation game. I used it with year 3 and made this to help the teachers who were not confident or familiar with SCRATCH themselves. They were able to play the pages and then get the children designing, making, innovating and debugging their games. It is a large file, so allow time for it to download.
NickAHutson
Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Introduction to algorithms

Introduction to algorithms

A gentle and friendly introduction to algorithms with a simple worksheet to enable students to develop computational thinking. Understanding how algorithms work and how they are used by computers is fundamental to achieving success in GCSE computer science. This lesson introduces KS2 and KS3 students to algorithms. This lesson could be used alongside the algorithms in scratch series.
chris_vidal
STEM Engineering Design Process Graphic Organizers (Editable in Google Docs)

STEM Engineering Design Process Graphic Organizers (Editable in Google Docs)

Teach your students to become problem solvers the STEM Engineering Design Steps Process! This resource is a perfect way for them to record notes about each step of the design process. Included is a printable PDF file as well as an editable Google Doc. This way you can share the whole organizer with your class. You can also make changes if you please. This resource includes the follow step by step graphic organizers: Ask: What is the problem? Who does it affect? What are the constraints? Brainstorm: students come up with solutions Plan: Create a solution to the problem identified Create: Recording challenges and solutions Improve: areas for improvement and redesign Final Reflections & Lessons Learned
rombop