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Journey Around the World

Journey Around the World

These cards can be used as conversation builders, introduction models and more. The aim of the game is practicing different types of questions. Students can learn information about countries as well. This is a speaking game to the topic “Countries and nationalities”. Cards :nationality, capital city names and their flags Picture dictionary on some of the famous places, landmarks, sights of the world.
Olynj
Journey Around the World

Journey Around the World

These cards can be used as conversation builders, introduction models and more. The aim of the game is practicing different types of questions. Students can learn information about countries as well. This is a speaking game to the topic “Countries and nationalities”. Cards :nationality, capital city names and their flags Picture dictionary on some of the famous places, landmarks, sights of the world.
Olynj
10 Pack Escape Rooms Activity Bundle: Bill of Rights,Civil War, MLK,Constitution

10 Pack Escape Rooms Activity Bundle: Bill of Rights,Civil War, MLK,Constitution

This Bundle includes TEN separate ESCAPE ROOMS for: 1) U.S. Constitution Escape Room 2) Declaration of Independence Escape Room 3) Causes of the Revolutionary War Escape Room 4) Underground Railroad Escape Room 5) Bill of Rights Escape Room 6) Founding Fathers Escape Room 7) Women in History Escape Room 8) Branches of Government Escape Room 9) Martin Luther King Jr. Escape Room 10) Civil War Escape Room SAVE $$$ with this BUNDLE!! NO PROPS NEEDED!!!! The Escape Rooms will take students on TEN separate secret missions around the classroom! The escape rooms have students decode facts about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War, The Bill of Rights, Founding Fathers, Women in History, Branches of Government, MLK, Civil War and the Underground Railroad. Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) Code names and secret missions are different in every escape room! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles in the Constitution, analyze excerpts from the Declaration of Independence, gain an overview of the amendments in the Bill of Rights or learn about the Boston Tea Party. They will learn about historical women and their impact on the world as well as the basic jobs of the branches of government. Lastly, students will learn about the contributions of MLK and why the Civil War was fought. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students! You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included with each escape room. An answer key and teacher directions are provided for each escape room. Time needed: 30-60 minutes/escape room Save 20% with this BUNDLE!
lisaf5005
Summer STEM Travel Fun

Summer STEM Travel Fun

Get ready for summer travel fun and STEM education in the same boredom buster! * 68 pages of travel fun for everyone * Everyone can participate and cooperate! More than a simple Find-it Bingo game, this booklet encourages the entire family to find items along the way and then: •​​Describe it in sensory words (develops literacy skills) •Hypothesize the answers to two STEM questions (develops Science, Technology, Engineering, and Mathematics skills) •Draw a picture of what was observed (develops memory skills) This is an instant download so you can print and take it with you TODAY!
renee2181
Cycling Wordsearch Sheet Keywords KS3 Settler Starter Cover Lesson PE Sports Bicycles Bikes

Cycling Wordsearch Sheet Keywords KS3 Settler Starter Cover Lesson PE Sports Bicycles Bikes

Wordsearch on the theme of 'Cycling'. Powerpoint so can be used on the board or printed as a worksheet. Includes space for students to explain the keywords and suggested extension activities. Can take 10 minutes or an hour, depending on which activities the students complete. Ideal for the start of a lesson, a quick filler, a homework, part of a cover lesson or as a plenary on the board with a whiteboard pen. The idea behind these is to get students to become more literate and think independently about the words that could be used to describe the topic being taught. The repetition of the word over and over as they look for the word is useful in remembering the terms. Often the students will pick up on things that you would not normally expect!
mikedean
THE TONLE SAP LAKE AND RIVER OF CAMBODIA -AN INLAND WATER STUDY

THE TONLE SAP LAKE AND RIVER OF CAMBODIA -AN INLAND WATER STUDY

Potentially this unit has multiple uses across age ranges from primary to secondary levels in geography and environmental studies. The lake and connecting river have rather unique hydrology in significant variations in water level and reverses flows of the Tonle Sap River linking the lake with the Mekong River. One suggested approach is to use this as an information gathering tutorial so that students can fill-in the worksheet (at the end of the unit) as the pages are screened. This unit supports the Australian geography curriculum at senior levels - Unit 1 - Natural and ecological hazards (flooding); Unit 2 - Sustainable places - Year 6 - Asia - geographical diversity; Year 10 Asia - Inland water study. The very large Tonle Sap Lake is the largest freshwater lake in SE Asia and supports about 2 million people around its perimeter. It also has historical significance because the presence of this lake and the in-flowing Siem Reap River had relevance for the locating of the large sandstone cities within the Angkor region during the development of the Khmer Empire. Join the trip along the Tonle Sap River. Cross the Tonle Sap Lake and gain some understanding of the importance of this inland water system for the people of Cambodia. The attached worksheets in general and pdf form are essential additions if you choose to treat this resource material as a tutorial.
KPolkinghorne
Growth Mindset Escape Rooms BUNDLE - 4 pack - positive affirmations

Growth Mindset Escape Rooms BUNDLE - 4 pack - positive affirmations

The Growth Mindset Escape Rooms 4 Pack BUNDLE will take students on 4 separate secret missions around the classroom! The escape rooms have students decode inspiring quotes from famous figures, past and present, about growth mindset. Sometimes students just need a day of motivation or positive affirmation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. I do one per quarter and they love them! The Growth Mindset Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes/escape room Each Growth Mindset Escape Room has a different mission, different code name and different decoders. Save over 20% by purchasing this bundle!
lisaf5005
Growth Mindset Escape Room #2 - No Prep!

Growth Mindset Escape Room #2 - No Prep!

The Growth Mindset #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous figures about growth mindset. Students will learn facts and quotes from Winston Churchill, Kid President, Babe Ruth and Mark Twain. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #2 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Kelsey play in the championship game! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspiring quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. Inspire your students!! An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
lisaf5005
Test Taking Strategies Escape Room - No Prep!

Test Taking Strategies Escape Room - No Prep!

The Test-Taking Strategies Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal testing tips for any subject. Some of the strategies include: get a good night’s sleep, underline or circle keywords, use process of elimination, show your work for math, eat a good breakfast, double check your work, take your time, flag difficult questions and move on and many more. They are more detailed in the lesson. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s just a fun reminder. Maybe it’s just the right activity to do with them to encourage their journeys. The Test-Taking Strategies Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Joshua unlock the hidden strategies! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal multiple in-depth testing strategies. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
lisaf5005
Martin Luther King Escape Room- No Prep!

Martin Luther King Escape Room- No Prep!

The Martin Luther King Jr. Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor Martin Luther King Jr. This is the perfect activity for Martin Luther King Day or to introduce Black History Month. The Martin Luther King Jr. Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Martin Luther King Jr.. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Martin Luther King Jr. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes A perfect Martin Luther King Day activity! A 30 page PDF is included.
lisaf5005